
Automatic merge from submit-queue (batch tested with PRs 63624, 59847). If you want to cherry-pick this change to another branch, please follow the instructions <a href="https://github.com/kubernetes/community/blob/master/contributors/devel/cherry-picks.md">here</a>. explicit kubelet config key in Node.Spec.ConfigSource.ConfigMap This makes the Kubelet config key in the ConfigMap an explicit part of the API, so we can stop using magic key names. As part of this change, we are retiring ConfigMapRef for ConfigMap. ```release-note You must now specify Node.Spec.ConfigSource.ConfigMap.KubeletConfigKey when using dynamic Kubelet config to tell the Kubelet which key of the ConfigMap identifies its config file. ```
432 lines
14 KiB
Go
432 lines
14 KiB
Go
/*
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Copyright 2017 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package node
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import (
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"sync"
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pvutil "k8s.io/kubernetes/pkg/api/persistentvolume"
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podutil "k8s.io/kubernetes/pkg/api/pod"
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api "k8s.io/kubernetes/pkg/apis/core"
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"k8s.io/kubernetes/third_party/forked/gonum/graph"
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"k8s.io/kubernetes/third_party/forked/gonum/graph/simple"
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)
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// namedVertex implements graph.Node and remembers the type, namespace, and name of its related API object
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type namedVertex struct {
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name string
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namespace string
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id int
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vertexType vertexType
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}
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func newNamedVertex(vertexType vertexType, namespace, name string, id int) *namedVertex {
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return &namedVertex{
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vertexType: vertexType,
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name: name,
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namespace: namespace,
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id: id,
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}
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}
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func (n *namedVertex) ID() int {
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return n.id
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}
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func (n *namedVertex) String() string {
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if len(n.namespace) == 0 {
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return vertexTypes[n.vertexType] + ":" + n.name
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}
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return vertexTypes[n.vertexType] + ":" + n.namespace + "/" + n.name
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}
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// destinationEdge is a graph edge that includes a denormalized reference to the final destination vertex.
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// This should only be used when there is a single leaf vertex reachable from T.
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type destinationEdge struct {
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F graph.Node
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T graph.Node
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Destination graph.Node
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}
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func newDestinationEdge(from, to, destination graph.Node) graph.Edge {
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return &destinationEdge{F: from, T: to, Destination: destination}
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}
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func (e *destinationEdge) From() graph.Node { return e.F }
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func (e *destinationEdge) To() graph.Node { return e.T }
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func (e *destinationEdge) Weight() float64 { return 0 }
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func (e *destinationEdge) DestinationID() int { return e.Destination.ID() }
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// Graph holds graph vertices and a way to look up a vertex for a particular API type/namespace/name.
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// All edges point toward the vertices representing Kubernetes nodes:
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//
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// node <- pod
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// pod <- secret,configmap,pvc
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// pvc <- pv
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// pv <- secret
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type Graph struct {
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lock sync.RWMutex
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graph *simple.DirectedAcyclicGraph
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// vertices is a map of type -> namespace -> name -> vertex
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vertices map[vertexType]namespaceVertexMapping
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// destinationEdgeIndex is a map of vertex -> set of destination IDs
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destinationEdgeIndex map[int]*intSet
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// destinationEdgeThreshold is the minimum number of distinct destination IDs at which to maintain an index
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destinationEdgeThreshold int
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}
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// namespaceVertexMapping is a map of namespace -> name -> vertex
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type namespaceVertexMapping map[string]nameVertexMapping
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// nameVertexMapping is a map of name -> vertex
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type nameVertexMapping map[string]*namedVertex
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func NewGraph() *Graph {
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return &Graph{
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vertices: map[vertexType]namespaceVertexMapping{},
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graph: simple.NewDirectedAcyclicGraph(0, 0),
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destinationEdgeIndex: map[int]*intSet{},
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// experimentally determined to be the point at which iteration adds an order of magnitude to the authz check.
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// since maintaining indexes costs time/memory while processing graph changes, we don't want to make this too low.
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destinationEdgeThreshold: 200,
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}
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}
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// vertexType indicates the type of the API object the vertex represents.
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// represented as a byte to minimize space used in the vertices.
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type vertexType byte
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const (
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configMapVertexType vertexType = iota
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nodeVertexType
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podVertexType
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pvcVertexType
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pvVertexType
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secretVertexType
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vaVertexType
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serviceAccountVertexType
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)
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var vertexTypes = map[vertexType]string{
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configMapVertexType: "configmap",
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nodeVertexType: "node",
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podVertexType: "pod",
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pvcVertexType: "pvc",
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pvVertexType: "pv",
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secretVertexType: "secret",
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vaVertexType: "volumeattachment",
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serviceAccountVertexType: "serviceAccount",
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}
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// must be called under a write lock
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func (g *Graph) getOrCreateVertex_locked(vertexType vertexType, namespace, name string) *namedVertex {
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if vertex, exists := g.getVertex_rlocked(vertexType, namespace, name); exists {
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return vertex
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}
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return g.createVertex_locked(vertexType, namespace, name)
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}
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// must be called under a read lock
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func (g *Graph) getVertex_rlocked(vertexType vertexType, namespace, name string) (*namedVertex, bool) {
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vertex, exists := g.vertices[vertexType][namespace][name]
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return vertex, exists
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}
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// must be called under a write lock
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func (g *Graph) createVertex_locked(vertexType vertexType, namespace, name string) *namedVertex {
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typedVertices, exists := g.vertices[vertexType]
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if !exists {
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typedVertices = namespaceVertexMapping{}
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g.vertices[vertexType] = typedVertices
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}
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namespacedVertices, exists := typedVertices[namespace]
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if !exists {
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namespacedVertices = map[string]*namedVertex{}
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typedVertices[namespace] = namespacedVertices
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}
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vertex := newNamedVertex(vertexType, namespace, name, g.graph.NewNodeID())
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namespacedVertices[name] = vertex
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g.graph.AddNode(vertex)
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return vertex
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}
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// must be called under write lock
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func (g *Graph) deleteVertex_locked(vertexType vertexType, namespace, name string) {
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vertex, exists := g.getVertex_rlocked(vertexType, namespace, name)
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if !exists {
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return
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}
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// find existing neighbors with a single edge (meaning we are their only neighbor)
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neighborsToRemove := []graph.Node{}
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neighborsToRecompute := []graph.Node{}
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g.graph.VisitFrom(vertex, func(neighbor graph.Node) bool {
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// this downstream neighbor has only one edge (which must be from us), so remove them as well
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if g.graph.Degree(neighbor) == 1 {
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neighborsToRemove = append(neighborsToRemove, neighbor)
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}
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return true
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})
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g.graph.VisitTo(vertex, func(neighbor graph.Node) bool {
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if g.graph.Degree(neighbor) == 1 {
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// this upstream neighbor has only one edge (which must be to us), so remove them as well
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neighborsToRemove = append(neighborsToRemove, neighbor)
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} else {
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// recompute the destination edge index on this neighbor
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neighborsToRecompute = append(neighborsToRemove, neighbor)
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}
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return true
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})
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// remove the vertex
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g.removeVertex_locked(vertex)
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// remove neighbors that are now edgeless
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for _, neighbor := range neighborsToRemove {
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g.removeVertex_locked(neighbor.(*namedVertex))
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}
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// recompute destination indexes for neighbors that dropped outbound edges
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for _, neighbor := range neighborsToRecompute {
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g.recomputeDestinationIndex_locked(neighbor)
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}
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}
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// must be called under write lock
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// deletes edges from a given vertex type to a specific vertex
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// will delete each orphaned "from" vertex, but will never delete the "to" vertex
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func (g *Graph) deleteEdges_locked(fromType, toType vertexType, toNamespace, toName string) {
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// get the "to" side
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toVert, exists := g.getVertex_rlocked(toType, toNamespace, toName)
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if !exists {
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return
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}
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// delete all edges between vertices of fromType and toVert
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neighborsToRemove := []*namedVertex{}
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neighborsToRecompute := []*namedVertex{}
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g.graph.VisitTo(toVert, func(from graph.Node) bool {
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fromVert := from.(*namedVertex)
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if fromVert.vertexType != fromType {
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return true
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}
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// remove the edge
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g.graph.RemoveEdge(simple.Edge{F: fromVert, T: toVert})
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// track vertexes that changed edges
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if g.graph.Degree(fromVert) == 0 {
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neighborsToRemove = append(neighborsToRemove, fromVert)
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} else {
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neighborsToRecompute = append(neighborsToRecompute, fromVert)
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}
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return true
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})
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// clean up orphaned verts
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for _, v := range neighborsToRemove {
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g.removeVertex_locked(v)
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}
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// recompute destination indexes for neighbors that dropped outbound edges
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for _, v := range neighborsToRecompute {
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g.recomputeDestinationIndex_locked(v)
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}
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}
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// must be called under write lock
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// removeVertex_locked removes the specified vertex from the graph and from the maintained indices.
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// It does nothing to indexes of neighbor vertices.
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func (g *Graph) removeVertex_locked(v *namedVertex) {
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g.graph.RemoveNode(v)
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delete(g.destinationEdgeIndex, v.ID())
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delete(g.vertices[v.vertexType][v.namespace], v.name)
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if len(g.vertices[v.vertexType][v.namespace]) == 0 {
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delete(g.vertices[v.vertexType], v.namespace)
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}
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}
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// must be called under write lock
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// recomputeDestinationIndex_locked recomputes the index of destination ids for the specified vertex
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func (g *Graph) recomputeDestinationIndex_locked(n graph.Node) {
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// don't maintain indices for nodes with few edges
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edgeCount := g.graph.Degree(n)
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if edgeCount < g.destinationEdgeThreshold {
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delete(g.destinationEdgeIndex, n.ID())
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return
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}
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// get or create the index
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index := g.destinationEdgeIndex[n.ID()]
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if index == nil {
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index = newIntSet()
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} else {
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index.startNewGeneration()
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}
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// populate the index
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g.graph.VisitFrom(n, func(dest graph.Node) bool {
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if destinationEdge, ok := g.graph.EdgeBetween(n, dest).(*destinationEdge); ok {
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index.mark(destinationEdge.DestinationID())
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}
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return true
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})
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// remove existing items no longer in the list
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index.sweep()
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if len(index.members) < g.destinationEdgeThreshold {
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delete(g.destinationEdgeIndex, n.ID())
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} else {
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g.destinationEdgeIndex[n.ID()] = index
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}
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}
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// AddPod should only be called once spec.NodeName is populated.
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// It sets up edges for the following relationships (which are immutable for a pod once bound to a node):
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//
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// pod -> node
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//
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// secret -> pod
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// configmap -> pod
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// pvc -> pod
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// svcacct -> pod
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func (g *Graph) AddPod(pod *api.Pod) {
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g.lock.Lock()
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defer g.lock.Unlock()
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g.deleteVertex_locked(podVertexType, pod.Namespace, pod.Name)
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podVertex := g.getOrCreateVertex_locked(podVertexType, pod.Namespace, pod.Name)
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nodeVertex := g.getOrCreateVertex_locked(nodeVertexType, "", pod.Spec.NodeName)
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g.graph.SetEdge(newDestinationEdge(podVertex, nodeVertex, nodeVertex))
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// TODO(mikedanese): If the pod doesn't mount the service account secrets,
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// should the node still get access to the service account?
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//
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// ref https://github.com/kubernetes/kubernetes/issues/58790
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if len(pod.Spec.ServiceAccountName) > 0 {
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serviceAccountVertex := g.getOrCreateVertex_locked(serviceAccountVertexType, pod.Namespace, pod.Spec.ServiceAccountName)
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g.graph.SetEdge(newDestinationEdge(serviceAccountVertex, podVertex, nodeVertex))
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g.recomputeDestinationIndex_locked(serviceAccountVertex)
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}
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podutil.VisitPodSecretNames(pod, func(secret string) bool {
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secretVertex := g.getOrCreateVertex_locked(secretVertexType, pod.Namespace, secret)
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g.graph.SetEdge(newDestinationEdge(secretVertex, podVertex, nodeVertex))
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g.recomputeDestinationIndex_locked(secretVertex)
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return true
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})
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podutil.VisitPodConfigmapNames(pod, func(configmap string) bool {
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configmapVertex := g.getOrCreateVertex_locked(configMapVertexType, pod.Namespace, configmap)
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g.graph.SetEdge(newDestinationEdge(configmapVertex, podVertex, nodeVertex))
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g.recomputeDestinationIndex_locked(configmapVertex)
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return true
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})
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for _, v := range pod.Spec.Volumes {
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if v.PersistentVolumeClaim != nil {
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pvcVertex := g.getOrCreateVertex_locked(pvcVertexType, pod.Namespace, v.PersistentVolumeClaim.ClaimName)
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g.graph.SetEdge(newDestinationEdge(pvcVertex, podVertex, nodeVertex))
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g.recomputeDestinationIndex_locked(pvcVertex)
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}
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}
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}
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func (g *Graph) DeletePod(name, namespace string) {
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g.lock.Lock()
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defer g.lock.Unlock()
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g.deleteVertex_locked(podVertexType, namespace, name)
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}
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// AddPV sets up edges for the following relationships:
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//
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// secret -> pv
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//
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// pv -> pvc
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func (g *Graph) AddPV(pv *api.PersistentVolume) {
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g.lock.Lock()
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defer g.lock.Unlock()
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// clear existing edges
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g.deleteVertex_locked(pvVertexType, "", pv.Name)
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// if we have a pvc, establish new edges
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if pv.Spec.ClaimRef != nil {
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pvVertex := g.getOrCreateVertex_locked(pvVertexType, "", pv.Name)
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// since we don't know the other end of the pvc -> pod -> node chain (or it may not even exist yet), we can't decorate these edges with kubernetes node info
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g.graph.SetEdge(simple.Edge{F: pvVertex, T: g.getOrCreateVertex_locked(pvcVertexType, pv.Spec.ClaimRef.Namespace, pv.Spec.ClaimRef.Name)})
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pvutil.VisitPVSecretNames(pv, func(namespace, secret string, kubeletVisible bool) bool {
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// This grants access to the named secret in the same namespace as the bound PVC
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if kubeletVisible {
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g.graph.SetEdge(simple.Edge{F: g.getOrCreateVertex_locked(secretVertexType, namespace, secret), T: pvVertex})
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}
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return true
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})
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}
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}
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func (g *Graph) DeletePV(name string) {
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g.lock.Lock()
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defer g.lock.Unlock()
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g.deleteVertex_locked(pvVertexType, "", name)
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}
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// AddVolumeAttachment sets up edges for the following relationships:
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//
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// volume attachment -> node
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func (g *Graph) AddVolumeAttachment(attachmentName, nodeName string) {
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g.lock.Lock()
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defer g.lock.Unlock()
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// clear existing edges
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g.deleteVertex_locked(vaVertexType, "", attachmentName)
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// if we have a node, establish new edges
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if len(nodeName) > 0 {
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vaVertex := g.getOrCreateVertex_locked(vaVertexType, "", attachmentName)
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nodeVertex := g.getOrCreateVertex_locked(nodeVertexType, "", nodeName)
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g.graph.SetEdge(newDestinationEdge(vaVertex, nodeVertex, nodeVertex))
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}
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}
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func (g *Graph) DeleteVolumeAttachment(name string) {
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g.lock.Lock()
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defer g.lock.Unlock()
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g.deleteVertex_locked(vaVertexType, "", name)
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}
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// SetNodeConfigMap sets up edges for the Node.Spec.ConfigSource.ConfigMap relationship:
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//
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// configmap -> node
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func (g *Graph) SetNodeConfigMap(nodeName, configMapName, configMapNamespace string) {
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g.lock.Lock()
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defer g.lock.Unlock()
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// TODO(mtaufen): ensure len(nodeName) > 0 in all cases (would sure be nice to have a dependently-typed language here...)
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// clear edges configmaps -> node where the destination is the current node *only*
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// at present, a node can only have one *direct* configmap reference at a time
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g.deleteEdges_locked(configMapVertexType, nodeVertexType, "", nodeName)
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// establish new edges if we have a real ConfigMap to reference
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if len(configMapName) > 0 && len(configMapNamespace) > 0 {
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configmapVertex := g.getOrCreateVertex_locked(configMapVertexType, configMapNamespace, configMapName)
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nodeVertex := g.getOrCreateVertex_locked(nodeVertexType, "", nodeName)
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g.graph.SetEdge(newDestinationEdge(configmapVertex, nodeVertex, nodeVertex))
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}
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}
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