/* Copyright 2017 The Kubernetes Authors. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package store import ( "fmt" "time" "k8s.io/kubernetes/pkg/kubelet/kubeletconfig/checkpoint" ) // Store saves checkpoints and information about which is the current and last-known-good checkpoint to a storage layer type Store interface { // Initialize sets up the storage layer Initialize() error // Exists returns true if a checkpoint with `uid` exists in the store, false otherwise Exists(uid string) (bool, error) // Save saves the checkpoint to the storage layer Save(c checkpoint.Checkpoint) error // Load loads the checkpoint with UID `uid` from the storage layer, or returns an error if the checkpoint does not exist Load(uid string) (checkpoint.Checkpoint, error) // CurrentModified returns the last time that the current UID was set CurrentModified() (time.Time, error) // Current returns the source that points to the current checkpoint, or nil if no current checkpoint is set Current() (checkpoint.RemoteConfigSource, error) // LastKnownGood returns the source that points to the last-known-good checkpoint, or nil if no last-known-good checkpoint is set LastKnownGood() (checkpoint.RemoteConfigSource, error) // SetCurrent saves the source that points to the current checkpoint, set to nil to unset SetCurrent(source checkpoint.RemoteConfigSource) error // SetCurrentUpdated is similar to SetCurrent, but also returns whether the current checkpoint changed as a result SetCurrentUpdated(source checkpoint.RemoteConfigSource) (bool, error) // SetLastKnownGood saves the source that points to the last-known-good checkpoint, set to nil to unset SetLastKnownGood(source checkpoint.RemoteConfigSource) error // Reset unsets the current and last-known-good UIDs and returns whether the current UID was unset as a result of the reset Reset() (bool, error) } // reset is a helper for implementing Reset, which can be implemented in terms of Store methods func reset(s Store) (bool, error) { if err := s.SetLastKnownGood(nil); err != nil { return false, fmt.Errorf("failed to reset last-known-good UID in checkpoint store, error: %v", err) } updated, err := s.SetCurrentUpdated(nil) if err != nil { return false, fmt.Errorf("failed to reset current UID in checkpoint store, error: %v", err) } return updated, nil } // setCurrentUpdated is a helper for implementing SetCurrentUpdated, which can be implemented in terms of Store methods func setCurrentUpdated(s Store, source checkpoint.RemoteConfigSource) (bool, error) { cur, err := s.Current() if err != nil { return false, err } // if both are nil, no need to update if cur == nil && source == nil { return false, nil } // if UIDs match, no need to update if (source != nil && cur != nil) && cur.UID() == source.UID() { return false, nil } // update the source if err := s.SetCurrent(source); err != nil { return false, err } return true, nil }