In 'set', conversions to slice are done also, but with different names:
ToSliceNoSort() -> UnsortedList()
ToSlice() -> List()
Reimplement List() in terms of UnsortedList to save some duplication.
- Run hack/update-codegen.sh
- Run hack/update-generated-device-plugin.sh
- Run hack/update-generated-protobuf.sh
- Run hack/update-generated-runtime.sh
- Run hack/update-generated-swagger-docs.sh
- Run hack/update-openapi-spec.sh
- Run hack/update-gofmt.sh
Signed-off-by: Davanum Srinivas <davanum@gmail.com>
Without this fix, the algorithm may decide to allocate "remainder" CPUs from a
NUMA node that has no more CPUs to allocate. Moreover, it was only considering
allocation of remainder CPUs from NUMA nodes such that each NUMA node in the
remainderSet could only allocate 1 (i.e. 'cpuGroupSize') more CPUs. With these
two issues in play, one could end up with an accounting error where not enough
CPUs were allocated by the time the algorithm runs to completion.
The updated algorithm will now omit any NUMA nodes that have 0 CPUs left from
the set of NUMA nodes considered for allocating remainder CPUs. Additionally,
we now consider *all* combinations of nodes from the remainder set of size
1..len(remainderSet). This allows us to find a better solution if allocating
CPUs from a smaller set leads to a more balanced allocation. Finally, we loop
through all NUMA nodes 1-by-1 in the remainderSet until all rmeainer CPUs have
been accounted for and allocated. This ensure that we will not hit an
accounting error later on because we explicitly remove CPUs from the remainder
set until there are none left.
A follow-on commit adds a set of unit tests that will fail before these
changes, but succeeds after them.
Signed-off-by: Kevin Klues <kklues@nvidia.com>
Previously the algorithm was too restrictive because it tried to calculate the
minimum based on the number of *available* NUMA nodes and the number of
*available* CPUs on those NUMA nodes. Since there was no (easy) way to tell how
many CPUs an individual NUMA node happened to have, the average across them was
used. Using this value however, could result in thinking you need more NUMA
nodes to possibly satisfy a request than you actually do.
By using the *total* number of NUMA nodes and CPUs per NUMA node, we can get
the true minimum number of nodes required to satisfy a request. For a given
"current" allocation this may not be the true minimum, but its better to start
with fewer and move up than to start with too many and miss out on a better
option.
Signed-off-by: Kevin Klues <kklues@nvidia.com>
Previously these would return lists that were too long because we appended to
pre-initialized lists with a specific size.
Since the primary place these functions are used is in the mean and standard
deviation calculations for the NUMA distribution algorithm, it meant that the
results of these calculations were often incorrect.
As a result, some of the unit tests we have are actually incorrect (because the
results we expect do not actually produce the best balanced
distribution of CPUs across all NUMA nodes for the input provided).
These tests will be patched up in subsequent commits.
Signed-off-by: Kevin Klues <kklues@nvidia.com>
This parameter ensures that CPUs are always allocated in groups of size
'cpuGroupSize'. This is important, for example, to ensure that all CPUs (i.e.
hyperthreads) from the same core are handed out together.
Signed-off-by: Kevin Klues <kklues@nvidia.com>
The first implements the original algorithm which packs CPUs onto NUMA nodes if
more than one NUMA node is required to satisfy the allocation. The second
disitributes CPUs across NUMA nodes if they can't all fit into one.
The "distributing" algorithm is currently a noop and just returns an error of
"unimplemented". A subsequent commit will add the logic to implement this
algorithm according to KEP 2902:
https://github.com/kubernetes/enhancements/tree/master/keps/sig-node/2902-cpumanager-distribute-cpus-policy-option
Signed-off-by: Kevin Klues <kklues@nvidia.com>
This allows us to get rid of the check for determining which one is higher all
throughout the code. Now we just check once and instantiate an interface of the
appropriate type that makes sure the ordering in the hierarchy is preserved
through the appropriate calls.
Signed-off-by: Kevin Klues <kklues@nvidia.com>
Minor optimization in the code that attempts to assign whole
sockets/cores in case the number of CPUs requested is higher
than CPUs-per-socket/core: check if the number of requested
CPUs is higher than CPUs-per-socket/core before retrieving
and iterating the free sockets/cores, and break the loops
when that is no longer the case.
Signed-off-by: Arik Hadas <ahadas@redhat.com>
- Move from the old github.com/golang/glog to k8s.io/klog
- klog as explicit InitFlags() so we add them as necessary
- we update the other repositories that we vendor that made a similar
change from glog to klog
* github.com/kubernetes/repo-infra
* k8s.io/gengo/
* k8s.io/kube-openapi/
* github.com/google/cadvisor
- Entirely remove all references to glog
- Fix some tests by explicit InitFlags in their init() methods
Change-Id: I92db545ff36fcec83afe98f550c9e630098b3135