101 lines
2.8 KiB
Go
101 lines
2.8 KiB
Go
/*
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Copyright 2018 The Containerd Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package sandbox
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import (
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"sync"
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"time"
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)
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// State is the sandbox state we use in containerd/cri.
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// It has unknown state defined.
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type State uint32
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const (
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// StateUnknown is unknown state of sandbox. Sandbox
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// is in unknown state before its corresponding sandbox container
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// is created. Sandbox in unknown state should be ignored by most
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// functions, unless the caller needs to update sandbox state.
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StateUnknown State = iota
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// StateReady is ready state, it means sandbox container
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// is running.
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StateReady
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// StateNotReady is notready state, it ONLY means sandbox
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// container is not running.
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// StopPodSandbox should still be called for NOTREADY sandbox to
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// cleanup resources other than sandbox container, e.g. network namespace.
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// This is an assumption made in CRI.
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StateNotReady
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)
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// Status is the status of a sandbox.
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type Status struct {
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// Pid is the init process id of the sandbox container.
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Pid uint32
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// CreatedAt is the created timestamp.
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CreatedAt time.Time
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// State is the state of the sandbox.
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State State
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}
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// UpdateFunc is function used to update the sandbox status. If there
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// is an error, the update will be rolled back.
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type UpdateFunc func(Status) (Status, error)
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// StatusStorage manages the sandbox status.
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// The status storage for sandbox is different from container status storage,
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// because we don't checkpoint sandbox status. If we need checkpoint in the
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// future, we should combine this with container status storage.
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type StatusStorage interface {
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// Get a sandbox status.
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Get() Status
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// Update the sandbox status. Note that the update MUST be applied
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// in one transaction.
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Update(UpdateFunc) error
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}
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// StoreStatus creates the storage containing the passed in sandbox status with the
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// specified id.
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// The status MUST be created in one transaction.
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func StoreStatus(status Status) StatusStorage {
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return &statusStorage{status: status}
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}
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type statusStorage struct {
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sync.RWMutex
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status Status
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}
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// Get a copy of sandbox status.
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func (s *statusStorage) Get() Status {
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s.RLock()
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defer s.RUnlock()
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return s.status
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}
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// Update the sandbox status.
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func (s *statusStorage) Update(u UpdateFunc) error {
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s.Lock()
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defer s.Unlock()
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newStatus, err := u(s.status)
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if err != nil {
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return err
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}
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s.status = newStatus
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return nil
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}
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