godep: vendor go-bindata
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230
vendor/github.com/jteeuwen/go-bindata/toc.go
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vendored
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230
vendor/github.com/jteeuwen/go-bindata/toc.go
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vendored
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// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
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// license. Its contents can be found at:
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// http://creativecommons.org/publicdomain/zero/1.0/
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package bindata
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import (
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"fmt"
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"io"
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"sort"
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"strings"
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)
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type assetTree struct {
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Asset Asset
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Children map[string]*assetTree
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}
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func newAssetTree() *assetTree {
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tree := &assetTree{}
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tree.Children = make(map[string]*assetTree)
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return tree
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}
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func (node *assetTree) child(name string) *assetTree {
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rv, ok := node.Children[name]
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if !ok {
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rv = newAssetTree()
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node.Children[name] = rv
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}
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return rv
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}
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func (root *assetTree) Add(route []string, asset Asset) {
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for _, name := range route {
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root = root.child(name)
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}
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root.Asset = asset
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}
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func ident(w io.Writer, n int) {
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for i := 0; i < n; i++ {
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w.Write([]byte{'\t'})
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}
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}
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func (root *assetTree) funcOrNil() string {
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if root.Asset.Func == "" {
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return "nil"
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} else {
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return root.Asset.Func
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}
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}
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func (root *assetTree) writeGoMap(w io.Writer, nident int) {
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fmt.Fprintf(w, "&bintree{%s, map[string]*bintree{", root.funcOrNil())
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if len(root.Children) > 0 {
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io.WriteString(w, "\n")
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// Sort to make output stable between invocations
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filenames := make([]string, len(root.Children))
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i := 0
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for filename, _ := range root.Children {
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filenames[i] = filename
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i++
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}
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sort.Strings(filenames)
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for _, p := range filenames {
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ident(w, nident+1)
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fmt.Fprintf(w, `"%s": `, p)
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root.Children[p].writeGoMap(w, nident+1)
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}
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ident(w, nident)
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}
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io.WriteString(w, "}}")
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if nident > 0 {
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io.WriteString(w, ",")
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}
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io.WriteString(w, "\n")
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}
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func (root *assetTree) WriteAsGoMap(w io.Writer) error {
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_, err := fmt.Fprint(w, `type bintree struct {
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Func func() (*asset, error)
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Children map[string]*bintree
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}
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var _bintree = `)
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root.writeGoMap(w, 0)
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return err
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}
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func writeTOCTree(w io.Writer, toc []Asset) error {
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_, err := fmt.Fprintf(w, `// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// following hierarchy:
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// data/
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// foo.txt
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// img/
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// a.png
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// b.png
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// then AssetDir("data") would return []string{"foo.txt", "img"}
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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// AssetDir("") will return []string{"data"}.
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func AssetDir(name string) ([]string, error) {
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node := _bintree
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if len(name) != 0 {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(cannonicalName, "/")
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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return nil, fmt.Errorf("Asset %%s not found", name)
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}
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}
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}
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if node.Func != nil {
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return nil, fmt.Errorf("Asset %%s not found", name)
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}
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rv := make([]string, 0, len(node.Children))
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for childName := range node.Children {
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rv = append(rv, childName)
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}
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return rv, nil
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}
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`)
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if err != nil {
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return err
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}
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tree := newAssetTree()
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for i := range toc {
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pathList := strings.Split(toc[i].Name, "/")
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tree.Add(pathList, toc[i])
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}
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return tree.WriteAsGoMap(w)
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}
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// writeTOC writes the table of contents file.
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func writeTOC(w io.Writer, toc []Asset) error {
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err := writeTOCHeader(w)
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if err != nil {
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return err
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}
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for i := range toc {
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err = writeTOCAsset(w, &toc[i])
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if err != nil {
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return err
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}
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}
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return writeTOCFooter(w)
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}
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// writeTOCHeader writes the table of contents file header.
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func writeTOCHeader(w io.Writer) error {
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_, err := fmt.Fprintf(w, `// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("Asset %%s can't read by error: %%v", name, err)
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}
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return a.bytes, nil
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}
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return nil, fmt.Errorf("Asset %%s not found", name)
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}
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// MustAsset is like Asset but panics when Asset would return an error.
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// It simplifies safe initialization of global variables.
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func MustAsset(name string) []byte {
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a, err := Asset(name)
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if err != nil {
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panic("asset: Asset(" + name + "): " + err.Error())
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}
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return a
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}
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// AssetInfo loads and returns the asset info for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func AssetInfo(name string) (os.FileInfo, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("AssetInfo %%s can't read by error: %%v", name, err)
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}
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return a.info, nil
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}
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return nil, fmt.Errorf("AssetInfo %%s not found", name)
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}
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// AssetNames returns the names of the assets.
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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names = append(names, name)
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}
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return names
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}
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// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() (*asset, error){
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`)
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return err
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}
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// writeTOCAsset write a TOC entry for the given asset.
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func writeTOCAsset(w io.Writer, asset *Asset) error {
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_, err := fmt.Fprintf(w, "\t%q: %s,\n", asset.Name, asset.Func)
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return err
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}
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// writeTOCFooter writes the table of contents file footer.
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func writeTOCFooter(w io.Writer) error {
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_, err := fmt.Fprintf(w, `}
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`)
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return err
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}
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