/* Copyright 2014 Google Inc. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package util import ( "reflect" "testing" ) func TestFuzz_basic(t *testing.T) { obj := &struct { I int I8 int8 I16 int16 I32 int32 I64 int64 U uint U8 uint8 U16 uint16 U32 uint32 U64 uint64 Uptr uintptr S string B bool }{} failed := map[string]int{} for i := 0; i < 10; i++ { NewFuzzer().Fuzz(obj) if n, v := "i", obj.I; v == 0 { failed[n] = failed[n] + 1 } if n, v := "i8", obj.I8; v == 0 { failed[n] = failed[n] + 1 } if n, v := "i16", obj.I16; v == 0 { failed[n] = failed[n] + 1 } if n, v := "i32", obj.I32; v == 0 { failed[n] = failed[n] + 1 } if n, v := "i64", obj.I64; v == 0 { failed[n] = failed[n] + 1 } if n, v := "u", obj.U; v == 0 { failed[n] = failed[n] + 1 } if n, v := "u8", obj.U8; v == 0 { failed[n] = failed[n] + 1 } if n, v := "u16", obj.U16; v == 0 { failed[n] = failed[n] + 1 } if n, v := "u32", obj.U32; v == 0 { failed[n] = failed[n] + 1 } if n, v := "u64", obj.U64; v == 0 { failed[n] = failed[n] + 1 } if n, v := "uptr", obj.Uptr; v == 0 { failed[n] = failed[n] + 1 } if n, v := "s", obj.S; v == "" { failed[n] = failed[n] + 1 } if n, v := "b", obj.B; v == false { failed[n] = failed[n] + 1 } } checkFailed(t, failed) } func checkFailed(t *testing.T, failed map[string]int) { for k, v := range failed { if v > 8 { t.Errorf("%v seems to not be getting set, was zero value %v times", k, v) } } } func TestFuzz_structptr(t *testing.T) { obj := &struct { A *struct { S string } }{} failed := map[string]int{} for i := 0; i < 10; i++ { NewFuzzer().Fuzz(obj) if n, v := "a", obj.A; v == nil { failed[n] = failed[n] + 1 } if n, v := "as", obj.A; v == nil || v.S == "" { failed[n] = failed[n] + 1 } } checkFailed(t, failed) } // tryFuzz tries fuzzing up to 20 times. Fail if check() never passes, report the highest // stage it ever got to. func tryFuzz(t *testing.T, f *Fuzzer, obj interface{}, check func() (stage int, passed bool)) { maxStage := 0 for i := 0; i < 20; i++ { f.Fuzz(obj) stage, passed := check() if stage > maxStage { maxStage = stage } if passed { return } } t.Errorf("Only ever got to stage %v", maxStage) } func TestFuzz_structmap(t *testing.T) { obj := &struct { A map[struct { S string }]struct { S2 string } B map[string]string }{} tryFuzz(t, NewFuzzer(), obj, func() (int, bool) { if obj.A == nil { return 1, false } if len(obj.A) == 0 { return 2, false } for k, v := range obj.A { if k.S == "" { return 3, false } if v.S2 == "" { return 4, false } } if obj.B == nil { return 5, false } if len(obj.B) == 0 { return 6, false } for k, v := range obj.B { if k == "" { return 7, false } if v == "" { return 8, false } } return 9, true }) } func TestFuzz_structslice(t *testing.T) { obj := &struct { A []struct { S string } B []string }{} tryFuzz(t, NewFuzzer(), obj, func() (int, bool) { if obj.A == nil { return 1, false } if len(obj.A) == 0 { return 2, false } for _, v := range obj.A { if v.S == "" { return 3, false } } if obj.B == nil { return 4, false } if len(obj.B) == 0 { return 5, false } for _, v := range obj.B { if v == "" { return 6, false } } return 7, true }) } func TestFuzz_custom(t *testing.T) { obj := &struct { A string B *string C map[string]string D *map[string]string }{} testPhrase := "gotcalled" testMap := map[string]string{"C": "D"} f := NewFuzzer( func(s *string) { *s = testPhrase }, func(m map[string]string) { m["C"] = "D" }, ) tryFuzz(t, f, obj, func() (int, bool) { if obj.A != testPhrase { return 1, false } if obj.B == nil { return 2, false } if *obj.B != testPhrase { return 3, false } if e, a := testMap, obj.C; !reflect.DeepEqual(e, a) { return 4, false } if obj.D == nil { return 5, false } if e, a := testMap, *obj.D; !reflect.DeepEqual(e, a) { return 6, false } return 7, true }) }