full diff: https://github.com/grpc/grpc-go/compare/v1.12.2...v1.20.1 Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
		
			
				
	
	
		
			62 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
/*
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 *
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 * Copyright 2018 gRPC authors.
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *     http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 *
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 */
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// Package grpcsync implements additional synchronization primitives built upon
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// the sync package.
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package grpcsync
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import (
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	"sync"
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	"sync/atomic"
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)
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// Event represents a one-time event that may occur in the future.
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type Event struct {
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	fired int32
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	c     chan struct{}
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	o     sync.Once
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}
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// Fire causes e to complete.  It is safe to call multiple times, and
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// concurrently.  It returns true iff this call to Fire caused the signaling
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// channel returned by Done to close.
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func (e *Event) Fire() bool {
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	ret := false
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	e.o.Do(func() {
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		atomic.StoreInt32(&e.fired, 1)
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		close(e.c)
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		ret = true
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	})
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	return ret
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}
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// Done returns a channel that will be closed when Fire is called.
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func (e *Event) Done() <-chan struct{} {
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	return e.c
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}
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// HasFired returns true if Fire has been called.
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func (e *Event) HasFired() bool {
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	return atomic.LoadInt32(&e.fired) == 1
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}
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// NewEvent returns a new, ready-to-use Event.
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func NewEvent() *Event {
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	return &Event{c: make(chan struct{})}
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}
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