more artisanal fixes
Most of these could have been refactored automatically but it wouldn't have been uglier. The unsophisticated tooling left lots of unnecessary struct -> pointer -> struct transitions.
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@@ -281,8 +281,8 @@ func testDevicePlugin(f *framework.Framework, pluginSockDir string) {
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}, 10*time.Minute, framework.Poll).Should(gomega.BeTrue())
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// Cleanup
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f.PodClient().DeleteSync(pod1.Name, &metav1.DeleteOptions{}, framework.DefaultPodDeletionTimeout)
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f.PodClient().DeleteSync(pod2.Name, &metav1.DeleteOptions{}, framework.DefaultPodDeletionTimeout)
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f.PodClient().DeleteSync(pod1.Name, metav1.DeleteOptions{}, framework.DefaultPodDeletionTimeout)
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f.PodClient().DeleteSync(pod2.Name, metav1.DeleteOptions{}, framework.DefaultPodDeletionTimeout)
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})
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})
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}
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