go.mod: update kubernetes to v1.22.0
This brings in some cri api changes for cgroups, Windows pod sandbox security context changes and some new fields for the Windows version of a privileged container. This also unfortunately bumps the prometheus client, grpc middleware, bolt and klog :( Signed-off-by: Daniel Canter <dcanter@microsoft.com>
This commit is contained in:
49
vendor/k8s.io/client-go/tools/clientcmd/api/types.go
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49
vendor/k8s.io/client-go/tools/clientcmd/api/types.go
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@@ -245,6 +245,33 @@ type ExecConfig struct {
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// to be stored directly in the kubeconfig.
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// +k8s:conversion-gen=false
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Config runtime.Object
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// InteractiveMode determines this plugin's relationship with standard input. Valid
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// values are "Never" (this exec plugin never uses standard input), "IfAvailable" (this
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// exec plugin wants to use standard input if it is available), or "Always" (this exec
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// plugin requires standard input to function). See ExecInteractiveMode values for more
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// details.
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//
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// If APIVersion is client.authentication.k8s.io/v1alpha1 or
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// client.authentication.k8s.io/v1beta1, then this field is optional and defaults
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// to "IfAvailable" when unset. Otherwise, this field is required.
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// +optional
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InteractiveMode ExecInteractiveMode
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// StdinUnavailable indicates whether the exec authenticator can pass standard
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// input through to this exec plugin. For example, a higher level entity might be using
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// standard input for something else and therefore it would not be safe for the exec
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// plugin to use standard input. This is kept here in order to keep all of the exec configuration
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// together, but it is never serialized.
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// +k8s:conversion-gen=false
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StdinUnavailable bool
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// StdinUnavailableMessage is an optional message to be displayed when the exec authenticator
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// cannot successfully run this exec plugin because it needs to use standard input and
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// StdinUnavailable is true. For example, a process that is already using standard input to
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// read user instructions might set this to "used by my-program to read user instructions".
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// +k8s:conversion-gen=false
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StdinUnavailableMessage string
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}
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var _ fmt.Stringer = new(ExecConfig)
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@@ -271,7 +298,7 @@ func (c ExecConfig) String() string {
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if c.Config != nil {
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config = "runtime.Object(--- REDACTED ---)"
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}
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return fmt.Sprintf("api.ExecConfig{Command: %q, Args: %#v, Env: %s, APIVersion: %q, ProvideClusterInfo: %t, Config: %s}", c.Command, args, env, c.APIVersion, c.ProvideClusterInfo, config)
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return fmt.Sprintf("api.ExecConfig{Command: %q, Args: %#v, Env: %s, APIVersion: %q, ProvideClusterInfo: %t, Config: %s, StdinUnavailable: %t}", c.Command, args, env, c.APIVersion, c.ProvideClusterInfo, config, c.StdinUnavailable)
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}
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// ExecEnvVar is used for setting environment variables when executing an exec-based
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@@ -281,6 +308,26 @@ type ExecEnvVar struct {
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Value string `json:"value"`
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}
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// ExecInteractiveMode is a string that describes an exec plugin's relationship with standard input.
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type ExecInteractiveMode string
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const (
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// NeverExecInteractiveMode declares that this exec plugin never needs to use standard
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// input, and therefore the exec plugin will be run regardless of whether standard input is
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// available for user input.
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NeverExecInteractiveMode ExecInteractiveMode = "Never"
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// IfAvailableExecInteractiveMode declares that this exec plugin would like to use standard input
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// if it is available, but can still operate if standard input is not available. Therefore, the
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// exec plugin will be run regardless of whether stdin is available for user input. If standard
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// input is available for user input, then it will be provided to this exec plugin.
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IfAvailableExecInteractiveMode ExecInteractiveMode = "IfAvailable"
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// AlwaysExecInteractiveMode declares that this exec plugin requires standard input in order to
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// run, and therefore the exec plugin will only be run if standard input is available for user
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// input. If standard input is not available for user input, then the exec plugin will not be run
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// and an error will be returned by the exec plugin runner.
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AlwaysExecInteractiveMode ExecInteractiveMode = "Always"
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)
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// NewConfig is a convenience function that returns a new Config object with non-nil maps
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func NewConfig() *Config {
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return &Config{
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