fix GPU resource validation incorrectly allows zero limits
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4bfe9b1a56
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a8742a0643
@ -46,16 +46,6 @@ func ValidateResourceRequirements(requirements *v1.ResourceRequirements, fldPath
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// Validate resource quantity.
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allErrs = append(allErrs, ValidateResourceQuantityValue(string(resourceName), quantity, fldPath)...)
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// Check that request <= limit.
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requestQuantity, exists := requirements.Requests[resourceName]
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if exists {
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// Ensure overcommit is allowed for the resource if request != limit
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if quantity.Cmp(requestQuantity) != 0 && !v1helper.IsOvercommitAllowed(resourceName) {
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allErrs = append(allErrs, field.Invalid(reqPath, requestQuantity.String(), fmt.Sprintf("must be equal to %s limit", resourceName)))
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} else if quantity.Cmp(requestQuantity) < 0 {
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allErrs = append(allErrs, field.Invalid(limPath, quantity.String(), fmt.Sprintf("must be greater than or equal to %s request", resourceName)))
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}
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}
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}
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for resourceName, quantity := range requirements.Requests {
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fldPath := reqPath.Key(string(resourceName))
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@ -63,6 +53,19 @@ func ValidateResourceRequirements(requirements *v1.ResourceRequirements, fldPath
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allErrs = append(allErrs, validateContainerResourceName(string(resourceName), fldPath)...)
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// Validate resource quantity.
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allErrs = append(allErrs, ValidateResourceQuantityValue(string(resourceName), quantity, fldPath)...)
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// Check that request <= limit.
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limitQuantity, exists := requirements.Limits[resourceName]
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if exists {
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// For GPUs, not only requests can't exceed limits, they also can't be lower, i.e. must be equal.
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if quantity.Cmp(limitQuantity) != 0 && !v1helper.IsOvercommitAllowed(resourceName) {
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allErrs = append(allErrs, field.Invalid(reqPath, quantity.String(), fmt.Sprintf("must be equal to %s limit", resourceName)))
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} else if quantity.Cmp(limitQuantity) > 0 {
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allErrs = append(allErrs, field.Invalid(reqPath, quantity.String(), fmt.Sprintf("must be less than or equal to %s limit", resourceName)))
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}
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} else if resourceName == v1.ResourceNvidiaGPU {
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allErrs = append(allErrs, field.Invalid(reqPath, quantity.String(), fmt.Sprintf("must be equal to %s request", v1.ResourceNvidiaGPU)))
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}
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}
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return allErrs
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179
pkg/api/v1/validation/validation_test.go
Normal file
179
pkg/api/v1/validation/validation_test.go
Normal file
@ -0,0 +1,179 @@
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/*
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Copyright 2017 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package validation
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import (
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"testing"
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"k8s.io/api/core/v1"
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"k8s.io/apimachinery/pkg/api/resource"
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"k8s.io/apimachinery/pkg/util/validation/field"
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)
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func TestValidateResourceRequirements(t *testing.T) {
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successCase := []struct {
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Name string
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requirements v1.ResourceRequirements
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}{
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{
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Name: "GPU only setting Limits",
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requirements: v1.ResourceRequirements{
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Limits: v1.ResourceList{
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v1.ResourceName(v1.ResourceNvidiaGPU): resource.MustParse("10"),
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},
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},
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},
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{
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Name: "GPU setting Limits equals Requests",
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requirements: v1.ResourceRequirements{
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Limits: v1.ResourceList{
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v1.ResourceName(v1.ResourceNvidiaGPU): resource.MustParse("10"),
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},
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Requests: v1.ResourceList{
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v1.ResourceName(v1.ResourceNvidiaGPU): resource.MustParse("10"),
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},
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},
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},
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{
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Name: "Resources with GPU with Requests",
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requirements: v1.ResourceRequirements{
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Requests: v1.ResourceList{
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v1.ResourceName(v1.ResourceCPU): resource.MustParse("10"),
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v1.ResourceName(v1.ResourceMemory): resource.MustParse("10G"),
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v1.ResourceName(v1.ResourceNvidiaGPU): resource.MustParse("1"),
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},
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Limits: v1.ResourceList{
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v1.ResourceName(v1.ResourceCPU): resource.MustParse("10"),
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v1.ResourceName(v1.ResourceMemory): resource.MustParse("10G"),
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v1.ResourceName(v1.ResourceNvidiaGPU): resource.MustParse("1"),
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},
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},
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},
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{
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Name: "Resources with only Limits",
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requirements: v1.ResourceRequirements{
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Limits: v1.ResourceList{
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v1.ResourceName(v1.ResourceCPU): resource.MustParse("10"),
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v1.ResourceName(v1.ResourceMemory): resource.MustParse("10G"),
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v1.ResourceName("my.org/resource"): resource.MustParse("10"),
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},
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},
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},
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{
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Name: "Resources with only Requests",
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requirements: v1.ResourceRequirements{
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Requests: v1.ResourceList{
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v1.ResourceName(v1.ResourceCPU): resource.MustParse("10"),
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v1.ResourceName(v1.ResourceMemory): resource.MustParse("10G"),
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v1.ResourceName("my.org/resource"): resource.MustParse("10"),
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},
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},
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},
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{
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Name: "Resources with Requests Less Than Limits",
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requirements: v1.ResourceRequirements{
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Requests: v1.ResourceList{
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v1.ResourceName(v1.ResourceCPU): resource.MustParse("9"),
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v1.ResourceName(v1.ResourceMemory): resource.MustParse("9G"),
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v1.ResourceName("my.org/resource"): resource.MustParse("9"),
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},
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Limits: v1.ResourceList{
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v1.ResourceName(v1.ResourceCPU): resource.MustParse("10"),
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v1.ResourceName(v1.ResourceMemory): resource.MustParse("10G"),
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v1.ResourceName("my.org/resource"): resource.MustParse("9"),
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},
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},
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},
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}
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for _, tc := range successCase {
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if errs := ValidateResourceRequirements(&tc.requirements, field.NewPath("resources")); len(errs) != 0 {
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t.Errorf("%q unexpected error: %v", tc.Name, errs)
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}
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}
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errorCase := []struct {
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Name string
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requirements v1.ResourceRequirements
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}{
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{
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Name: "GPU only setting Requests",
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requirements: v1.ResourceRequirements{
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Requests: v1.ResourceList{
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v1.ResourceName(v1.ResourceNvidiaGPU): resource.MustParse("10"),
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},
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},
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},
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{
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Name: "GPU setting Limits less than Requests",
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requirements: v1.ResourceRequirements{
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Limits: v1.ResourceList{
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v1.ResourceName(v1.ResourceNvidiaGPU): resource.MustParse("10"),
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},
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Requests: v1.ResourceList{
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v1.ResourceName(v1.ResourceNvidiaGPU): resource.MustParse("11"),
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},
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},
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},
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{
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Name: "GPU setting Limits larger than Requests",
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requirements: v1.ResourceRequirements{
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Limits: v1.ResourceList{
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v1.ResourceName(v1.ResourceNvidiaGPU): resource.MustParse("10"),
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},
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Requests: v1.ResourceList{
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v1.ResourceName(v1.ResourceNvidiaGPU): resource.MustParse("9"),
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},
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},
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},
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{
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Name: "Resources with Requests Larger Than Limits",
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requirements: v1.ResourceRequirements{
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Requests: v1.ResourceList{
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v1.ResourceName(v1.ResourceCPU): resource.MustParse("10"),
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v1.ResourceName(v1.ResourceMemory): resource.MustParse("10G"),
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v1.ResourceName("my.org/resource"): resource.MustParse("10m"),
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},
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Limits: v1.ResourceList{
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v1.ResourceName(v1.ResourceCPU): resource.MustParse("9"),
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v1.ResourceName(v1.ResourceMemory): resource.MustParse("9G"),
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v1.ResourceName("my.org/resource"): resource.MustParse("9m"),
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},
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},
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},
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{
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Name: "Invalid Resources with Requests",
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requirements: v1.ResourceRequirements{
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Requests: v1.ResourceList{
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v1.ResourceName("my.org"): resource.MustParse("10m"),
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},
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},
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},
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{
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Name: "Invalid Resources with Limits",
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requirements: v1.ResourceRequirements{
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Limits: v1.ResourceList{
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v1.ResourceName("my.org"): resource.MustParse("9m"),
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},
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},
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},
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}
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for _, tc := range errorCase {
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if errs := ValidateResourceRequirements(&tc.requirements, field.NewPath("resources")); len(errs) == 0 {
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t.Errorf("%q expected error", tc.Name)
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}
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}
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}
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@ -3718,16 +3718,6 @@ func ValidateResourceRequirements(requirements *api.ResourceRequirements, fldPat
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// Validate resource quantity.
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allErrs = append(allErrs, ValidateResourceQuantityValue(string(resourceName), quantity, fldPath)...)
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// Check that request <= limit.
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requestQuantity, exists := requirements.Requests[resourceName]
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if exists {
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// Ensure overcommit is allowed for the resource if request != limit
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if quantity.Cmp(requestQuantity) != 0 && !helper.IsOvercommitAllowed(resourceName) {
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allErrs = append(allErrs, field.Invalid(reqPath, requestQuantity.String(), fmt.Sprintf("must be equal to %s limit", resourceName)))
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} else if quantity.Cmp(requestQuantity) < 0 {
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allErrs = append(allErrs, field.Invalid(limPath, quantity.String(), fmt.Sprintf("must be greater than or equal to %s request", resourceName)))
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}
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}
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if resourceName == api.ResourceStorageOverlay && !utilfeature.DefaultFeatureGate.Enabled(features.LocalStorageCapacityIsolation) {
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allErrs = append(allErrs, field.Forbidden(limPath, "ResourceStorageOverlay field disabled by feature-gate for ResourceRequirements"))
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}
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@ -3738,6 +3728,19 @@ func ValidateResourceRequirements(requirements *api.ResourceRequirements, fldPat
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allErrs = append(allErrs, validateContainerResourceName(string(resourceName), fldPath)...)
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// Validate resource quantity.
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allErrs = append(allErrs, ValidateResourceQuantityValue(string(resourceName), quantity, fldPath)...)
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// Check that request <= limit.
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limitQuantity, exists := requirements.Limits[resourceName]
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if exists {
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// For GPUs, not only requests can't exceed limits, they also can't be lower, i.e. must be equal.
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if quantity.Cmp(limitQuantity) != 0 && !helper.IsOvercommitAllowed(resourceName) {
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allErrs = append(allErrs, field.Invalid(reqPath, quantity.String(), fmt.Sprintf("must be equal to %s limit", api.ResourceNvidiaGPU)))
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} else if quantity.Cmp(limitQuantity) > 0 {
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allErrs = append(allErrs, field.Invalid(reqPath, quantity.String(), fmt.Sprintf("must be less than or equal to %s limit", resourceName)))
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}
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} else if resourceName == api.ResourceNvidiaGPU {
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allErrs = append(allErrs, field.Invalid(reqPath, quantity.String(), fmt.Sprintf("must be equal to %s request", api.ResourceNvidiaGPU)))
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}
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}
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return allErrs
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@ -3631,6 +3631,21 @@ func TestValidateContainers(t *testing.T) {
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ImagePullPolicy: "IfNotPresent",
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},
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},
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"Resource GPU invalid setting only request": {
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{
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Name: "gpu-resource-request-limit",
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Image: "image",
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Resources: api.ResourceRequirements{
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Requests: api.ResourceList{
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api.ResourceName(api.ResourceCPU): resource.MustParse("10"),
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api.ResourceName(api.ResourceMemory): resource.MustParse("10G"),
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api.ResourceName(api.ResourceNvidiaGPU): resource.MustParse("1"),
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},
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},
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TerminationMessagePolicy: "File",
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ImagePullPolicy: "IfNotPresent",
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},
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},
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"Request limit simple invalid": {
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{
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Name: "abc-123",
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