more artisanal fixes
Most of these could have been refactored automatically but it wouldn't have been uglier. The unsophisticated tooling left lots of unnecessary struct -> pointer -> struct transitions.
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@@ -162,8 +162,8 @@ var _ = framework.KubeDescribe("NVIDIA GPU Device Plugin [Feature:GPUDevicePlugi
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logDevicePluginMetrics()
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// Cleanup
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f.PodClient().DeleteSync(p1.Name, &metav1.DeleteOptions{}, framework.DefaultPodDeletionTimeout)
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f.PodClient().DeleteSync(p2.Name, &metav1.DeleteOptions{}, framework.DefaultPodDeletionTimeout)
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f.PodClient().DeleteSync(p1.Name, metav1.DeleteOptions{}, framework.DefaultPodDeletionTimeout)
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f.PodClient().DeleteSync(p2.Name, metav1.DeleteOptions{}, framework.DefaultPodDeletionTimeout)
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})
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})
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})
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