Added a new scheduling queue based on priority queue.
This commit is contained in:
@@ -15,47 +15,701 @@ limitations under the License.
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*/
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// This file contains structures that implement scheduling queue types.
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// Scheduling queues hold pending pods waiting to be scheduled.
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// Scheduling queues hold pods waiting to be scheduled. This file has two types
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// of scheduling queue: 1) a FIFO, which is mostly the same as cache.FIFO, 2) a
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// priority queue which has two sub queues. One sub-queue holds pods that are
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// being considered for scheduling. This is called activeQ. Another queue holds
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// pods that are already tried and are determined to be unschedulable. The latter
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// is called unschedulableQ.
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// FIFO is here for flag-gating purposes and allows us to use the traditional
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// scheduling queue when Pod Priority flag is false.
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package core
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import (
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"container/heap"
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"fmt"
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"sync"
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"k8s.io/api/core/v1"
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metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
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"k8s.io/client-go/tools/cache"
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"k8s.io/kubernetes/plugin/pkg/scheduler/algorithm/predicates"
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priorityutil "k8s.io/kubernetes/plugin/pkg/scheduler/algorithm/priorities/util"
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"k8s.io/kubernetes/plugin/pkg/scheduler/util"
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"github.com/golang/glog"
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"reflect"
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)
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// SchedulingQueue is an interface for a queue to store pods waiting to be scheduled.
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// The interface follows a pattern similar to cache.FIFO and cache.Heap and
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// makes it easy to use those data structures as a SchedulingQueue.
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type SchedulingQueue interface {
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Add(obj interface{}) error
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AddIfNotPresent(obj interface{}) error
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Pop() (interface{}, error)
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Update(obj interface{}) error
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Delete(obj interface{}) error
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List() []interface{}
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ListKeys() []string
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Get(obj interface{}) (item interface{}, exists bool, err error)
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GetByKey(key string) (item interface{}, exists bool, err error)
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Add(pod *v1.Pod) error
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AddIfNotPresent(pod *v1.Pod) error
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AddUnschedulableIfNotPresent(pod *v1.Pod) error
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Pop() (*v1.Pod, error)
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Update(pod *v1.Pod) error
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Delete(pod *v1.Pod) error
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MoveAllToActiveQueue()
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AssignedPodAdded(pod *v1.Pod)
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AssignedPodUpdated(pod *v1.Pod)
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WaitingPodsForNode(nodeName string) []*v1.Pod
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}
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// FIFO is only used to add a Pop() method to cache.FIFO so that it can be
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// used as a SchedulingQueue interface.
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// NewSchedulingQueue initializes a new scheduling queue. If pod priority is
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// enabled a priority queue is returned. If it is disabled, a FIFO is returned.
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func NewSchedulingQueue() SchedulingQueue {
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if util.PodPriorityEnabled() {
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return NewPriorityQueue()
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}
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return NewFIFO()
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}
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// FIFO is basically a simple wrapper around cache.FIFO to make it compatible
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// with the SchedulingQueue interface.
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type FIFO struct {
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*cache.FIFO
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}
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var _ = SchedulingQueue(&FIFO{}) // Making sure that FIFO implements SchedulingQueue.
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func (f *FIFO) Add(pod *v1.Pod) error {
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return f.FIFO.Add(pod)
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}
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func (f *FIFO) AddIfNotPresent(pod *v1.Pod) error {
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return f.FIFO.AddIfNotPresent(pod)
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}
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// AddUnschedulableIfNotPresent adds an unschedulable pod back to the queue. In
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// FIFO it is added to the end of the queue.
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func (f *FIFO) AddUnschedulableIfNotPresent(pod *v1.Pod) error {
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return f.FIFO.AddIfNotPresent(pod)
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}
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func (f *FIFO) Update(pod *v1.Pod) error {
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return f.FIFO.Update(pod)
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}
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func (f *FIFO) Delete(pod *v1.Pod) error {
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return f.FIFO.Delete(pod)
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}
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// Pop removes the head of FIFO and returns it.
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// This is just a copy/paste of cache.Pop(queue Queue) from fifo.go that scheduler
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// has always been using. There is a comment in that file saying that this method
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// shouldn't be used in production code, but scheduler has always been using it.
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// This function does minimal error checking.
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func (f *FIFO) Pop() (interface{}, error) {
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func (f *FIFO) Pop() (*v1.Pod, error) {
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var result interface{}
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f.FIFO.Pop(func(obj interface{}) error {
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result = obj
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return nil
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})
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return result, nil
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return result.(*v1.Pod), nil
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}
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var _ = SchedulingQueue(&FIFO{}) // Making sure that FIFO implements SchedulingQueue.
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// FIFO does not need to react to events, as all pods are always in the active
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// scheduling queue anyway.
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func (f *FIFO) AssignedPodAdded(pod *v1.Pod) {}
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func (f *FIFO) AssignedPodUpdated(pod *v1.Pod) {}
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// MoveAllToActiveQueue does nothing in FIFO as all pods are always in the active queue.
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func (f *FIFO) MoveAllToActiveQueue() {}
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// WaitingPodsForNode returns pods that are nominated to run on the given node,
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// but FIFO does not support it.
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func (f *FIFO) WaitingPodsForNode(nodeName string) []*v1.Pod {
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return nil
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}
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func NewFIFO() *FIFO {
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return &FIFO{FIFO: cache.NewFIFO(cache.MetaNamespaceKeyFunc)}
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}
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// UnschedulablePods is an interface for a queue that is used to keep unschedulable
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// pods. These pods are not actively reevaluated for scheduling. They are moved
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// to the active scheduling queue on certain events, such as termination of a pod
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// in the cluster, addition of nodes, etc.
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type UnschedulablePods interface {
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Add(pod *v1.Pod)
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Delete(pod *v1.Pod)
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Update(pod *v1.Pod)
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GetPodsWaitingForNode(nodeName string) []*v1.Pod
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Get(pod *v1.Pod) *v1.Pod
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Clear()
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}
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// PriorityQueue implements a scheduling queue. It is an alternative to FIFO.
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// The head of PriorityQueue is the highest priority pending pod. This structure
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// has two sub queues. One sub-queue holds pods that are being considered for
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// scheduling. This is called activeQ and is a Heap. Another queue holds
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// pods that are already tried and are determined to be unschedulable. The latter
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// is called unschedulableQ.
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// Heap is already thread safe, but we need to acquire another lock here to ensure
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// atomicity of operations on the two data structures..
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type PriorityQueue struct {
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lock sync.RWMutex
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cond sync.Cond
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// activeQ is heap structure that scheduler actively looks at to find pods to
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// schedule. Head of heap is the highest priority pod.
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activeQ *Heap
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// unschedulableQ holds pods that have been tried and determined unschedulable.
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unschedulableQ *UnschedulablePodsMap
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// receivedMoveRequest is set to true whenever we receive a request to move a
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// pod from the unschedulableQ to the activeQ, and is set to false, when we pop
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// a pod from the activeQ. It indicates if we received a move request when a
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// pod was in flight (we were trying to schedule it). In such a case, we put
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// the pod back into the activeQ if it is determined unschedulable.
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receivedMoveRequest bool
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}
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// Making sure that PriorityQueue implements SchedulingQueue.
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var _ = SchedulingQueue(&PriorityQueue{})
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func NewPriorityQueue() *PriorityQueue {
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pq := &PriorityQueue{
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activeQ: newHeap(cache.MetaNamespaceKeyFunc, util.HigherPriorityPod),
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unschedulableQ: newUnschedulablePodsMap(),
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}
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pq.cond.L = &pq.lock
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return pq
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}
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// Add adds a pod to the active queue. It should be called only when a new pod
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// is added so there is no chance the pod is already in either queue.
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func (p *PriorityQueue) Add(pod *v1.Pod) error {
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p.lock.Lock()
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defer p.lock.Unlock()
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err := p.activeQ.Add(pod)
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if err != nil {
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glog.Errorf("Error adding pod %v to the scheduling queue: %v", pod.Name, err)
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} else {
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if p.unschedulableQ.Get(pod) != nil {
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glog.Errorf("Error: pod %v is already in the unschedulable queue.", pod.Name)
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p.unschedulableQ.Delete(pod)
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}
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p.cond.Broadcast()
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}
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return err
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}
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// AddIfNotPresent adds a pod to the active queue if it is not present in any of
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// the two queues. If it is present in any, it doesn't do any thing.
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func (p *PriorityQueue) AddIfNotPresent(pod *v1.Pod) error {
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p.lock.Lock()
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defer p.lock.Unlock()
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if p.unschedulableQ.Get(pod) != nil {
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return nil
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}
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if _, exists, _ := p.activeQ.Get(pod); exists {
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return nil
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}
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err := p.activeQ.Add(pod)
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if err != nil {
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glog.Errorf("Error adding pod %v to the scheduling queue: %v", pod.Name, err)
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} else {
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p.cond.Broadcast()
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}
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return err
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}
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// AddUnschedulableIfNotPresent does nothing if the pod is present in either
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// queue. Otherwise it adds the pod to the unschedulable queue if
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// p.receivedMoveRequest is false, and to the activeQ if p.receivedMoveRequest is true.
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func (p *PriorityQueue) AddUnschedulableIfNotPresent(pod *v1.Pod) error {
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p.lock.Lock()
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defer p.lock.Unlock()
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if p.unschedulableQ.Get(pod) != nil {
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return fmt.Errorf("pod is already present in unschedulableQ")
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}
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if _, exists, _ := p.activeQ.Get(pod); exists {
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return fmt.Errorf("pod is already present in the activeQ")
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}
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if p.receivedMoveRequest {
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return p.activeQ.Add(pod)
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}
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p.unschedulableQ.Add(pod)
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return nil
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}
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// Pop removes the head of the active queue and returns it. It blocks if the
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// activeQ is empty and waits until a new item is added to the queue. It also
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// clears receivedMoveRequest to mark the beginning of a new scheduling cycle.
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func (p *PriorityQueue) Pop() (*v1.Pod, error) {
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p.lock.Lock()
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defer p.lock.Unlock()
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for len(p.activeQ.data.queue) == 0 {
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p.cond.Wait()
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}
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obj, err := p.activeQ.Pop()
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if err != nil {
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return nil, err
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}
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p.receivedMoveRequest = false
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return obj.(*v1.Pod), err
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}
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// isPodUpdated checks if the pod is updated in a way that it may have become
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// schedulable. It drops status of the pod and compares it with old version.
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func isPodUpdated(oldPod, newPod *v1.Pod) bool {
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strip := func(pod *v1.Pod) *v1.Pod {
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p := pod.DeepCopy()
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p.ResourceVersion = ""
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p.Status = v1.PodStatus{}
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return p
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}
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return !reflect.DeepEqual(strip(oldPod), strip(newPod))
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}
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// Update updates a pod in the active queue if present. Otherwise, it removes
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// the item from the unschedulable queue and adds the updated one to the active
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// queue.
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func (p *PriorityQueue) Update(pod *v1.Pod) error {
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p.lock.Lock()
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defer p.lock.Unlock()
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// If the pod is already in the active queue, just update it there.
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if _, exists, _ := p.activeQ.Get(pod); exists {
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err := p.activeQ.Update(pod)
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if err == nil {
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p.cond.Broadcast()
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}
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return err
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}
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// If the pod is in the unschedulable queue, updating it may make it schedulable.
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if oldPod := p.unschedulableQ.Get(pod); oldPod != nil {
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if isPodUpdated(oldPod, pod) {
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p.unschedulableQ.Delete(pod)
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err := p.activeQ.Add(pod)
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if err == nil {
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p.cond.Broadcast()
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}
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return err
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} else {
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p.unschedulableQ.Update(pod)
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return nil
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}
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}
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// If pod is not in any of the two queue, we put it in the active queue.
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err := p.activeQ.Add(pod)
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if err == nil {
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p.cond.Broadcast()
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}
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return err
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}
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// Delete deletes the item from either of the two queues. It assumes the pod is
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// only in one queue.
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func (p *PriorityQueue) Delete(pod *v1.Pod) error {
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p.lock.Lock()
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defer p.lock.Unlock()
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if _, exists, _ := p.activeQ.Get(pod); exists {
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return p.activeQ.Delete(pod)
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}
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p.unschedulableQ.Delete(pod)
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return nil
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}
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// AssignedPodAdded is called when a bound pod is added. Creation of this pod
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// may make pending pods with matching affinity terms schedulable.
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func (p *PriorityQueue) AssignedPodAdded(pod *v1.Pod) {
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p.movePodsToActiveQueue(p.getUnschedulablePodsWithMatchingAffinityTerm(pod))
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}
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// AssignedPodUpdated is called when a bound pod is updated. Change of labels
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// may make pending pods with matching affinity terms schedulable.
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func (p *PriorityQueue) AssignedPodUpdated(pod *v1.Pod) {
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p.movePodsToActiveQueue(p.getUnschedulablePodsWithMatchingAffinityTerm(pod))
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}
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// MoveAllToActiveQueue moves all pods from unschedulableQ to activeQ. This
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// function adds all pods and then signals the condition variable to ensure that
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// if Pop() is waiting for an item, it receives it after all the pods are in the
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// queue and the head is the highest priority pod.
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// TODO(bsalamat): We should add a back-off mechanism here so that a high priority
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// pod which is unschedulable does not go to the head of the queue frequently. For
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// example in a cluster where a lot of pods being deleted, such a high priority
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// pod can deprive other pods from getting scheduled.
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func (p *PriorityQueue) MoveAllToActiveQueue() {
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p.lock.Lock()
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defer p.lock.Unlock()
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var unschedulablePods []interface{}
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for _, pod := range p.unschedulableQ.pods {
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unschedulablePods = append(unschedulablePods, pod)
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}
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p.activeQ.BulkAdd(unschedulablePods)
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p.unschedulableQ.Clear()
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p.receivedMoveRequest = true
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p.cond.Broadcast()
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}
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func (p *PriorityQueue) movePodsToActiveQueue(pods []*v1.Pod) {
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p.lock.Lock()
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defer p.lock.Unlock()
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for _, pod := range pods {
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p.activeQ.Add(pod)
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p.unschedulableQ.Delete(pod)
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}
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p.receivedMoveRequest = true
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p.cond.Broadcast()
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}
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// getUnschedulablePodsWithMatchingAffinityTerm returns unschedulable pods which have
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// any affinity term that matches "pod".
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func (p *PriorityQueue) getUnschedulablePodsWithMatchingAffinityTerm(pod *v1.Pod) []*v1.Pod {
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p.lock.RLock()
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defer p.lock.RUnlock()
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podsToMove := []*v1.Pod{}
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for _, up := range p.unschedulableQ.pods {
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affinity := up.Spec.Affinity
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if affinity != nil && affinity.PodAffinity != nil {
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terms := predicates.GetPodAffinityTerms(affinity.PodAffinity)
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for _, term := range terms {
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namespaces := priorityutil.GetNamespacesFromPodAffinityTerm(up, &term)
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selector, err := metav1.LabelSelectorAsSelector(term.LabelSelector)
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if err != nil {
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glog.Errorf("Error getting label selectors for pod: %v.", up.Name)
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}
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if priorityutil.PodMatchesTermsNamespaceAndSelector(pod, namespaces, selector) {
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podsToMove = append(podsToMove, up)
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}
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}
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}
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}
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return podsToMove
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}
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// WaitingPodsForNode returns pods that are nominated to run on the given node,
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// but they are waiting for other pods to be removed from the node before they
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// can be actually scheduled.
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func (p *PriorityQueue) WaitingPodsForNode(nodeName string) []*v1.Pod {
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return p.unschedulableQ.GetPodsWaitingForNode(nodeName)
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}
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// UnschedulablePodsMap holds pods that cannot be scheduled. This data structure
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// is used to implement unschedulableQ.
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type UnschedulablePodsMap struct {
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// pods is a map key by a pod's full-name and the value is a pointer to the pod.
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pods map[string]*v1.Pod
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// nominatedPods is a map keyed by a node name and the value is a list of
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// pods' full-names which are nominated to run on the node.
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nominatedPods map[string][]string
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keyFunc func(*v1.Pod) string
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}
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var _ = UnschedulablePods(&UnschedulablePodsMap{})
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func NominatedNodeName(pod *v1.Pod) string {
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nominatedNodeName, ok := pod.Annotations[NominatedNodeAnnotationKey]
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if !ok {
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return ""
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}
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return nominatedNodeName
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}
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// Add adds a pod to the unschedulable pods.
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func (u *UnschedulablePodsMap) Add(pod *v1.Pod) {
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podKey := u.keyFunc(pod)
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if _, exists := u.pods[podKey]; !exists {
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u.pods[podKey] = pod
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nominatedNodeName := NominatedNodeName(pod)
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if len(nominatedNodeName) > 0 {
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u.nominatedPods[nominatedNodeName] = append(u.nominatedPods[nominatedNodeName], podKey)
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}
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}
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}
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func (u *UnschedulablePodsMap) deleteFromNominated(pod *v1.Pod) {
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nominatedNodeName := NominatedNodeName(pod)
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if len(nominatedNodeName) > 0 {
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podKey := u.keyFunc(pod)
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nps := u.nominatedPods[nominatedNodeName]
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for i, np := range nps {
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if np == podKey {
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u.nominatedPods[nominatedNodeName] = append(nps[:i], nps[i+1:]...)
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if len(u.nominatedPods[nominatedNodeName]) == 0 {
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delete(u.nominatedPods, nominatedNodeName)
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}
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break
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}
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}
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}
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||||
}
|
||||
|
||||
// Delete deletes a pod from the unschedulable pods.
|
||||
func (u *UnschedulablePodsMap) Delete(pod *v1.Pod) {
|
||||
podKey := u.keyFunc(pod)
|
||||
if p, exists := u.pods[podKey]; exists {
|
||||
u.deleteFromNominated(p)
|
||||
delete(u.pods, podKey)
|
||||
}
|
||||
}
|
||||
|
||||
// Update updates a pod in the unschedulable pods.
|
||||
func (u *UnschedulablePodsMap) Update(pod *v1.Pod) {
|
||||
podKey := u.keyFunc(pod)
|
||||
oldPod, exists := u.pods[podKey]
|
||||
if !exists {
|
||||
u.Add(pod)
|
||||
return
|
||||
}
|
||||
u.pods[podKey] = pod
|
||||
oldNominateNodeName := NominatedNodeName(oldPod)
|
||||
nominatedNodeName := NominatedNodeName(pod)
|
||||
if oldNominateNodeName != nominatedNodeName {
|
||||
u.deleteFromNominated(oldPod)
|
||||
if len(nominatedNodeName) > 0 {
|
||||
u.nominatedPods[nominatedNodeName] = append(u.nominatedPods[nominatedNodeName], podKey)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get returns the pod if a pod with the same key as the key of the given "pod"
|
||||
// is found in the map. It returns nil otherwise.
|
||||
func (u *UnschedulablePodsMap) Get(pod *v1.Pod) *v1.Pod {
|
||||
podKey := u.keyFunc(pod)
|
||||
if p, exists := u.pods[podKey]; exists {
|
||||
return p
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// GetPodsWaitingForNode returns a list of unschedulable pods whose NominatedNodeNames
|
||||
// are equal to the given nodeName.
|
||||
func (u *UnschedulablePodsMap) GetPodsWaitingForNode(nodeName string) []*v1.Pod {
|
||||
var pods []*v1.Pod
|
||||
for _, key := range u.nominatedPods[nodeName] {
|
||||
pods = append(pods, u.pods[key])
|
||||
}
|
||||
return pods
|
||||
}
|
||||
|
||||
// Clear removes all the entries from the unschedulable maps.
|
||||
func (u *UnschedulablePodsMap) Clear() {
|
||||
u.pods = make(map[string]*v1.Pod)
|
||||
u.nominatedPods = make(map[string][]string)
|
||||
}
|
||||
|
||||
// newUnschedulablePodsMap initializes a new object of UnschedulablePodsMap.
|
||||
func newUnschedulablePodsMap() *UnschedulablePodsMap {
|
||||
return &UnschedulablePodsMap{
|
||||
pods: make(map[string]*v1.Pod),
|
||||
nominatedPods: make(map[string][]string),
|
||||
keyFunc: util.GetPodFullName,
|
||||
}
|
||||
}
|
||||
|
||||
// Below is the implementation of the a heap. The logic is pretty much the same
|
||||
// as cache.heap, however, this heap does not perform synchronization. It leaves
|
||||
// synchronization to the SchedulingQueue.
|
||||
|
||||
type LessFunc func(interface{}, interface{}) bool
|
||||
type KeyFunc func(obj interface{}) (string, error)
|
||||
|
||||
type heapItem struct {
|
||||
obj interface{} // The object which is stored in the heap.
|
||||
index int // The index of the object's key in the Heap.queue.
|
||||
}
|
||||
|
||||
type itemKeyValue struct {
|
||||
key string
|
||||
obj interface{}
|
||||
}
|
||||
|
||||
// heapData is an internal struct that implements the standard heap interface
|
||||
// and keeps the data stored in the heap.
|
||||
type heapData struct {
|
||||
// items is a map from key of the objects to the objects and their index.
|
||||
// We depend on the property that items in the map are in the queue and vice versa.
|
||||
items map[string]*heapItem
|
||||
// queue implements a heap data structure and keeps the order of elements
|
||||
// according to the heap invariant. The queue keeps the keys of objects stored
|
||||
// in "items".
|
||||
queue []string
|
||||
|
||||
// keyFunc is used to make the key used for queued item insertion and retrieval, and
|
||||
// should be deterministic.
|
||||
keyFunc KeyFunc
|
||||
// lessFunc is used to compare two objects in the heap.
|
||||
lessFunc LessFunc
|
||||
}
|
||||
|
||||
var (
|
||||
_ = heap.Interface(&heapData{}) // heapData is a standard heap
|
||||
)
|
||||
|
||||
// Less compares two objects and returns true if the first one should go
|
||||
// in front of the second one in the heap.
|
||||
func (h *heapData) Less(i, j int) bool {
|
||||
if i > len(h.queue) || j > len(h.queue) {
|
||||
return false
|
||||
}
|
||||
itemi, ok := h.items[h.queue[i]]
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
itemj, ok := h.items[h.queue[j]]
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
return h.lessFunc(itemi.obj, itemj.obj)
|
||||
}
|
||||
|
||||
// Len returns the number of items in the Heap.
|
||||
func (h *heapData) Len() int { return len(h.queue) }
|
||||
|
||||
// Swap implements swapping of two elements in the heap. This is a part of standard
|
||||
// heap interface and should never be called directly.
|
||||
func (h *heapData) Swap(i, j int) {
|
||||
h.queue[i], h.queue[j] = h.queue[j], h.queue[i]
|
||||
item := h.items[h.queue[i]]
|
||||
item.index = i
|
||||
item = h.items[h.queue[j]]
|
||||
item.index = j
|
||||
}
|
||||
|
||||
// Push is supposed to be called by heap.Push only.
|
||||
func (h *heapData) Push(kv interface{}) {
|
||||
keyValue := kv.(*itemKeyValue)
|
||||
n := len(h.queue)
|
||||
h.items[keyValue.key] = &heapItem{keyValue.obj, n}
|
||||
h.queue = append(h.queue, keyValue.key)
|
||||
}
|
||||
|
||||
// Pop is supposed to be called by heap.Pop only.
|
||||
func (h *heapData) Pop() interface{} {
|
||||
key := h.queue[len(h.queue)-1]
|
||||
h.queue = h.queue[0 : len(h.queue)-1]
|
||||
item, ok := h.items[key]
|
||||
if !ok {
|
||||
// This is an error
|
||||
return nil
|
||||
}
|
||||
delete(h.items, key)
|
||||
return item.obj
|
||||
}
|
||||
|
||||
// Heap is a thread-safe producer/consumer queue that implements a heap data structure.
|
||||
// It can be used to implement priority queues and similar data structures.
|
||||
type Heap struct {
|
||||
// data stores objects and has a queue that keeps their ordering according
|
||||
// to the heap invariant.
|
||||
data *heapData
|
||||
}
|
||||
|
||||
// Add inserts an item, and puts it in the queue. The item is updated if it
|
||||
// already exists.
|
||||
func (h *Heap) Add(obj interface{}) error {
|
||||
key, err := h.data.keyFunc(obj)
|
||||
if err != nil {
|
||||
return cache.KeyError{Obj: obj, Err: err}
|
||||
}
|
||||
if _, exists := h.data.items[key]; exists {
|
||||
h.data.items[key].obj = obj
|
||||
heap.Fix(h.data, h.data.items[key].index)
|
||||
} else {
|
||||
heap.Push(h.data, &itemKeyValue{key, obj})
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// BulkAdd adds all the items in the list to the queue.
|
||||
func (h *Heap) BulkAdd(list []interface{}) error {
|
||||
for _, obj := range list {
|
||||
key, err := h.data.keyFunc(obj)
|
||||
if err != nil {
|
||||
return cache.KeyError{Obj: obj, Err: err}
|
||||
}
|
||||
if _, exists := h.data.items[key]; exists {
|
||||
h.data.items[key].obj = obj
|
||||
heap.Fix(h.data, h.data.items[key].index)
|
||||
} else {
|
||||
heap.Push(h.data, &itemKeyValue{key, obj})
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// AddIfNotPresent inserts an item, and puts it in the queue. If an item with
|
||||
// the key is present in the map, no changes is made to the item.
|
||||
func (h *Heap) AddIfNotPresent(obj interface{}) error {
|
||||
key, err := h.data.keyFunc(obj)
|
||||
if err != nil {
|
||||
return cache.KeyError{Obj: obj, Err: err}
|
||||
}
|
||||
if _, exists := h.data.items[key]; !exists {
|
||||
heap.Push(h.data, &itemKeyValue{key, obj})
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Update is the same as Add in this implementation. When the item does not
|
||||
// exist, it is added.
|
||||
func (h *Heap) Update(obj interface{}) error {
|
||||
return h.Add(obj)
|
||||
}
|
||||
|
||||
// Delete removes an item.
|
||||
func (h *Heap) Delete(obj interface{}) error {
|
||||
key, err := h.data.keyFunc(obj)
|
||||
if err != nil {
|
||||
return cache.KeyError{Obj: obj, Err: err}
|
||||
}
|
||||
if item, ok := h.data.items[key]; ok {
|
||||
heap.Remove(h.data, item.index)
|
||||
return nil
|
||||
}
|
||||
return fmt.Errorf("object not found")
|
||||
}
|
||||
|
||||
// Pop returns the head of the heap.
|
||||
func (h *Heap) Pop() (interface{}, error) {
|
||||
obj := heap.Pop(h.data)
|
||||
if obj != nil {
|
||||
return obj, nil
|
||||
} else {
|
||||
return nil, fmt.Errorf("object was removed from heap data")
|
||||
}
|
||||
}
|
||||
|
||||
// Get returns the requested item, or sets exists=false.
|
||||
func (h *Heap) Get(obj interface{}) (interface{}, bool, error) {
|
||||
key, err := h.data.keyFunc(obj)
|
||||
if err != nil {
|
||||
return nil, false, cache.KeyError{Obj: obj, Err: err}
|
||||
}
|
||||
return h.GetByKey(key)
|
||||
}
|
||||
|
||||
// GetByKey returns the requested item, or sets exists=false.
|
||||
func (h *Heap) GetByKey(key string) (interface{}, bool, error) {
|
||||
item, exists := h.data.items[key]
|
||||
if !exists {
|
||||
return nil, false, nil
|
||||
}
|
||||
return item.obj, true, nil
|
||||
}
|
||||
|
||||
// List returns a list of all the items.
|
||||
func (h *Heap) List() []interface{} {
|
||||
list := make([]interface{}, 0, len(h.data.items))
|
||||
for _, item := range h.data.items {
|
||||
list = append(list, item.obj)
|
||||
}
|
||||
return list
|
||||
}
|
||||
|
||||
// newHeap returns a Heap which can be used to queue up items to process.
|
||||
func newHeap(keyFn KeyFunc, lessFn LessFunc) *Heap {
|
||||
return &Heap{
|
||||
data: &heapData{
|
||||
items: map[string]*heapItem{},
|
||||
queue: []string{},
|
||||
keyFunc: keyFn,
|
||||
lessFunc: lessFn,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user