Move deps from _workspace/ to vendor/

godep restore
pushd $GOPATH/src/github.com/appc/spec
git co master
popd
go get go4.org/errorutil
rm -rf Godeps
godep save ./...
git add vendor
git add -f $(git ls-files --other vendor/)
git co -- Godeps/LICENSES Godeps/.license_file_state Godeps/OWNERS
This commit is contained in:
Tim Hockin
2016-05-08 20:30:21 -07:00
parent 899f9b4e31
commit 3c0c5ed4e0
4400 changed files with 16739 additions and 376 deletions

View File

@@ -0,0 +1,92 @@
package failer
import (
"fmt"
"sync"
"github.com/onsi/ginkgo/types"
)
type Failer struct {
lock *sync.Mutex
failure types.SpecFailure
state types.SpecState
}
func New() *Failer {
return &Failer{
lock: &sync.Mutex{},
state: types.SpecStatePassed,
}
}
func (f *Failer) Panic(location types.CodeLocation, forwardedPanic interface{}) {
f.lock.Lock()
defer f.lock.Unlock()
if f.state == types.SpecStatePassed {
f.state = types.SpecStatePanicked
f.failure = types.SpecFailure{
Message: "Test Panicked",
Location: location,
ForwardedPanic: fmt.Sprintf("%v", forwardedPanic),
}
}
}
func (f *Failer) Timeout(location types.CodeLocation) {
f.lock.Lock()
defer f.lock.Unlock()
if f.state == types.SpecStatePassed {
f.state = types.SpecStateTimedOut
f.failure = types.SpecFailure{
Message: "Timed out",
Location: location,
}
}
}
func (f *Failer) Fail(message string, location types.CodeLocation) {
f.lock.Lock()
defer f.lock.Unlock()
if f.state == types.SpecStatePassed {
f.state = types.SpecStateFailed
f.failure = types.SpecFailure{
Message: message,
Location: location,
}
}
}
func (f *Failer) Drain(componentType types.SpecComponentType, componentIndex int, componentCodeLocation types.CodeLocation) (types.SpecFailure, types.SpecState) {
f.lock.Lock()
defer f.lock.Unlock()
failure := f.failure
outcome := f.state
if outcome != types.SpecStatePassed {
failure.ComponentType = componentType
failure.ComponentIndex = componentIndex
failure.ComponentCodeLocation = componentCodeLocation
}
f.state = types.SpecStatePassed
f.failure = types.SpecFailure{}
return failure, outcome
}
func (f *Failer) Skip(message string, location types.CodeLocation) {
f.lock.Lock()
defer f.lock.Unlock()
if f.state == types.SpecStatePassed {
f.state = types.SpecStateSkipped
f.failure = types.SpecFailure{
Message: message,
Location: location,
}
}
}