containerd/vendor/golang.org/x/sys/windows/svc/service.go
Sebastiaan van Stijn 8b5cc2e1dc
vendor: containerd/console v1.0.1
full diff: https://github.com/containerd/consolve/compare/v1.0.0...v1.0.1

vendor golang.org/x/sys 2334cc1a136f0a5b4384f1a27e3634457be08553

full diff: ed371f2e16...2334cc1a13

- unix: add Darwin support for clonefile syscalls
- Adds openat2 for linux
  openat2 is a new syscall added to Linux 5.6. It provides a superset of
  openat(2) functionality, extending it with flags telling the kernel how
  to resolve the paths.

  For more info, see https://lwn.net/Articles/803237/

  NOTE that this is a second attempt to add the call; the previous one
  (https://golang.org/cl/227280) was reverted
  (https://golang.org/cl/227846) due to the test case failure on ARM
  (https://golang.org/issue/38357).

  This CL has the test case reworked to be less assumptive to the testing
  environment. In particular, it first tries if the most simplistic
  openat2() call succeeds, and skips the test otherwise. It is done that
  way because CI can be under under different kernels and in various
  envrionments -- in particular, Docker+seccomp can result in EPERM from a
  system call (which is not expected otherwise).

  For previous discussions about the test case, see
  https://golang.org/cl/227865.

Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
2020-09-24 23:34:18 +02:00

377 lines
11 KiB
Go

// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
// Package svc provides everything required to build Windows service.
//
package svc
import (
"errors"
"runtime"
"syscall"
"unsafe"
"golang.org/x/sys/internal/unsafeheader"
"golang.org/x/sys/windows"
)
// State describes service execution state (Stopped, Running and so on).
type State uint32
const (
Stopped = State(windows.SERVICE_STOPPED)
StartPending = State(windows.SERVICE_START_PENDING)
StopPending = State(windows.SERVICE_STOP_PENDING)
Running = State(windows.SERVICE_RUNNING)
ContinuePending = State(windows.SERVICE_CONTINUE_PENDING)
PausePending = State(windows.SERVICE_PAUSE_PENDING)
Paused = State(windows.SERVICE_PAUSED)
)
// Cmd represents service state change request. It is sent to a service
// by the service manager, and should be actioned upon by the service.
type Cmd uint32
const (
Stop = Cmd(windows.SERVICE_CONTROL_STOP)
Pause = Cmd(windows.SERVICE_CONTROL_PAUSE)
Continue = Cmd(windows.SERVICE_CONTROL_CONTINUE)
Interrogate = Cmd(windows.SERVICE_CONTROL_INTERROGATE)
Shutdown = Cmd(windows.SERVICE_CONTROL_SHUTDOWN)
ParamChange = Cmd(windows.SERVICE_CONTROL_PARAMCHANGE)
NetBindAdd = Cmd(windows.SERVICE_CONTROL_NETBINDADD)
NetBindRemove = Cmd(windows.SERVICE_CONTROL_NETBINDREMOVE)
NetBindEnable = Cmd(windows.SERVICE_CONTROL_NETBINDENABLE)
NetBindDisable = Cmd(windows.SERVICE_CONTROL_NETBINDDISABLE)
DeviceEvent = Cmd(windows.SERVICE_CONTROL_DEVICEEVENT)
HardwareProfileChange = Cmd(windows.SERVICE_CONTROL_HARDWAREPROFILECHANGE)
PowerEvent = Cmd(windows.SERVICE_CONTROL_POWEREVENT)
SessionChange = Cmd(windows.SERVICE_CONTROL_SESSIONCHANGE)
PreShutdown = Cmd(windows.SERVICE_CONTROL_PRESHUTDOWN)
)
// Accepted is used to describe commands accepted by the service.
// Note that Interrogate is always accepted.
type Accepted uint32
const (
AcceptStop = Accepted(windows.SERVICE_ACCEPT_STOP)
AcceptShutdown = Accepted(windows.SERVICE_ACCEPT_SHUTDOWN)
AcceptPauseAndContinue = Accepted(windows.SERVICE_ACCEPT_PAUSE_CONTINUE)
AcceptParamChange = Accepted(windows.SERVICE_ACCEPT_PARAMCHANGE)
AcceptNetBindChange = Accepted(windows.SERVICE_ACCEPT_NETBINDCHANGE)
AcceptHardwareProfileChange = Accepted(windows.SERVICE_ACCEPT_HARDWAREPROFILECHANGE)
AcceptPowerEvent = Accepted(windows.SERVICE_ACCEPT_POWEREVENT)
AcceptSessionChange = Accepted(windows.SERVICE_ACCEPT_SESSIONCHANGE)
AcceptPreShutdown = Accepted(windows.SERVICE_ACCEPT_PRESHUTDOWN)
)
// Status combines State and Accepted commands to fully describe running service.
type Status struct {
State State
Accepts Accepted
CheckPoint uint32 // used to report progress during a lengthy operation
WaitHint uint32 // estimated time required for a pending operation, in milliseconds
ProcessId uint32 // if the service is running, the process identifier of it, and otherwise zero
}
// ChangeRequest is sent to the service Handler to request service status change.
type ChangeRequest struct {
Cmd Cmd
EventType uint32
EventData uintptr
CurrentStatus Status
Context uintptr
}
// Handler is the interface that must be implemented to build Windows service.
type Handler interface {
// Execute will be called by the package code at the start of
// the service, and the service will exit once Execute completes.
// Inside Execute you must read service change requests from r and
// act accordingly. You must keep service control manager up to date
// about state of your service by writing into s as required.
// args contains service name followed by argument strings passed
// to the service.
// You can provide service exit code in exitCode return parameter,
// with 0 being "no error". You can also indicate if exit code,
// if any, is service specific or not by using svcSpecificEC
// parameter.
Execute(args []string, r <-chan ChangeRequest, s chan<- Status) (svcSpecificEC bool, exitCode uint32)
}
var (
// These are used by asm code.
goWaitsH uintptr
cWaitsH uintptr
ssHandle uintptr
sName *uint16
sArgc uintptr
sArgv **uint16
ctlHandlerExProc uintptr
cSetEvent uintptr
cWaitForSingleObject uintptr
cRegisterServiceCtrlHandlerExW uintptr
)
func init() {
k := windows.NewLazySystemDLL("kernel32.dll")
cSetEvent = k.NewProc("SetEvent").Addr()
cWaitForSingleObject = k.NewProc("WaitForSingleObject").Addr()
a := windows.NewLazySystemDLL("advapi32.dll")
cRegisterServiceCtrlHandlerExW = a.NewProc("RegisterServiceCtrlHandlerExW").Addr()
}
type ctlEvent struct {
cmd Cmd
eventType uint32
eventData uintptr
context uintptr
errno uint32
}
// service provides access to windows service api.
type service struct {
name string
h windows.Handle
cWaits *event
goWaits *event
c chan ctlEvent
handler Handler
}
func newService(name string, handler Handler) (*service, error) {
var s service
var err error
s.name = name
s.c = make(chan ctlEvent)
s.handler = handler
s.cWaits, err = newEvent()
if err != nil {
return nil, err
}
s.goWaits, err = newEvent()
if err != nil {
s.cWaits.Close()
return nil, err
}
return &s, nil
}
func (s *service) close() error {
s.cWaits.Close()
s.goWaits.Close()
return nil
}
type exitCode struct {
isSvcSpecific bool
errno uint32
}
func (s *service) updateStatus(status *Status, ec *exitCode) error {
if s.h == 0 {
return errors.New("updateStatus with no service status handle")
}
var t windows.SERVICE_STATUS
t.ServiceType = windows.SERVICE_WIN32_OWN_PROCESS
t.CurrentState = uint32(status.State)
if status.Accepts&AcceptStop != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_STOP
}
if status.Accepts&AcceptShutdown != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_SHUTDOWN
}
if status.Accepts&AcceptPauseAndContinue != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_PAUSE_CONTINUE
}
if status.Accepts&AcceptParamChange != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_PARAMCHANGE
}
if status.Accepts&AcceptNetBindChange != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_NETBINDCHANGE
}
if status.Accepts&AcceptHardwareProfileChange != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_HARDWAREPROFILECHANGE
}
if status.Accepts&AcceptPowerEvent != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_POWEREVENT
}
if status.Accepts&AcceptSessionChange != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_SESSIONCHANGE
}
if status.Accepts&AcceptPreShutdown != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_PRESHUTDOWN
}
if ec.errno == 0 {
t.Win32ExitCode = windows.NO_ERROR
t.ServiceSpecificExitCode = windows.NO_ERROR
} else if ec.isSvcSpecific {
t.Win32ExitCode = uint32(windows.ERROR_SERVICE_SPECIFIC_ERROR)
t.ServiceSpecificExitCode = ec.errno
} else {
t.Win32ExitCode = ec.errno
t.ServiceSpecificExitCode = windows.NO_ERROR
}
t.CheckPoint = status.CheckPoint
t.WaitHint = status.WaitHint
return windows.SetServiceStatus(s.h, &t)
}
const (
sysErrSetServiceStatusFailed = uint32(syscall.APPLICATION_ERROR) + iota
sysErrNewThreadInCallback
)
func (s *service) run() {
s.goWaits.Wait()
s.h = windows.Handle(ssHandle)
var argv []*uint16
hdr := (*unsafeheader.Slice)(unsafe.Pointer(&argv))
hdr.Data = unsafe.Pointer(sArgv)
hdr.Len = int(sArgc)
hdr.Cap = int(sArgc)
args := make([]string, len(argv))
for i, a := range argv {
args[i] = windows.UTF16PtrToString(a)
}
cmdsToHandler := make(chan ChangeRequest)
changesFromHandler := make(chan Status)
exitFromHandler := make(chan exitCode)
go func() {
ss, errno := s.handler.Execute(args, cmdsToHandler, changesFromHandler)
exitFromHandler <- exitCode{ss, errno}
}()
ec := exitCode{isSvcSpecific: true, errno: 0}
outcr := ChangeRequest{
CurrentStatus: Status{State: Stopped},
}
var outch chan ChangeRequest
inch := s.c
loop:
for {
select {
case r := <-inch:
if r.errno != 0 {
ec.errno = r.errno
break loop
}
inch = nil
outch = cmdsToHandler
outcr.Cmd = r.cmd
outcr.EventType = r.eventType
outcr.EventData = r.eventData
outcr.Context = r.context
case outch <- outcr:
inch = s.c
outch = nil
case c := <-changesFromHandler:
err := s.updateStatus(&c, &ec)
if err != nil {
// best suitable error number
ec.errno = sysErrSetServiceStatusFailed
if err2, ok := err.(syscall.Errno); ok {
ec.errno = uint32(err2)
}
break loop
}
outcr.CurrentStatus = c
case ec = <-exitFromHandler:
break loop
}
}
s.updateStatus(&Status{State: Stopped}, &ec)
s.cWaits.Set()
}
func newCallback(fn interface{}) (cb uintptr, err error) {
defer func() {
r := recover()
if r == nil {
return
}
cb = 0
switch v := r.(type) {
case string:
err = errors.New(v)
case error:
err = v
default:
err = errors.New("unexpected panic in syscall.NewCallback")
}
}()
return syscall.NewCallback(fn), nil
}
// BUG(brainman): There is no mechanism to run multiple services
// inside one single executable. Perhaps, it can be overcome by
// using RegisterServiceCtrlHandlerEx Windows api.
// Run executes service name by calling appropriate handler function.
func Run(name string, handler Handler) error {
runtime.LockOSThread()
tid := windows.GetCurrentThreadId()
s, err := newService(name, handler)
if err != nil {
return err
}
ctlHandler := func(ctl, evtype, evdata, context uintptr) uintptr {
e := ctlEvent{cmd: Cmd(ctl), eventType: uint32(evtype), eventData: evdata, context: context}
// We assume that this callback function is running on
// the same thread as Run. Nowhere in MS documentation
// I could find statement to guarantee that. So putting
// check here to verify, otherwise things will go bad
// quickly, if ignored.
i := windows.GetCurrentThreadId()
if i != tid {
e.errno = sysErrNewThreadInCallback
}
s.c <- e
// Always return NO_ERROR (0) for now.
return windows.NO_ERROR
}
var svcmain uintptr
getServiceMain(&svcmain)
t := []windows.SERVICE_TABLE_ENTRY{
{ServiceName: syscall.StringToUTF16Ptr(s.name), ServiceProc: svcmain},
{ServiceName: nil, ServiceProc: 0},
}
goWaitsH = uintptr(s.goWaits.h)
cWaitsH = uintptr(s.cWaits.h)
sName = t[0].ServiceName
ctlHandlerExProc, err = newCallback(ctlHandler)
if err != nil {
return err
}
go s.run()
err = windows.StartServiceCtrlDispatcher(&t[0])
if err != nil {
return err
}
return nil
}
// StatusHandle returns service status handle. It is safe to call this function
// from inside the Handler.Execute because then it is guaranteed to be set.
// This code will have to change once multiple services are possible per process.
func StatusHandle() windows.Handle {
return windows.Handle(ssHandle)
}