For connect handlers that need to respond with a structured error or
structured object, pass an interface that hides the details of writing
an object to the response (error or runtime.Object).
Example use case:
Connect handler that accepts a body input stream, which it streams to a
pod, and then returns a structured object with info about the pod it
just created.
Flocker [1] is an open-source container data volume manager for
Dockerized applications.
This PR adds a volume plugin for Flocker.
The plugin interfaces the Flocker Control Service REST API [2] to
attachment attach the volume to the pod.
Each kubelet host should run Flocker agents (Container Agent and Dataset
Agent).
The kubelet will also require environment variables that contain the
host and port of the Flocker Control Service. (see Flocker architecture
[3] for more).
- `FLOCKER_CONTROL_SERVICE_HOST`
- `FLOCKER_CONTROL_SERVICE_PORT`
The contribution introduces a new 'flocker' volume type to the API with
fields:
- `datasetName`: which indicates the name of the dataset in Flocker
added to metadata;
- `size`: a human-readable number that indicates the maximum size of the
requested dataset.
Full documentation can be found docs/user-guide/volumes.md and examples
can be found at the examples/ folder
[1] https://clusterhq.com/flocker/introduction/
[2] https://docs.clusterhq.com/en/1.3.1/reference/api.html
[3] https://docs.clusterhq.com/en/1.3.1/concepts/architecture.html
Correct port-forward data copying logic so that the server closes its
half of the data stream when socat exits, and the client closes its half
of the data stream when it finishes writing.
Modify the client to wait for both copies (client->server,
server->client) to finish before it unblocks.
Fix race condition in the Kubelet's handling of incoming port forward
streams. Have the client generate a connectionID header to be used to
associate the error and data streams for a single connection, instead of
assuming that streams n and n+1 go together. Attempt to generate a
pseudo connectionID in the server in the event the connectionID header
isn't present (older clients); this is a best-effort approach that only
really works with 1 connection at a time, whereas multiple concurrent
connections will only work reliably with a newer client that is
generating connectionID.