Update vendor dir and Godeps.json with new Godep

This commit is contained in:
saadali
2016-05-11 16:59:55 -07:00
parent b83af3d481
commit c708e2cc82
2053 changed files with 955 additions and 140589 deletions

View File

@@ -1,16 +0,0 @@
// Copyright 2015 CoreOS, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package rafttest provides functional tests for etcd's raft implementation.
package rafttest

View File

@@ -1,171 +0,0 @@
// Copyright 2015 CoreOS, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package rafttest
import (
"math/rand"
"sync"
"time"
"github.com/coreos/etcd/raft/raftpb"
)
// a network interface
type iface interface {
send(m raftpb.Message)
recv() chan raftpb.Message
disconnect()
connect()
}
// a network
type network interface {
// drop message at given rate (1.0 drops all messages)
drop(from, to uint64, rate float64)
// delay message for (0, d] randomly at given rate (1.0 delay all messages)
// do we need rate here?
delay(from, to uint64, d time.Duration, rate float64)
disconnect(id uint64)
connect(id uint64)
// heal heals the network
heal()
}
type raftNetwork struct {
mu sync.Mutex
disconnected map[uint64]bool
dropmap map[conn]float64
delaymap map[conn]delay
recvQueues map[uint64]chan raftpb.Message
}
type conn struct {
from, to uint64
}
type delay struct {
d time.Duration
rate float64
}
func newRaftNetwork(nodes ...uint64) *raftNetwork {
pn := &raftNetwork{
recvQueues: make(map[uint64]chan raftpb.Message),
dropmap: make(map[conn]float64),
delaymap: make(map[conn]delay),
disconnected: make(map[uint64]bool),
}
for _, n := range nodes {
pn.recvQueues[n] = make(chan raftpb.Message, 1024)
}
return pn
}
func (rn *raftNetwork) nodeNetwork(id uint64) iface {
return &nodeNetwork{id: id, raftNetwork: rn}
}
func (rn *raftNetwork) send(m raftpb.Message) {
rn.mu.Lock()
to := rn.recvQueues[m.To]
if rn.disconnected[m.To] {
to = nil
}
drop := rn.dropmap[conn{m.From, m.To}]
dl := rn.delaymap[conn{m.From, m.To}]
rn.mu.Unlock()
if to == nil {
return
}
if drop != 0 && rand.Float64() < drop {
return
}
// TODO: shall we dl without blocking the send call?
if dl.d != 0 && rand.Float64() < dl.rate {
rd := rand.Int63n(int64(dl.d))
time.Sleep(time.Duration(rd))
}
select {
case to <- m:
default:
// drop messages when the receiver queue is full.
}
}
func (rn *raftNetwork) recvFrom(from uint64) chan raftpb.Message {
rn.mu.Lock()
fromc := rn.recvQueues[from]
if rn.disconnected[from] {
fromc = nil
}
rn.mu.Unlock()
return fromc
}
func (rn *raftNetwork) drop(from, to uint64, rate float64) {
rn.mu.Lock()
defer rn.mu.Unlock()
rn.dropmap[conn{from, to}] = rate
}
func (rn *raftNetwork) delay(from, to uint64, d time.Duration, rate float64) {
rn.mu.Lock()
defer rn.mu.Unlock()
rn.delaymap[conn{from, to}] = delay{d, rate}
}
func (rn *raftNetwork) heal() {
rn.mu.Lock()
defer rn.mu.Unlock()
rn.dropmap = make(map[conn]float64)
rn.delaymap = make(map[conn]delay)
}
func (rn *raftNetwork) disconnect(id uint64) {
rn.mu.Lock()
defer rn.mu.Unlock()
rn.disconnected[id] = true
}
func (rn *raftNetwork) connect(id uint64) {
rn.mu.Lock()
defer rn.mu.Unlock()
rn.disconnected[id] = false
}
type nodeNetwork struct {
id uint64
*raftNetwork
}
func (nt *nodeNetwork) connect() {
nt.raftNetwork.connect(nt.id)
}
func (nt *nodeNetwork) disconnect() {
nt.raftNetwork.disconnect(nt.id)
}
func (nt *nodeNetwork) send(m raftpb.Message) {
nt.raftNetwork.send(m)
}
func (nt *nodeNetwork) recv() chan raftpb.Message {
return nt.recvFrom(nt.id)
}

View File

@@ -1,145 +0,0 @@
// Copyright 2015 CoreOS, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package rafttest
import (
"log"
"time"
"github.com/coreos/etcd/raft"
"github.com/coreos/etcd/raft/raftpb"
"golang.org/x/net/context"
)
type node struct {
raft.Node
id uint64
iface iface
stopc chan struct{}
pausec chan bool
// stable
storage *raft.MemoryStorage
state raftpb.HardState
}
func startNode(id uint64, peers []raft.Peer, iface iface) *node {
st := raft.NewMemoryStorage()
c := &raft.Config{
ID: id,
ElectionTick: 10,
HeartbeatTick: 1,
Storage: st,
MaxSizePerMsg: 1024 * 1024,
MaxInflightMsgs: 256,
}
rn := raft.StartNode(c, peers)
n := &node{
Node: rn,
id: id,
storage: st,
iface: iface,
pausec: make(chan bool),
}
n.start()
return n
}
func (n *node) start() {
n.stopc = make(chan struct{})
ticker := time.Tick(5 * time.Millisecond)
go func() {
for {
select {
case <-ticker:
n.Tick()
case rd := <-n.Ready():
if !raft.IsEmptyHardState(rd.HardState) {
n.state = rd.HardState
n.storage.SetHardState(n.state)
}
n.storage.Append(rd.Entries)
time.Sleep(time.Millisecond)
// TODO: make send async, more like real world...
for _, m := range rd.Messages {
n.iface.send(m)
}
n.Advance()
case m := <-n.iface.recv():
n.Step(context.TODO(), m)
case <-n.stopc:
n.Stop()
log.Printf("raft.%d: stop", n.id)
n.Node = nil
close(n.stopc)
return
case p := <-n.pausec:
recvms := make([]raftpb.Message, 0)
for p {
select {
case m := <-n.iface.recv():
recvms = append(recvms, m)
case p = <-n.pausec:
}
}
// step all pending messages
for _, m := range recvms {
n.Step(context.TODO(), m)
}
}
}
}()
}
// stop stops the node. stop a stopped node might panic.
// All in memory state of node is discarded.
// All stable MUST be unchanged.
func (n *node) stop() {
n.iface.disconnect()
n.stopc <- struct{}{}
// wait for the shutdown
<-n.stopc
}
// restart restarts the node. restart a started node
// blocks and might affect the future stop operation.
func (n *node) restart() {
// wait for the shutdown
<-n.stopc
c := &raft.Config{
ID: n.id,
ElectionTick: 10,
HeartbeatTick: 1,
Storage: n.storage,
MaxSizePerMsg: 1024 * 1024,
MaxInflightMsgs: 256,
}
n.Node = raft.RestartNode(c)
n.start()
n.iface.connect()
}
// pause pauses the node.
// The paused node buffers the received messages and replies
// all of them when it resumes.
func (n *node) pause() {
n.pausec <- true
}
// resume resumes the paused node.
func (n *node) resume() {
n.pausec <- false
}