pkg/api: Fix golint errors
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@@ -238,13 +238,13 @@ func IsPodReady(pod *v1.Pod) bool {
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return IsPodReadyConditionTrue(pod.Status)
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}
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// IsPodReady returns true if a pod is ready; false otherwise.
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// IsPodReadyConditionTrue returns true if a pod is ready; false otherwise.
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func IsPodReadyConditionTrue(status v1.PodStatus) bool {
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condition := GetPodReadyCondition(status)
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return condition != nil && condition.Status == v1.ConditionTrue
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}
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// Extracts the pod ready condition from the given status and returns that.
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// GetPodReadyCondition extracts the pod ready condition from the given status and returns that.
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// Returns nil if the condition is not present.
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func GetPodReadyCondition(status v1.PodStatus) *v1.PodCondition {
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_, condition := GetPodCondition(&status, v1.PodReady)
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@@ -274,7 +274,7 @@ func GetPodConditionFromList(conditions []v1.PodCondition, conditionType v1.PodC
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return -1, nil
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}
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// Updates existing pod condition or creates a new one. Sets LastTransitionTime to now if the
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// UpdatePodCondition updates existing pod condition or creates a new one. Sets LastTransitionTime to now if the
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// status has changed.
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// Returns true if pod condition has changed or has been added.
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func UpdatePodCondition(status *v1.PodStatus, condition *v1.PodCondition) bool {
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@@ -286,20 +286,19 @@ func UpdatePodCondition(status *v1.PodStatus, condition *v1.PodCondition) bool {
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// We are adding new pod condition.
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status.Conditions = append(status.Conditions, *condition)
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return true
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} else {
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// We are updating an existing condition, so we need to check if it has changed.
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if condition.Status == oldCondition.Status {
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condition.LastTransitionTime = oldCondition.LastTransitionTime
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}
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isEqual := condition.Status == oldCondition.Status &&
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condition.Reason == oldCondition.Reason &&
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condition.Message == oldCondition.Message &&
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condition.LastProbeTime.Equal(&oldCondition.LastProbeTime) &&
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condition.LastTransitionTime.Equal(&oldCondition.LastTransitionTime)
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status.Conditions[conditionIndex] = *condition
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// Return true if one of the fields have changed.
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return !isEqual
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}
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// We are updating an existing condition, so we need to check if it has changed.
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if condition.Status == oldCondition.Status {
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condition.LastTransitionTime = oldCondition.LastTransitionTime
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}
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isEqual := condition.Status == oldCondition.Status &&
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condition.Reason == oldCondition.Reason &&
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condition.Message == oldCondition.Message &&
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condition.LastProbeTime.Equal(&oldCondition.LastProbeTime) &&
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condition.LastTransitionTime.Equal(&oldCondition.LastTransitionTime)
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status.Conditions[conditionIndex] = *condition
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// Return true if one of the fields have changed.
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return !isEqual
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}
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