Fix PushHandler cannot push image that contains duplicated blobs
Signed-off-by: Kohei Tokunaga <ktokunaga.mail@gmail.com>
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| Locker | ||||
| ===== | ||||
|  | ||||
| locker provides a mechanism for creating finer-grained locking to help | ||||
| free up more global locks to handle other tasks. | ||||
|  | ||||
| The implementation looks close to a sync.Mutex, however, the user must provide a | ||||
| reference to use to refer to the underlying lock when locking and unlocking, | ||||
| and unlock may generate an error. | ||||
|  | ||||
| If a lock with a given name does not exist when `Lock` is called, one is | ||||
| created. | ||||
| Lock references are automatically cleaned up on `Unlock` if nothing else is | ||||
| waiting for the lock. | ||||
|  | ||||
|  | ||||
| ## Usage | ||||
|  | ||||
| ```go | ||||
| package important | ||||
|  | ||||
| import ( | ||||
| 	"sync" | ||||
| 	"time" | ||||
|  | ||||
| 	"github.com/moby/locker" | ||||
| ) | ||||
|  | ||||
| type important struct { | ||||
| 	locks *locker.Locker | ||||
| 	data  map[string]interface{} | ||||
| 	mu    sync.Mutex | ||||
| } | ||||
|  | ||||
| func (i *important) Get(name string) interface{} { | ||||
| 	i.locks.Lock(name) | ||||
| 	defer i.locks.Unlock(name) | ||||
| 	return i.data[name] | ||||
| } | ||||
|  | ||||
| func (i *important) Create(name string, data interface{}) { | ||||
| 	i.locks.Lock(name) | ||||
| 	defer i.locks.Unlock(name) | ||||
|  | ||||
| 	i.createImportant(data) | ||||
|  | ||||
| 	i.mu.Lock() | ||||
| 	i.data[name] = data | ||||
| 	i.mu.Unlock() | ||||
| } | ||||
|  | ||||
| func (i *important) createImportant(data interface{}) { | ||||
| 	time.Sleep(10 * time.Second) | ||||
| } | ||||
| ``` | ||||
|  | ||||
| For functions dealing with a given name, always lock at the beginning of the | ||||
| function (or before doing anything with the underlying state), this ensures any | ||||
| other function that is dealing with the same name will block. | ||||
|  | ||||
| When needing to modify the underlying data, use the global lock to ensure nothing | ||||
| else is modifying it at the same time. | ||||
| Since name lock is already in place, no reads will occur while the modification | ||||
| is being performed. | ||||
|  | ||||
							
								
								
									
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| module github.com/moby/locker | ||||
|  | ||||
| go 1.13 | ||||
							
								
								
									
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| /* | ||||
| Package locker provides a mechanism for creating finer-grained locking to help | ||||
| free up more global locks to handle other tasks. | ||||
|  | ||||
| The implementation looks close to a sync.Mutex, however the user must provide a | ||||
| reference to use to refer to the underlying lock when locking and unlocking, | ||||
| and unlock may generate an error. | ||||
|  | ||||
| If a lock with a given name does not exist when `Lock` is called, one is | ||||
| created. | ||||
| Lock references are automatically cleaned up on `Unlock` if nothing else is | ||||
| waiting for the lock. | ||||
| */ | ||||
| package locker | ||||
|  | ||||
| import ( | ||||
| 	"errors" | ||||
| 	"sync" | ||||
| 	"sync/atomic" | ||||
| ) | ||||
|  | ||||
| // ErrNoSuchLock is returned when the requested lock does not exist | ||||
| var ErrNoSuchLock = errors.New("no such lock") | ||||
|  | ||||
| // Locker provides a locking mechanism based on the passed in reference name | ||||
| type Locker struct { | ||||
| 	mu    sync.Mutex | ||||
| 	locks map[string]*lockCtr | ||||
| } | ||||
|  | ||||
| // lockCtr is used by Locker to represent a lock with a given name. | ||||
| type lockCtr struct { | ||||
| 	mu sync.Mutex | ||||
| 	// waiters is the number of waiters waiting to acquire the lock | ||||
| 	// this is int32 instead of uint32 so we can add `-1` in `dec()` | ||||
| 	waiters int32 | ||||
| } | ||||
|  | ||||
| // inc increments the number of waiters waiting for the lock | ||||
| func (l *lockCtr) inc() { | ||||
| 	atomic.AddInt32(&l.waiters, 1) | ||||
| } | ||||
|  | ||||
| // dec decrements the number of waiters waiting on the lock | ||||
| func (l *lockCtr) dec() { | ||||
| 	atomic.AddInt32(&l.waiters, -1) | ||||
| } | ||||
|  | ||||
| // count gets the current number of waiters | ||||
| func (l *lockCtr) count() int32 { | ||||
| 	return atomic.LoadInt32(&l.waiters) | ||||
| } | ||||
|  | ||||
| // Lock locks the mutex | ||||
| func (l *lockCtr) Lock() { | ||||
| 	l.mu.Lock() | ||||
| } | ||||
|  | ||||
| // Unlock unlocks the mutex | ||||
| func (l *lockCtr) Unlock() { | ||||
| 	l.mu.Unlock() | ||||
| } | ||||
|  | ||||
| // New creates a new Locker | ||||
| func New() *Locker { | ||||
| 	return &Locker{ | ||||
| 		locks: make(map[string]*lockCtr), | ||||
| 	} | ||||
| } | ||||
|  | ||||
| // Lock locks a mutex with the given name. If it doesn't exist, one is created | ||||
| func (l *Locker) Lock(name string) { | ||||
| 	l.mu.Lock() | ||||
| 	if l.locks == nil { | ||||
| 		l.locks = make(map[string]*lockCtr) | ||||
| 	} | ||||
|  | ||||
| 	nameLock, exists := l.locks[name] | ||||
| 	if !exists { | ||||
| 		nameLock = &lockCtr{} | ||||
| 		l.locks[name] = nameLock | ||||
| 	} | ||||
|  | ||||
| 	// increment the nameLock waiters while inside the main mutex | ||||
| 	// this makes sure that the lock isn't deleted if `Lock` and `Unlock` are called concurrently | ||||
| 	nameLock.inc() | ||||
| 	l.mu.Unlock() | ||||
|  | ||||
| 	// Lock the nameLock outside the main mutex so we don't block other operations | ||||
| 	// once locked then we can decrement the number of waiters for this lock | ||||
| 	nameLock.Lock() | ||||
| 	nameLock.dec() | ||||
| } | ||||
|  | ||||
| // Unlock unlocks the mutex with the given name | ||||
| // If the given lock is not being waited on by any other callers, it is deleted | ||||
| func (l *Locker) Unlock(name string) error { | ||||
| 	l.mu.Lock() | ||||
| 	nameLock, exists := l.locks[name] | ||||
| 	if !exists { | ||||
| 		l.mu.Unlock() | ||||
| 		return ErrNoSuchLock | ||||
| 	} | ||||
|  | ||||
| 	if nameLock.count() == 0 { | ||||
| 		delete(l.locks, name) | ||||
| 	} | ||||
| 	nameLock.Unlock() | ||||
|  | ||||
| 	l.mu.Unlock() | ||||
| 	return nil | ||||
| } | ||||
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