zstd is a compression algorithm that has a very fast decoder, while providing also good compression ratios. The fast decoder makes it suitable for container images, as decompressing the tarballs is a very expensive operation. https://github.com/opencontainers/image-spec/pull/788 added support for zstd to the OCI image specs. Signed-off-by: Giuseppe Scrivano <gscrivan@redhat.com>
		
			
				
	
	
		
			551 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			551 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2019+ Klaus Post. All rights reserved.
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// License information can be found in the LICENSE file.
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// Based on work by Yann Collet, released under BSD License.
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package zstd
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import (
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	"bytes"
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	"errors"
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	"io"
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	"sync"
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)
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// Decoder provides decoding of zstandard streams.
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// The decoder has been designed to operate without allocations after a warmup.
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// This means that you should store the decoder for best performance.
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// To re-use a stream decoder, use the Reset(r io.Reader) error to switch to another stream.
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// A decoder can safely be re-used even if the previous stream failed.
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// To release the resources, you must call the Close() function on a decoder.
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type Decoder struct {
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	o decoderOptions
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	// Unreferenced decoders, ready for use.
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	decoders chan *blockDec
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	// Streams ready to be decoded.
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	stream chan decodeStream
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	// Current read position used for Reader functionality.
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	current decoderState
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	// Custom dictionaries.
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	// Always uses copies.
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	dicts map[uint32]dict
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	// streamWg is the waitgroup for all streams
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	streamWg sync.WaitGroup
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}
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// decoderState is used for maintaining state when the decoder
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// is used for streaming.
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type decoderState struct {
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	// current block being written to stream.
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	decodeOutput
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	// output in order to be written to stream.
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	output chan decodeOutput
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	// cancel remaining output.
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	cancel chan struct{}
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	flushed bool
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}
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var (
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	// Check the interfaces we want to support.
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	_ = io.WriterTo(&Decoder{})
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	_ = io.Reader(&Decoder{})
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)
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// NewReader creates a new decoder.
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// A nil Reader can be provided in which case Reset can be used to start a decode.
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//
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// A Decoder can be used in two modes:
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//
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// 1) As a stream, or
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// 2) For stateless decoding using DecodeAll.
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//
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// Only a single stream can be decoded concurrently, but the same decoder
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// can run multiple concurrent stateless decodes. It is even possible to
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// use stateless decodes while a stream is being decoded.
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//
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// The Reset function can be used to initiate a new stream, which is will considerably
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// reduce the allocations normally caused by NewReader.
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func NewReader(r io.Reader, opts ...DOption) (*Decoder, error) {
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	initPredefined()
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	var d Decoder
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	d.o.setDefault()
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	for _, o := range opts {
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		err := o(&d.o)
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		if err != nil {
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			return nil, err
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		}
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	}
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	d.current.output = make(chan decodeOutput, d.o.concurrent)
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	d.current.flushed = true
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	// Transfer option dicts.
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	d.dicts = make(map[uint32]dict, len(d.o.dicts))
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	for _, dc := range d.o.dicts {
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		d.dicts[dc.id] = dc
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	}
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	d.o.dicts = nil
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	// Create decoders
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	d.decoders = make(chan *blockDec, d.o.concurrent)
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	for i := 0; i < d.o.concurrent; i++ {
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		dec := newBlockDec(d.o.lowMem)
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		dec.localFrame = newFrameDec(d.o)
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		d.decoders <- dec
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	}
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	if r == nil {
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		return &d, nil
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	}
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	return &d, d.Reset(r)
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}
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// Read bytes from the decompressed stream into p.
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// Returns the number of bytes written and any error that occurred.
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// When the stream is done, io.EOF will be returned.
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func (d *Decoder) Read(p []byte) (int, error) {
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	if d.stream == nil {
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		return 0, errors.New("no input has been initialized")
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	}
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	var n int
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	for {
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		if len(d.current.b) > 0 {
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			filled := copy(p, d.current.b)
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			p = p[filled:]
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			d.current.b = d.current.b[filled:]
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			n += filled
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		}
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		if len(p) == 0 {
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			break
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		}
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		if len(d.current.b) == 0 {
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			// We have an error and no more data
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			if d.current.err != nil {
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				break
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			}
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			if !d.nextBlock(n == 0) {
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				return n, nil
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			}
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		}
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	}
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	if len(d.current.b) > 0 {
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		if debug {
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			println("returning", n, "still bytes left:", len(d.current.b))
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		}
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		// Only return error at end of block
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		return n, nil
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	}
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	if d.current.err != nil {
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		d.drainOutput()
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	}
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	if debug {
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		println("returning", n, d.current.err, len(d.decoders))
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	}
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	return n, d.current.err
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}
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// Reset will reset the decoder the supplied stream after the current has finished processing.
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// Note that this functionality cannot be used after Close has been called.
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func (d *Decoder) Reset(r io.Reader) error {
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	if d.current.err == ErrDecoderClosed {
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		return d.current.err
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	}
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	if r == nil {
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		return errors.New("nil Reader sent as input")
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	}
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	if d.stream == nil {
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		d.stream = make(chan decodeStream, 1)
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		d.streamWg.Add(1)
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		go d.startStreamDecoder(d.stream)
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	}
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	d.drainOutput()
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	// If bytes buffer and < 1MB, do sync decoding anyway.
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	if bb, ok := r.(*bytes.Buffer); ok && bb.Len() < 1<<20 {
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		if debug {
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			println("*bytes.Buffer detected, doing sync decode, len:", bb.Len())
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		}
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		b := bb.Bytes()
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		var dst []byte
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		if cap(d.current.b) > 0 {
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			dst = d.current.b
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		}
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		dst, err := d.DecodeAll(b, dst[:0])
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		if err == nil {
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			err = io.EOF
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		}
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		d.current.b = dst
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		d.current.err = err
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		d.current.flushed = true
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		if debug {
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			println("sync decode to", len(dst), "bytes, err:", err)
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		}
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		return nil
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	}
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	// Remove current block.
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	d.current.decodeOutput = decodeOutput{}
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	d.current.err = nil
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	d.current.cancel = make(chan struct{})
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	d.current.flushed = false
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	d.current.d = nil
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	d.stream <- decodeStream{
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		r:      r,
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		output: d.current.output,
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		cancel: d.current.cancel,
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	}
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	return nil
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}
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// drainOutput will drain the output until errEndOfStream is sent.
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func (d *Decoder) drainOutput() {
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	if d.current.cancel != nil {
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		println("cancelling current")
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		close(d.current.cancel)
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		d.current.cancel = nil
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	}
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	if d.current.d != nil {
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		if debug {
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			printf("re-adding current decoder %p, decoders: %d", d.current.d, len(d.decoders))
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		}
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		d.decoders <- d.current.d
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		d.current.d = nil
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		d.current.b = nil
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	}
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	if d.current.output == nil || d.current.flushed {
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		println("current already flushed")
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		return
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	}
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	for {
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		select {
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		case v := <-d.current.output:
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			if v.d != nil {
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				if debug {
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					printf("re-adding decoder %p", v.d)
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				}
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				d.decoders <- v.d
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			}
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			if v.err == errEndOfStream {
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				println("current flushed")
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				d.current.flushed = true
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				return
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			}
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		}
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	}
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}
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// WriteTo writes data to w until there's no more data to write or when an error occurs.
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// The return value n is the number of bytes written.
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// Any error encountered during the write is also returned.
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func (d *Decoder) WriteTo(w io.Writer) (int64, error) {
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	if d.stream == nil {
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		return 0, errors.New("no input has been initialized")
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	}
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	var n int64
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	for {
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		if len(d.current.b) > 0 {
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			n2, err2 := w.Write(d.current.b)
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			n += int64(n2)
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			if err2 != nil && d.current.err == nil {
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				d.current.err = err2
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				break
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			}
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		}
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		if d.current.err != nil {
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			break
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		}
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		d.nextBlock(true)
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	}
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	err := d.current.err
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	if err != nil {
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		d.drainOutput()
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	}
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	if err == io.EOF {
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		err = nil
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	}
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	return n, err
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}
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// DecodeAll allows stateless decoding of a blob of bytes.
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// Output will be appended to dst, so if the destination size is known
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// you can pre-allocate the destination slice to avoid allocations.
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// DecodeAll can be used concurrently.
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// The Decoder concurrency limits will be respected.
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func (d *Decoder) DecodeAll(input, dst []byte) ([]byte, error) {
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	if d.current.err == ErrDecoderClosed {
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		return dst, ErrDecoderClosed
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	}
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	// Grab a block decoder and frame decoder.
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	block := <-d.decoders
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	frame := block.localFrame
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	defer func() {
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		if debug {
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			printf("re-adding decoder: %p", block)
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		}
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		frame.rawInput = nil
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		frame.bBuf = nil
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		d.decoders <- block
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	}()
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	frame.bBuf = input
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	for {
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		frame.history.reset()
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		err := frame.reset(&frame.bBuf)
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		if err == io.EOF {
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			if debug {
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				println("frame reset return EOF")
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			}
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			return dst, nil
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		}
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		if frame.DictionaryID != nil {
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			dict, ok := d.dicts[*frame.DictionaryID]
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			if !ok {
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				return nil, ErrUnknownDictionary
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			}
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			frame.history.setDict(&dict)
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		}
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		if err != nil {
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			return dst, err
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		}
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		if frame.FrameContentSize > d.o.maxDecodedSize-uint64(len(dst)) {
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			return dst, ErrDecoderSizeExceeded
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		}
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		if frame.FrameContentSize > 0 && frame.FrameContentSize < 1<<30 {
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			// Never preallocate moe than 1 GB up front.
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			if cap(dst)-len(dst) < int(frame.FrameContentSize) {
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				dst2 := make([]byte, len(dst), len(dst)+int(frame.FrameContentSize))
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				copy(dst2, dst)
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				dst = dst2
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			}
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		}
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		if cap(dst) == 0 {
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			// Allocate len(input) * 2 by default if nothing is provided
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			// and we didn't get frame content size.
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			size := len(input) * 2
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			// Cap to 1 MB.
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			if size > 1<<20 {
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				size = 1 << 20
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			}
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			if uint64(size) > d.o.maxDecodedSize {
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				size = int(d.o.maxDecodedSize)
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			}
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			dst = make([]byte, 0, size)
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		}
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		dst, err = frame.runDecoder(dst, block)
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		if err != nil {
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			return dst, err
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		}
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		if len(frame.bBuf) == 0 {
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			if debug {
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				println("frame dbuf empty")
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			}
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			break
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		}
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	}
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	return dst, nil
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}
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// nextBlock returns the next block.
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// If an error occurs d.err will be set.
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// Optionally the function can block for new output.
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// If non-blocking mode is used the returned boolean will be false
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// if no data was available without blocking.
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func (d *Decoder) nextBlock(blocking bool) (ok bool) {
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	if d.current.d != nil {
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		if debug {
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			printf("re-adding current decoder %p", d.current.d)
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		}
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		d.decoders <- d.current.d
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		d.current.d = nil
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	}
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	if d.current.err != nil {
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		// Keep error state.
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		return blocking
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	}
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	if blocking {
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		d.current.decodeOutput = <-d.current.output
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	} else {
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		select {
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		case d.current.decodeOutput = <-d.current.output:
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		default:
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			return false
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		}
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	}
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	if debug {
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		println("got", len(d.current.b), "bytes, error:", d.current.err)
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	}
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	return true
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}
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// Close will release all resources.
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// It is NOT possible to reuse the decoder after this.
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func (d *Decoder) Close() {
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	if d.current.err == ErrDecoderClosed {
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		return
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	}
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	d.drainOutput()
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						|
	if d.stream != nil {
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		close(d.stream)
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		d.streamWg.Wait()
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		d.stream = nil
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	}
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	if d.decoders != nil {
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		close(d.decoders)
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		for dec := range d.decoders {
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			dec.Close()
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		}
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		d.decoders = nil
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	}
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	if d.current.d != nil {
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		d.current.d.Close()
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		d.current.d = nil
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	}
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	d.current.err = ErrDecoderClosed
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}
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// IOReadCloser returns the decoder as an io.ReadCloser for convenience.
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// Any changes to the decoder will be reflected, so the returned ReadCloser
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// can be reused along with the decoder.
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// io.WriterTo is also supported by the returned ReadCloser.
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func (d *Decoder) IOReadCloser() io.ReadCloser {
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	return closeWrapper{d: d}
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}
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// closeWrapper wraps a function call as a closer.
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type closeWrapper struct {
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						|
	d *Decoder
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}
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// WriteTo forwards WriteTo calls to the decoder.
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func (c closeWrapper) WriteTo(w io.Writer) (n int64, err error) {
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	return c.d.WriteTo(w)
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}
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// Read forwards read calls to the decoder.
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func (c closeWrapper) Read(p []byte) (n int, err error) {
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	return c.d.Read(p)
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}
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// Close closes the decoder.
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						|
func (c closeWrapper) Close() error {
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						|
	c.d.Close()
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	return nil
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}
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type decodeOutput struct {
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						|
	d   *blockDec
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						|
	b   []byte
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	err error
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}
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type decodeStream struct {
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						|
	r io.Reader
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						|
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						|
	// Blocks ready to be written to output.
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	output chan decodeOutput
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						|
 | 
						|
	// cancel reading from the input
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						|
	cancel chan struct{}
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						|
}
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 | 
						|
// errEndOfStream indicates that everything from the stream was read.
 | 
						|
var errEndOfStream = errors.New("end-of-stream")
 | 
						|
 | 
						|
// Create Decoder:
 | 
						|
// Spawn n block decoders. These accept tasks to decode a block.
 | 
						|
// Create goroutine that handles stream processing, this will send history to decoders as they are available.
 | 
						|
// Decoders update the history as they decode.
 | 
						|
// When a block is returned:
 | 
						|
// 		a) history is sent to the next decoder,
 | 
						|
// 		b) content written to CRC.
 | 
						|
// 		c) return data to WRITER.
 | 
						|
// 		d) wait for next block to return data.
 | 
						|
// Once WRITTEN, the decoders reused by the writer frame decoder for re-use.
 | 
						|
func (d *Decoder) startStreamDecoder(inStream chan decodeStream) {
 | 
						|
	defer d.streamWg.Done()
 | 
						|
	frame := newFrameDec(d.o)
 | 
						|
	for stream := range inStream {
 | 
						|
		if debug {
 | 
						|
			println("got new stream")
 | 
						|
		}
 | 
						|
		br := readerWrapper{r: stream.r}
 | 
						|
	decodeStream:
 | 
						|
		for {
 | 
						|
			frame.history.reset()
 | 
						|
			err := frame.reset(&br)
 | 
						|
			if debug && err != nil {
 | 
						|
				println("Frame decoder returned", err)
 | 
						|
			}
 | 
						|
			if err == nil && frame.DictionaryID != nil {
 | 
						|
				dict, ok := d.dicts[*frame.DictionaryID]
 | 
						|
				if !ok {
 | 
						|
					err = ErrUnknownDictionary
 | 
						|
				} else {
 | 
						|
					frame.history.setDict(&dict)
 | 
						|
				}
 | 
						|
			}
 | 
						|
			if err != nil {
 | 
						|
				stream.output <- decodeOutput{
 | 
						|
					err: err,
 | 
						|
				}
 | 
						|
				break
 | 
						|
			}
 | 
						|
			if debug {
 | 
						|
				println("starting frame decoder")
 | 
						|
			}
 | 
						|
 | 
						|
			// This goroutine will forward history between frames.
 | 
						|
			frame.frameDone.Add(1)
 | 
						|
			frame.initAsync()
 | 
						|
 | 
						|
			go frame.startDecoder(stream.output)
 | 
						|
		decodeFrame:
 | 
						|
			// Go through all blocks of the frame.
 | 
						|
			for {
 | 
						|
				dec := <-d.decoders
 | 
						|
				select {
 | 
						|
				case <-stream.cancel:
 | 
						|
					if !frame.sendErr(dec, io.EOF) {
 | 
						|
						// To not let the decoder dangle, send it back.
 | 
						|
						stream.output <- decodeOutput{d: dec}
 | 
						|
					}
 | 
						|
					break decodeStream
 | 
						|
				default:
 | 
						|
				}
 | 
						|
				err := frame.next(dec)
 | 
						|
				switch err {
 | 
						|
				case io.EOF:
 | 
						|
					// End of current frame, no error
 | 
						|
					println("EOF on next block")
 | 
						|
					break decodeFrame
 | 
						|
				case nil:
 | 
						|
					continue
 | 
						|
				default:
 | 
						|
					println("block decoder returned", err)
 | 
						|
					break decodeStream
 | 
						|
				}
 | 
						|
			}
 | 
						|
			// All blocks have started decoding, check if there are more frames.
 | 
						|
			println("waiting for done")
 | 
						|
			frame.frameDone.Wait()
 | 
						|
			println("done waiting...")
 | 
						|
		}
 | 
						|
		frame.frameDone.Wait()
 | 
						|
		println("Sending EOS")
 | 
						|
		stream.output <- decodeOutput{err: errEndOfStream}
 | 
						|
	}
 | 
						|
}
 |