avoid repeated calls in Tricolor gc
Signed-off-by: Jin Dong <djdongjin95@gmail.com>
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@ -69,12 +69,14 @@ func Tricolor(roots []Node, refs func(ref Node) ([]Node, error)) (map[Node]struc
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)
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)
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grays = append(grays, roots...)
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grays = append(grays, roots...)
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for _, root := range roots {
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seen[root] = struct{}{} // pre-mark this as not-white
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}
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for len(grays) > 0 {
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for len(grays) > 0 {
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// Pick any gray object
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// Pick any gray object
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id := grays[len(grays)-1] // effectively "depth first" because first element
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id := grays[len(grays)-1] // effectively "depth first" because first element
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grays = grays[:len(grays)-1]
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grays = grays[:len(grays)-1]
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seen[id] = struct{}{} // post-mark this as not-white
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rs, err := refs(id)
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rs, err := refs(id)
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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@ -84,6 +86,7 @@ func Tricolor(roots []Node, refs func(ref Node) ([]Node, error)) (map[Node]struc
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for _, target := range rs {
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for _, target := range rs {
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if _, ok := seen[target]; !ok {
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if _, ok := seen[target]; !ok {
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grays = append(grays, target)
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grays = append(grays, target)
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seen[target] = struct{}{}
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}
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}
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}
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}
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