implement Node affinity and NodeSelector

This commit is contained in:
Kevin
2016-01-26 23:03:18 +00:00
committed by root
parent b2600a65f5
commit c8c82c1d8f
20 changed files with 33502 additions and 28298 deletions

View File

@@ -343,12 +343,70 @@ func NewSelectorMatchPredicate(info NodeInfo) algorithm.FitPredicate {
return selector.PodSelectorMatches
}
func PodMatchesNodeLabels(pod *api.Pod, node *api.Node) bool {
if len(pod.Spec.NodeSelector) == 0 {
return true
// NodeMatchesNodeSelectorTerms checks if a node's labels satisfy a list of node selector terms,
// terms are ORed, and an emtpy a list of terms will match nothing.
func NodeMatchesNodeSelectorTerms(node *api.Node, nodeSelectorTerms []api.NodeSelectorTerm) bool {
for _, req := range nodeSelectorTerms {
nodeSelector, err := api.NodeSelectorRequirementsAsSelector(req.MatchExpressions)
if err != nil {
glog.V(10).Infof("Failed to parse MatchExpressions: %+v, regarding as not match.", req.MatchExpressions)
return false
}
if nodeSelector.Matches(labels.Set(node.Labels)) {
return true
}
}
selector := labels.SelectorFromSet(pod.Spec.NodeSelector)
return selector.Matches(labels.Set(node.Labels))
return false
}
// The pod can only schedule onto nodes that satisfy requirements in both NodeAffinity and nodeSelector.
func PodMatchesNodeLabels(pod *api.Pod, node *api.Node) bool {
// Check if node.Labels match pod.Spec.NodeSelector.
if len(pod.Spec.NodeSelector) > 0 {
selector := labels.SelectorFromSet(pod.Spec.NodeSelector)
if !selector.Matches(labels.Set(node.Labels)) {
return false
}
}
// Parse required node affinity scheduling requirements
// and check if the current node match the requirements.
affinity, err := api.GetAffinityFromPodAnnotations(pod.Annotations)
if err != nil {
glog.V(10).Infof("Failed to get Affinity from Pod %+v, err: %+v", podName(pod), err)
return false
}
// 1. nil NodeSelector matches all nodes (i.e. does not filter out any nodes)
// 2. nil []NodeSelectorTerm (equivalent to non-nil empty NodeSelector) matches no nodes
// 3. zero-length non-nil []NodeSelectorTerm matches no nodes also, just for simplicity
// 4. nil []NodeSelectorRequirement (equivalent to non-nil empty NodeSelectorTerm) matches no nodes
// 5. zero-length non-nil []NodeSelectorRequirement matches no nodes also, just for simplicity
// 6. non-nil empty NodeSelectorRequirement is not allowed
nodeAffinityMatches := true
if affinity.NodeAffinity != nil {
nodeAffinity := affinity.NodeAffinity
// if no required NodeAffinity requirements, will do no-op, means select all nodes.
if nodeAffinity.RequiredDuringSchedulingRequiredDuringExecution == nil && nodeAffinity.RequiredDuringSchedulingIgnoredDuringExecution == nil {
return true
}
// Match node selector for requiredDuringSchedulingRequiredDuringExecution.
if nodeAffinity.RequiredDuringSchedulingRequiredDuringExecution != nil {
nodeSelectorTerms := nodeAffinity.RequiredDuringSchedulingRequiredDuringExecution.NodeSelectorTerms
glog.V(10).Infof("Match for RequiredDuringSchedulingRequiredDuringExecution node selector terms %+v", nodeSelectorTerms)
nodeAffinityMatches = NodeMatchesNodeSelectorTerms(node, nodeSelectorTerms)
}
// Match node selector for requiredDuringSchedulingRequiredDuringExecution.
if nodeAffinity.RequiredDuringSchedulingIgnoredDuringExecution != nil {
nodeSelectorTerms := nodeAffinity.RequiredDuringSchedulingIgnoredDuringExecution.NodeSelectorTerms
glog.V(10).Infof("Match for RequiredDuringSchedulingIgnoredDuringExecution node selector terms %+v", nodeSelectorTerms)
nodeAffinityMatches = nodeAffinityMatches && NodeMatchesNodeSelectorTerms(node, nodeSelectorTerms)
}
}
return nodeAffinityMatches
}
type NodeSelector struct {