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Continue on #30774: Change podNamespacer API
continue on #30774, credit to @wojtek-t, Ref #30759
I just fixed a test and converted IsActivePod to operate on *Pod.
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Let load and density e2e tests use GC if it's on
I've run the 100 and 500 nodes tests and they both pass.
The test-infra half of the PR is https://github.com/kubernetes/test-infra/pull/369
cc @lavalamp
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federation: Adding secret API
Adding secret API to federation-apiserver and updating the federation client to include secrets
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Fix deployment e2e test: waitDeploymentStatus should error when entering an invalid state
Follow up #28162
1. We should check that max unavailable and max surge aren't violated at all times in e2e tests (didn't check this in deployment scaled rollout yet, but we should wait for it to become valid and then continue do the check until it finishes)
2. Fix some minor bugs in e2e tests
@kubernetes/deployment
bindata and yaml, Gobindata automation
bindata utils for generating, go generate
match server version
gitignore for dirty, ca, rbase, KUBE_ROOT, buildfix
(rebased jul-25,29)
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Rework pod waiting mechanism in e2e tests to accept pod and watch based
This PR re-applies #28212 which was reverted in #29223. The only difference is that the initial PR contained also `PodStartTimeout` shortening (see [here](4b0c0bd924)) which might caused the problems. Let's give it a 2nd try. I've tested all the flakes and they were passing on my machine.
@smarterclayton @apelisse ptal
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Add MinReadySeconds to rolling updater
Add MinReadySeconds support to RollingUpdater that allows to specify the number of seconds to wait on top of the pod is "ready" because its readiness probe passed.
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e2e: Allow skipping tests for specific runtimes, skip a few tests under rkt
The main benefit of this is that it gives a developer more useful output (more signal to noise) for things that are known broken on that runtime.
cc @kubernetes/rktnetes-maintainers , @ixdy
I'll run this PR through our jenkins and make sure things look happy and compare to the e2e results for this PR.
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e2e.framework.util.StartPods: panic if the number or replicas is zero
The number of pods to start must be non-zero.
Otherwise the function waits for pods forever if ``waitForRunning`` is true.
It the number of replicas is zero, panic so the mistake is heard all over the e2e realm.
Update all callers of StartPods to test for non-zero number of replicas.