
There were races with the way process states. This displayed in ways, especially around pausing the container for atomic operations. Users would get errors like, cannnot delete container in paused state and such. This can be eaisly reproduced with `docker` and the following command: ```bash > (for i in `seq 1 25`; do id=$(docker create alpine usleep 50000);docker start $id;docker commit $id;docker wait $id;docker rm $id; done) ``` This two issues that this fixes are: * locks must be held by the owning process, not the state operations. * If a container ends up being paused but before the operation completes, the process exists, make sure we resume the container before setting the the process as exited. Signed-off-by: Michael Crosby <crosbymichael@gmail.com>
160 lines
3.6 KiB
Go
160 lines
3.6 KiB
Go
// +build !windows
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/*
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Copyright The containerd Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package proc
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import (
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"context"
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"github.com/containerd/console"
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"github.com/pkg/errors"
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)
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type execState interface {
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Resize(console.WinSize) error
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Start(context.Context) error
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Delete(context.Context) error
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Kill(context.Context, uint32, bool) error
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SetExited(int)
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}
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type execCreatedState struct {
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p *execProcess
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}
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func (s *execCreatedState) transition(name string) error {
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switch name {
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case "running":
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s.p.execState = &execRunningState{p: s.p}
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case "stopped":
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s.p.execState = &execStoppedState{p: s.p}
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case "deleted":
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s.p.execState = &deletedState{}
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default:
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return errors.Errorf("invalid state transition %q to %q", stateName(s), name)
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}
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return nil
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}
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func (s *execCreatedState) Resize(ws console.WinSize) error {
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return s.p.resize(ws)
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}
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func (s *execCreatedState) Start(ctx context.Context) error {
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if err := s.p.start(ctx); err != nil {
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return err
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}
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return s.transition("running")
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}
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func (s *execCreatedState) Delete(ctx context.Context) error {
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if err := s.p.delete(ctx); err != nil {
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return err
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}
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return s.transition("deleted")
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}
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func (s *execCreatedState) Kill(ctx context.Context, sig uint32, all bool) error {
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return s.p.kill(ctx, sig, all)
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}
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func (s *execCreatedState) SetExited(status int) {
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s.p.setExited(status)
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if err := s.transition("stopped"); err != nil {
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panic(err)
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}
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}
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type execRunningState struct {
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p *execProcess
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}
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func (s *execRunningState) transition(name string) error {
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switch name {
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case "stopped":
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s.p.execState = &execStoppedState{p: s.p}
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default:
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return errors.Errorf("invalid state transition %q to %q", stateName(s), name)
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}
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return nil
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}
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func (s *execRunningState) Resize(ws console.WinSize) error {
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return s.p.resize(ws)
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}
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func (s *execRunningState) Start(ctx context.Context) error {
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return errors.Errorf("cannot start a running process")
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}
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func (s *execRunningState) Delete(ctx context.Context) error {
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return errors.Errorf("cannot delete a running process")
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}
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func (s *execRunningState) Kill(ctx context.Context, sig uint32, all bool) error {
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return s.p.kill(ctx, sig, all)
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}
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func (s *execRunningState) SetExited(status int) {
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s.p.setExited(status)
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if err := s.transition("stopped"); err != nil {
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panic(err)
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}
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}
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type execStoppedState struct {
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p *execProcess
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}
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func (s *execStoppedState) transition(name string) error {
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switch name {
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case "deleted":
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s.p.execState = &deletedState{}
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default:
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return errors.Errorf("invalid state transition %q to %q", stateName(s), name)
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}
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return nil
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}
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func (s *execStoppedState) Resize(ws console.WinSize) error {
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return errors.Errorf("cannot resize a stopped container")
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}
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func (s *execStoppedState) Start(ctx context.Context) error {
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return errors.Errorf("cannot start a stopped process")
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}
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func (s *execStoppedState) Delete(ctx context.Context) error {
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if err := s.p.delete(ctx); err != nil {
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return err
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}
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return s.transition("deleted")
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}
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func (s *execStoppedState) Kill(ctx context.Context, sig uint32, all bool) error {
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return s.p.kill(ctx, sig, all)
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}
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func (s *execStoppedState) SetExited(status int) {
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// no op
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}
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