Automatic merge from submit-queue (batch tested with PRs 48983, 49013)
Added comments on not set node network/inode condition to unknown.
**What this PR does / why we need it**:
**Which issue this PR fixes** *(optional, in `fixes #<issue number>(, fixes #<issue_number>, ...)` format, will close that issue when PR gets merged)*: fixes#48982
**Release note**:
```release-note
None
```
If CIDRAllocatorType is set to `CloudCIDRAllocator`, then allocation
of CIDR allocation instead is done by the external cloud provider and
the node controller is only responsible for reflecting the allocation
into the node spec.
- Splits off the rangeAllocator from the cidr_allocator.go file.
- Adds cloudCIDRAllocator, which is used when the cloud provider allocates
the CIDR ranges externally. (GCE support only)
- Updates RBAC permission for node controller to include PATCH
Automatic merge from submit-queue
Fix taint based pod eviction for clusters where controller manager is not running with allocate-node-cidrs set
Fixes https://github.com/kubernetes/kubernetes/issues/42733
In my cluster, I have not set allocate-node-cidr, and It is causing taint based pod eviction to fail.
@gmarek @kubernetes/sig-scheduling-bugs @davidopp @derekwaynecarr
Automatic merge from submit-queue (batch tested with PRs 39418, 41175, 40355, 41114, 32325)
TaintController
```release-note
This PR adds a manager to NodeController that is responsible for removing Pods from Nodes tainted with NoExecute Taints. This feature is beta (as the rest of taints) and enabled by default. It's gated by controller-manager enable-taint-manager flag.
```
Automatic merge from submit-queue (batch tested with PRs 40917, 41181, 41123, 36592, 41183)
Set all node conditions to Unknown when node is unreachable
**What this PR does / why we need it**:
Sets all node conditions to Unknown when node does not report status/unreachable
**Which issue this PR fixes**
fixes https://github.com/kubernetes/kubernetes/issues/36273
When tryUpdateNodeStatus() return err,err!=nil, but nc.kubeClient.Core().Nodes().Get() return no err, err==nil,
And we run nodeStatusUpdateRetry times, when for loop ends, err == nil, we can not print error info and run continue, so the condition judgement is wrong.