Use the state pattern to handle process transitions from one state to another and what actions can be performed on a process in a specific state. Signed-off-by: Michael Crosby <crosbymichael@gmail.com>
		
			
				
	
	
		
			167 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// +build !windows
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package shim
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import (
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	"context"
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	"github.com/containerd/console"
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	"github.com/pkg/errors"
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)
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type execCreatedState struct {
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	p *execProcess
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}
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func (s *execCreatedState) transition(name string) error {
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	switch name {
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	case "running":
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		s.p.processState = &execRunningState{p: s.p}
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	case "stopped":
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		s.p.processState = &execStoppedState{p: s.p}
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	case "deleted":
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		s.p.processState = &deletedState{}
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	default:
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		return errors.Errorf("invalid state transition %q to %q", stateName(s), name)
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	}
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	return nil
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}
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func (s *execCreatedState) Resize(ws console.WinSize) error {
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	s.p.mu.Lock()
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	defer s.p.mu.Unlock()
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	return s.p.resize(ws)
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}
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func (s *execCreatedState) Start(ctx context.Context) error {
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	s.p.mu.Lock()
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	defer s.p.mu.Unlock()
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	if err := s.p.start(ctx); err != nil {
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		return err
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	}
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	return s.transition("running")
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}
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func (s *execCreatedState) Delete(ctx context.Context) error {
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	s.p.mu.Lock()
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	defer s.p.mu.Unlock()
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	return s.transition("deleted")
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}
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func (s *execCreatedState) Kill(ctx context.Context, sig uint32, all bool) error {
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	s.p.mu.Lock()
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	defer s.p.mu.Unlock()
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	return s.p.kill(ctx, sig, all)
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}
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func (s *execCreatedState) SetExited(status int) {
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	s.p.mu.Lock()
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	defer s.p.mu.Unlock()
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	s.p.setExited(status)
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	if err := s.transition("stopped"); err != nil {
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		panic(err)
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	}
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}
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type execRunningState struct {
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	p *execProcess
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}
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func (s *execRunningState) transition(name string) error {
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	switch name {
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	case "stopped":
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		s.p.processState = &execStoppedState{p: s.p}
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	default:
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		return errors.Errorf("invalid state transition %q to %q", stateName(s), name)
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	}
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	return nil
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}
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func (s *execRunningState) Resize(ws console.WinSize) error {
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	s.p.mu.Lock()
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	defer s.p.mu.Unlock()
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	return s.p.resize(ws)
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}
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func (s *execRunningState) Start(ctx context.Context) error {
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	s.p.mu.Lock()
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	defer s.p.mu.Unlock()
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	return errors.Errorf("cannot start a running process")
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}
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func (s *execRunningState) Delete(ctx context.Context) error {
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	s.p.mu.Lock()
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	defer s.p.mu.Unlock()
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	return errors.Errorf("cannot delete a running process")
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}
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func (s *execRunningState) Kill(ctx context.Context, sig uint32, all bool) error {
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	s.p.mu.Lock()
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	defer s.p.mu.Unlock()
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	return s.p.kill(ctx, sig, all)
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}
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func (s *execRunningState) SetExited(status int) {
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	s.p.mu.Lock()
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	defer s.p.mu.Unlock()
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	s.p.setExited(status)
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	if err := s.transition("stopped"); err != nil {
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		panic(err)
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	}
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}
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type execStoppedState struct {
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	p *execProcess
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}
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func (s *execStoppedState) transition(name string) error {
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	switch name {
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	case "deleted":
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		s.p.processState = &deletedState{}
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	default:
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		return errors.Errorf("invalid state transition %q to %q", stateName(s), name)
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	}
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	return nil
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}
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func (s *execStoppedState) Resize(ws console.WinSize) error {
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	s.p.mu.Lock()
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	defer s.p.mu.Unlock()
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	return errors.Errorf("cannot resize a stopped container")
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}
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func (s *execStoppedState) Start(ctx context.Context) error {
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	s.p.mu.Lock()
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	defer s.p.mu.Unlock()
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	return errors.Errorf("cannot start a stopped process")
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}
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func (s *execStoppedState) Delete(ctx context.Context) error {
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	s.p.mu.Lock()
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	defer s.p.mu.Unlock()
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	return s.transition("deleted")
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}
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func (s *execStoppedState) Kill(ctx context.Context, sig uint32, all bool) error {
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	s.p.mu.Lock()
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	defer s.p.mu.Unlock()
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	return s.p.kill(ctx, sig, all)
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}
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func (s *execStoppedState) SetExited(status int) {
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	// no op
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}
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