Merge pull request #48636 from jingxu97/July/allocatable

Automatic merge from submit-queue (batch tested with PRs 48636, 49088, 49251, 49417, 49494)

Fix issues for local storage allocatable feature

This PR fixes the following issues:
1. Use ResourceStorageScratch instead of ResourceStorage API to represent
local storage capacity
2. In eviction manager, use container manager instead of node provider
(kubelet) to retrieve the node capacity and reserved resources. Node
provider (kubelet) has a feature gate so that storagescratch information
may not be exposed if feature gate is not set. On the other hand,
container manager has all the capacity and allocatable resource
information.

This PR fixes issue #47809
This commit is contained in:
Kubernetes Submit Queue
2017-07-24 19:30:33 -07:00
committed by GitHub
11 changed files with 125 additions and 101 deletions

View File

@@ -80,24 +80,24 @@ var (
func makeResources(milliCPU, memory, nvidiaGPUs, pods, opaqueA, storage int64) v1.NodeResources {
return v1.NodeResources{
Capacity: v1.ResourceList{
v1.ResourceCPU: *resource.NewMilliQuantity(milliCPU, resource.DecimalSI),
v1.ResourceMemory: *resource.NewQuantity(memory, resource.BinarySI),
v1.ResourcePods: *resource.NewQuantity(pods, resource.DecimalSI),
v1.ResourceNvidiaGPU: *resource.NewQuantity(nvidiaGPUs, resource.DecimalSI),
opaqueResourceA: *resource.NewQuantity(opaqueA, resource.DecimalSI),
v1.ResourceStorage: *resource.NewQuantity(storage, resource.BinarySI),
v1.ResourceCPU: *resource.NewMilliQuantity(milliCPU, resource.DecimalSI),
v1.ResourceMemory: *resource.NewQuantity(memory, resource.BinarySI),
v1.ResourcePods: *resource.NewQuantity(pods, resource.DecimalSI),
v1.ResourceNvidiaGPU: *resource.NewQuantity(nvidiaGPUs, resource.DecimalSI),
opaqueResourceA: *resource.NewQuantity(opaqueA, resource.DecimalSI),
v1.ResourceStorageScratch: *resource.NewQuantity(storage, resource.BinarySI),
},
}
}
func makeAllocatableResources(milliCPU, memory, nvidiaGPUs, pods, opaqueA, storage int64) v1.ResourceList {
return v1.ResourceList{
v1.ResourceCPU: *resource.NewMilliQuantity(milliCPU, resource.DecimalSI),
v1.ResourceMemory: *resource.NewQuantity(memory, resource.BinarySI),
v1.ResourcePods: *resource.NewQuantity(pods, resource.DecimalSI),
v1.ResourceNvidiaGPU: *resource.NewQuantity(nvidiaGPUs, resource.DecimalSI),
opaqueResourceA: *resource.NewQuantity(opaqueA, resource.DecimalSI),
v1.ResourceStorage: *resource.NewQuantity(storage, resource.BinarySI),
v1.ResourceCPU: *resource.NewMilliQuantity(milliCPU, resource.DecimalSI),
v1.ResourceMemory: *resource.NewQuantity(memory, resource.BinarySI),
v1.ResourcePods: *resource.NewQuantity(pods, resource.DecimalSI),
v1.ResourceNvidiaGPU: *resource.NewQuantity(nvidiaGPUs, resource.DecimalSI),
opaqueResourceA: *resource.NewQuantity(opaqueA, resource.DecimalSI),
v1.ResourceStorageScratch: *resource.NewQuantity(storage, resource.BinarySI),
}
}