The ability to SSH into individual nodes, described by api.Node, and running
commands on them appears to be useful for other e2e tests too. So, move
issueSSHCommand utility function to e2e util file.
Also, modify waitForNodeToBe e2e util function to take any node condition. The
current implementation only takes api.NodeReady condition into consideration.
This change makes the function take any node condition.
- document needed packages in hostexec image
- add RunHostCmdOrDie
- kube-proxy e2e: port from ssh to hostexec
- use preset NodeName to schedule test pods to different nodes
- parallel launch of pods
- port from ssh to hostexec
- add timeout because nc might block on udp
- delete test container without grace period
- PrivilegedPod e2e: port from ssh to hostexec
- NodePort e2e: port from ssh to hostexec
- cluster/mesos/docker: Enable privileged pods
added deployment-based e2e tests for horizontal pod autoscaling
adjusted to changes from PR #16330
changed test titles according to PR comments & to merge change from PR #16895
Kube-ui pods do not have the {"name":rcName} label like pods created in
e2e tests. Hence, we cannot use the waitForRCPods function directly, but
have to pass a custom label.
Not all clients and systems can support SPDY protocols. This commit adds
support for two new websocket protocols, one to handle streaming of pod
logs from a pod, and the other to allow exec to be tunneled over
websocket.
Browser support for chunked encoding is still poor, and web consoles
that wish to show pod logs may need to make compromises to display the
output. The /pods/<name>/log endpoint now supports websocket upgrade to
the 'binary.k8s.io' subprotocol, which sends chunks of logs as binary to
the client. Messages are written as logs are streamed from the container
daemon, so flushing should be unaffected.
Browser support for raw communication over SDPY is not possible, and
some languages lack libraries for it and HTTP/2. The Kubelet supports
upgrade to WebSocket instead of SPDY, and will multiplex STDOUT/IN/ERR
over websockets by prepending each binary message with a single byte
representing the channel (0 for IN, 1 for OUT, and 2 for ERR). Because
framing on WebSockets suffers from head-of-line blocking, clients and
other server code should ensure that no particular stream blocks. An
alternative subprotocol 'base64.channel.k8s.io' base64 encodes the body
and uses '0'-'9' to represent the channel for ease of use in browsers.