use MaxConcurrentDownloads instead of MaxConcurrentUploadedLayers

Signed-off-by: guodong <guodong9211@gmail.com>
This commit is contained in:
guodong 2022-11-30 00:32:08 +08:00
parent e0be97ccee
commit ceab73007f

View File

@ -70,7 +70,6 @@ func (c *Client) Pull(ctx context.Context, ref string, opts ...RemoteOpt) (_ Ima
tracing.Attribute("image.ref", ref),
tracing.Attribute("unpack", pullCtx.Unpack),
tracing.Attribute("max.concurrent.downloads", pullCtx.MaxConcurrentDownloads),
tracing.Attribute("max.concurrent.upload.layers", pullCtx.MaxConcurrentUploadedLayers),
tracing.Attribute("platforms.count", len(pullCtx.Platforms)),
)
@ -109,7 +108,7 @@ func (c *Client) Pull(ctx context.Context, ref string, opts ...RemoteOpt) (_ Ima
ApplyOpts: uconfig.ApplyOpts,
}
uopts := []unpack.UnpackerOpt{unpack.WithUnpackPlatform(platform)}
if pullCtx.MaxConcurrentUploadedLayers > 0 {
if pullCtx.MaxConcurrentDownloads > 0 {
uopts = append(uopts, unpack.WithLimiter(semaphore.NewWeighted(int64(pullCtx.MaxConcurrentDownloads))))
}
if uconfig.DuplicationSuppressor != nil {