Fix missing vendor packages
The switch to urfave/cli had a use of a /v2 API, which go modules handles correctly but vndr ignores. Downgrade urfave/cli for now until the switch to go modules. Add missing dependencies, which vndr now sees. Note that CI was not catching this issue, it seems that some part of the build process was pulling in dependencies even if they weren't in vendor, causing the build to work. However the vendor check was not seeing it. The ARM build didn't pull in other dependencies into the gopath, causing those builds to break. Signed-off-by: Derek McGowan <derek@mcgstyle.net>
This commit is contained in:
106
vendor/github.com/urfave/cli/flag_uint64.go
generated
vendored
106
vendor/github.com/urfave/cli/flag_uint64.go
generated
vendored
@@ -1,106 +0,0 @@
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package cli
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import (
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"flag"
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"fmt"
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"strconv"
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)
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// Uint64Flag is a flag with type uint64
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type Uint64Flag struct {
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Name string
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Usage string
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EnvVar string
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FilePath string
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Required bool
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Hidden bool
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Value uint64
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Destination *uint64
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}
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// String returns a readable representation of this value
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// (for usage defaults)
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func (f Uint64Flag) String() string {
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return FlagStringer(f)
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}
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// GetName returns the name of the flag
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func (f Uint64Flag) GetName() string {
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return f.Name
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}
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// IsRequired returns whether or not the flag is required
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func (f Uint64Flag) IsRequired() bool {
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return f.Required
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}
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// TakesValue returns true of the flag takes a value, otherwise false
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func (f Uint64Flag) TakesValue() bool {
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return true
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}
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// GetUsage returns the usage string for the flag
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func (f Uint64Flag) GetUsage() string {
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return f.Usage
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}
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// GetValue returns the flags value as string representation and an empty
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// string if the flag takes no value at all.
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func (f Uint64Flag) GetValue() string {
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return fmt.Sprintf("%d", f.Value)
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}
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// Apply populates the flag given the flag set and environment
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// Ignores errors
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func (f Uint64Flag) Apply(set *flag.FlagSet) {
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_ = f.ApplyWithError(set)
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}
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// ApplyWithError populates the flag given the flag set and environment
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func (f Uint64Flag) ApplyWithError(set *flag.FlagSet) error {
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if envVal, ok := flagFromFileEnv(f.FilePath, f.EnvVar); ok {
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envValInt, err := strconv.ParseUint(envVal, 0, 64)
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if err != nil {
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return fmt.Errorf("could not parse %s as uint64 value for flag %s: %s", envVal, f.Name, err)
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}
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f.Value = envValInt
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}
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eachName(f.Name, func(name string) {
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if f.Destination != nil {
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set.Uint64Var(f.Destination, name, f.Value, f.Usage)
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return
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}
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set.Uint64(name, f.Value, f.Usage)
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})
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return nil
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}
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// Uint64 looks up the value of a local Uint64Flag, returns
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// 0 if not found
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func (c *Context) Uint64(name string) uint64 {
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return lookupUint64(name, c.flagSet)
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}
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// GlobalUint64 looks up the value of a global Uint64Flag, returns
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// 0 if not found
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func (c *Context) GlobalUint64(name string) uint64 {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupUint64(name, fs)
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}
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return 0
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}
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func lookupUint64(name string, set *flag.FlagSet) uint64 {
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f := set.Lookup(name)
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if f != nil {
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parsed, err := strconv.ParseUint(f.Value.String(), 0, 64)
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if err != nil {
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return 0
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}
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return parsed
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}
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return 0
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}
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