Controller codebase refactoring
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129
pkg/controller/node/podevictor.go
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129
pkg/controller/node/podevictor.go
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/*
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Copyright 2015 The Kubernetes Authors All rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package nodecontroller
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import (
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"sync"
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"github.com/GoogleCloudPlatform/kubernetes/pkg/util"
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"github.com/golang/glog"
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)
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// A FIFO queue which additionally guarantees that any element can be added only once until
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// it is removed.
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type UniqueQueue struct {
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lock sync.Mutex
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queue []string
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set util.StringSet
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}
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// Entity responsible for evicting Pods from inserted Nodes. It uses RateLimiter to avoid
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// evicting everything at once. Note that we rate limit eviction of Nodes not individual Pods.
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type PodEvictor struct {
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queue UniqueQueue
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deletingPodsRateLimiter util.RateLimiter
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}
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// Adds a new value to the queue if it wasn't added before, or was explicitly removed by the
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// Remove call. Returns true if new value was added.
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func (q *UniqueQueue) Add(value string) bool {
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q.lock.Lock()
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defer q.lock.Unlock()
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if !q.set.Has(value) {
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q.queue = append(q.queue, value)
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q.set.Insert(value)
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return true
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} else {
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return false
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}
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}
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// Removes the value from the queue, so Get() call won't return it, and allow subsequent addition
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// of the given value. If the value is not present does nothing and returns false.
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func (q *UniqueQueue) Remove(value string) bool {
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q.lock.Lock()
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defer q.lock.Unlock()
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q.set.Delete(value)
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for i, val := range q.queue {
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if val == value {
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if i > 0 && i < len(q.queue)-1 {
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q.queue = append(q.queue[0:i], q.queue[i+1:len(q.queue)]...)
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} else if i > 0 {
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q.queue = q.queue[0 : len(q.queue)-1]
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} else {
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q.queue = q.queue[1:len(q.queue)]
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}
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return true
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}
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}
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return false
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}
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// Returns the oldest added value that wasn't returned yet.
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func (q *UniqueQueue) Get() (string, bool) {
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q.lock.Lock()
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defer q.lock.Unlock()
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if len(q.queue) == 0 {
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return "", false
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}
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result := q.queue[0]
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q.queue = q.queue[1:len(q.queue)]
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return result, true
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}
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// Creates new PodEvictor which will use given RateLimiter to oversee eviction.
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func NewPodEvictor(deletingPodsRateLimiter util.RateLimiter) *PodEvictor {
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return &PodEvictor{
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queue: UniqueQueue{
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queue: make([]string, 0),
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set: util.NewStringSet(),
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},
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deletingPodsRateLimiter: deletingPodsRateLimiter,
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}
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}
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// Tries to evict all Pods from previously inserted Nodes. Ends prematurely if RateLimiter forbids any eviction.
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// Each Node is processed only once, as long as it's not Removed, i.e. calling multiple AddNodeToEvict does not result
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// with multiple evictions as long as RemoveNodeToEvict is not called.
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func (pe *PodEvictor) TryEvict(delFunc func(string)) {
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val, ok := pe.queue.Get()
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for ok {
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if pe.deletingPodsRateLimiter.CanAccept() {
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glog.Infof("PodEvictor is evicting Pods on Node: %v", val)
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delFunc(val)
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} else {
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glog.V(1).Info("PodEvictor is rate limitted.")
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break
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}
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val, ok = pe.queue.Get()
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}
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}
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// Adds Node to the Evictor to be processed later. Won't add the same Node second time if it was already
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// added and not removed.
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func (pe *PodEvictor) AddNodeToEvict(nodeName string) bool {
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return pe.queue.Add(nodeName)
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}
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// Removes Node from the Evictor. The Node won't be processed until added again.
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func (pe *PodEvictor) RemoveNodeToEvict(nodeName string) bool {
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return pe.queue.Remove(nodeName)
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}
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