CollisionCount should have type int32 across controllers that use it for collision avoidance
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@@ -44,7 +44,7 @@ var Funcs = func(codecs runtimeserializer.CodecFactory) []interface{} {
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s.Status.ObservedGeneration = new(int64)
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}
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if s.Status.CollisionCount == nil {
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s.Status.CollisionCount = new(int64)
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s.Status.CollisionCount = new(int32)
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}
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},
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}
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