264 lines
6.5 KiB
Go
264 lines
6.5 KiB
Go
/*
|
|
Copyright 2014 Google Inc. All rights reserved.
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
*/
|
|
|
|
package util
|
|
|
|
import (
|
|
"fmt"
|
|
"math/rand"
|
|
"reflect"
|
|
)
|
|
|
|
// Fuzzer knows how to fill any object with random fields.
|
|
type Fuzzer struct {
|
|
customFuzz map[reflect.Type]func(reflect.Value)
|
|
}
|
|
|
|
// NewFuzzer returns a new Fuzzer with the given custom fuzzing functions.
|
|
// Each entry in fuzzFuncs must be a function with one parameter, which will
|
|
// be the variable we wish that function to fill with random data. For this
|
|
// to be effective, the variable type should be either a pointer, map, slice,
|
|
// etc. These functions are called sensibly, e.g., if you wanted custom string
|
|
// fuzzing, the function `func(s *string)` would get called and passed the
|
|
// address of strings.
|
|
func NewFuzzer(fuzzFuncs ...interface{}) *Fuzzer {
|
|
f := &Fuzzer{
|
|
map[reflect.Type]func(reflect.Value){},
|
|
}
|
|
for i := range fuzzFuncs {
|
|
v := reflect.ValueOf(fuzzFuncs[i])
|
|
if v.Kind() != reflect.Func {
|
|
panic("Need only funcs!")
|
|
}
|
|
t := v.Type()
|
|
if t.NumIn() != 1 || t.NumOut() != 0 {
|
|
panic("Need 1 in and 0 out params!")
|
|
}
|
|
argT := t.In(0)
|
|
// fmt.Printf("Making entry for thing with '%v' type\n", argT)
|
|
f.customFuzz[argT] = func(toFuzz reflect.Value) {
|
|
if toFuzz.Type().AssignableTo(argT) {
|
|
v.Call([]reflect.Value{toFuzz})
|
|
} else if toFuzz.Type().ConvertibleTo(argT) {
|
|
v.Call([]reflect.Value{toFuzz.Convert(argT)})
|
|
} else {
|
|
panic(fmt.Errorf("%#v neither ConvertibleTo nor AssignableTo %v",
|
|
toFuzz.Interface(),
|
|
argT))
|
|
}
|
|
}
|
|
}
|
|
return f
|
|
}
|
|
|
|
// Fuzz recursively fills all of obj's fields with something random.
|
|
// Not safe for cyclic or tree-like structs!
|
|
// obj must be a pointer. Only exported (public) fields can be set (thanks, golang :/ )
|
|
// Intended for tests, so will panic on bad input or unimplemented fields.
|
|
func (f *Fuzzer) Fuzz(obj interface{}) {
|
|
v := reflect.ValueOf(obj)
|
|
if v.Kind() != reflect.Ptr {
|
|
panic("needed ptr!")
|
|
}
|
|
v = v.Elem()
|
|
f.doFuzz(v)
|
|
}
|
|
|
|
func (f *Fuzzer) doFuzz(v reflect.Value) {
|
|
if !v.CanSet() {
|
|
return
|
|
}
|
|
// Check for both pointer and non-pointer custom functions.
|
|
if v.CanAddr() && f.tryCustom(v.Addr()) {
|
|
return
|
|
}
|
|
if f.tryCustom(v) {
|
|
return
|
|
}
|
|
if fn, ok := fillFuncMap[v.Kind()]; ok {
|
|
fn(v)
|
|
return
|
|
}
|
|
switch v.Kind() {
|
|
case reflect.Map:
|
|
if rand.Intn(5) > 0 {
|
|
v.Set(reflect.MakeMap(v.Type()))
|
|
if f.tryCustom(v) {
|
|
return
|
|
}
|
|
n := 1 + rand.Intn(10)
|
|
for i := 0; i < n; i++ {
|
|
key := reflect.New(v.Type().Key()).Elem()
|
|
f.doFuzz(key)
|
|
val := reflect.New(v.Type().Elem()).Elem()
|
|
f.doFuzz(val)
|
|
v.SetMapIndex(key, val)
|
|
}
|
|
return
|
|
}
|
|
v.Set(reflect.Zero(v.Type()))
|
|
case reflect.Ptr:
|
|
if rand.Intn(5) > 0 {
|
|
v.Set(reflect.New(v.Type().Elem()))
|
|
f.doFuzz(v.Elem())
|
|
return
|
|
}
|
|
v.Set(reflect.Zero(v.Type()))
|
|
case reflect.Slice:
|
|
if rand.Intn(5) > 0 {
|
|
n := 1 + rand.Intn(10)
|
|
v.Set(reflect.MakeSlice(v.Type(), n, n))
|
|
if f.tryCustom(v) {
|
|
return
|
|
}
|
|
for i := 0; i < n; i++ {
|
|
f.doFuzz(v.Index(i))
|
|
}
|
|
return
|
|
}
|
|
v.Set(reflect.Zero(v.Type()))
|
|
case reflect.Struct:
|
|
for i := 0; i < v.NumField(); i++ {
|
|
f.doFuzz(v.Field(i))
|
|
}
|
|
case reflect.Array:
|
|
fallthrough
|
|
case reflect.Chan:
|
|
fallthrough
|
|
case reflect.Func:
|
|
fallthrough
|
|
case reflect.Interface:
|
|
fallthrough
|
|
default:
|
|
panic(fmt.Sprintf("Can't handle %#v", v.Interface()))
|
|
}
|
|
}
|
|
|
|
// tryCustom searches for custom handlers and Randomizer implementations, and
|
|
// returns true if it finds a match and successfully randomizes v.
|
|
func (f Fuzzer) tryCustom(v reflect.Value) bool {
|
|
// fmt.Printf("Trying thing with '%v' type\n", v.Type())
|
|
switch v.Kind() {
|
|
case reflect.Chan, reflect.Func, reflect.Interface, reflect.Slice:
|
|
if v.IsNil() {
|
|
return false
|
|
}
|
|
case reflect.Ptr:
|
|
if v.IsNil() {
|
|
if !v.CanSet() {
|
|
return false
|
|
}
|
|
v.Set(reflect.New(v.Type().Elem()))
|
|
}
|
|
case reflect.Map:
|
|
if v.IsNil() {
|
|
if !v.CanSet() {
|
|
return false
|
|
}
|
|
v.Set(reflect.MakeMap(v.Type()))
|
|
}
|
|
}
|
|
if f, ok := f.customFuzz[v.Type()]; ok {
|
|
f(v)
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
|
|
func fuzzInt(v reflect.Value) {
|
|
v.SetInt(int64(RandUint64()))
|
|
}
|
|
|
|
func fuzzUint(v reflect.Value) {
|
|
v.SetUint(RandUint64())
|
|
}
|
|
|
|
var fillFuncMap = map[reflect.Kind]func(reflect.Value){
|
|
reflect.Bool: func(v reflect.Value) {
|
|
v.SetBool(RandBool())
|
|
},
|
|
reflect.Int: fuzzInt,
|
|
reflect.Int8: fuzzInt,
|
|
reflect.Int16: fuzzInt,
|
|
reflect.Int32: fuzzInt,
|
|
reflect.Int64: fuzzInt,
|
|
reflect.Uint: fuzzUint,
|
|
reflect.Uint8: fuzzUint,
|
|
reflect.Uint16: fuzzUint,
|
|
reflect.Uint32: fuzzUint,
|
|
reflect.Uint64: fuzzUint,
|
|
reflect.Uintptr: fuzzUint,
|
|
reflect.Float32: func(v reflect.Value) {
|
|
v.SetFloat(float64(rand.Float32()))
|
|
},
|
|
reflect.Float64: func(v reflect.Value) {
|
|
v.SetFloat(rand.Float64())
|
|
},
|
|
reflect.Complex64: func(v reflect.Value) {
|
|
panic("unimplemented")
|
|
},
|
|
reflect.Complex128: func(v reflect.Value) {
|
|
panic("unimplemented")
|
|
},
|
|
reflect.String: func(v reflect.Value) {
|
|
v.SetString(RandString())
|
|
},
|
|
reflect.UnsafePointer: func(v reflect.Value) {
|
|
panic("unimplemented")
|
|
},
|
|
}
|
|
|
|
// RandBool returns true or false randomly.
|
|
func RandBool() bool {
|
|
if rand.Int()&1 == 1 {
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
|
|
type charRange struct {
|
|
first, last rune
|
|
}
|
|
|
|
// choose returns a random unicode character from the given range.
|
|
func (r *charRange) choose() rune {
|
|
count := int64(r.last - r.first)
|
|
return r.first + rune(rand.Int63n(count))
|
|
}
|
|
|
|
var unicodeRanges = []charRange{
|
|
{' ', '~'}, // ASCII characters
|
|
{'\u00a0', '\u02af'}, // Multi-byte encoded characters
|
|
{'\u4e00', '\u9fff'}, // Common CJK (even longer encodings)
|
|
}
|
|
|
|
// RandString makes a random string up to 20 characters long. The returned string
|
|
// may include a variety of (valid) UTF-8 encodings. For testing.
|
|
func RandString() string {
|
|
n := rand.Intn(20)
|
|
runes := make([]rune, n)
|
|
for i := range runes {
|
|
runes[i] = unicodeRanges[rand.Intn(len(unicodeRanges))].choose()
|
|
}
|
|
return string(runes)
|
|
}
|
|
|
|
// RandUint64 makes random 64 bit numbers.
|
|
// Weirdly, rand doesn't have a function that gives you 64 random bits.
|
|
func RandUint64() uint64 {
|
|
return uint64(rand.Uint32())<<32 | uint64(rand.Uint32())
|
|
}
|