The new zapr adds support for slog. The new zap has various improvements. It no longer depends on go.uber.org/atomic which enables dropping it from the Kubernetes dependencies. github.com/pkg/errors is also no longer needed.
154 lines
4.2 KiB
Go
154 lines
4.2 KiB
Go
// Copyright (c) 2023 Uber Technologies, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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package ztest
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import (
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"sort"
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"sync"
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"time"
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)
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// MockClock is a fake source of time.
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// It implements standard time operations,
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// but allows the user to control the passage of time.
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//
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// Use the [Add] method to progress time.
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type MockClock struct {
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mu sync.RWMutex
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now time.Time
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// The MockClock works by maintaining a list of waiters.
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// Each waiter knows the time at which it should be resolved.
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// When the clock advances, all waiters that are in range are resolved
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// in chronological order.
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waiters []waiter
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}
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// NewMockClock builds a new mock clock
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// using the current actual time as the initial time.
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func NewMockClock() *MockClock {
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return &MockClock{
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now: time.Now(),
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}
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}
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// Now reports the current time.
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func (c *MockClock) Now() time.Time {
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c.mu.RLock()
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defer c.mu.RUnlock()
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return c.now
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}
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// NewTicker returns a time.Ticker that ticks at the specified frequency.
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//
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// As with [time.NewTicker],
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// the ticker will drop ticks if the receiver is slow,
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// and the channel is never closed.
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//
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// Calling Stop on the returned ticker is a no-op.
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// The ticker only runs when the clock is advanced.
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func (c *MockClock) NewTicker(d time.Duration) *time.Ticker {
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ch := make(chan time.Time, 1)
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var tick func(time.Time)
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tick = func(now time.Time) {
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next := now.Add(d)
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c.runAt(next, func() {
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defer tick(next)
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select {
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case ch <- next:
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// ok
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default:
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// The receiver is slow.
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// Drop the tick and continue.
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}
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})
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}
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tick(c.Now())
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return &time.Ticker{C: ch}
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}
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// runAt schedules the given function to be run at the given time.
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// The function runs without a lock held, so it may schedule more work.
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func (c *MockClock) runAt(t time.Time, fn func()) {
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c.mu.Lock()
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defer c.mu.Unlock()
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c.waiters = append(c.waiters, waiter{until: t, fn: fn})
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}
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type waiter struct {
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until time.Time
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fn func()
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}
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// Add progresses time by the given duration.
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// Other operations waiting for the time to advance
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// will be resolved if they are within range.
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//
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// Side effects of operations waiting for the time to advance
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// will take effect on a best-effort basis.
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// Avoid racing with operations that have side effects.
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//
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// Panics if the duration is negative.
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func (c *MockClock) Add(d time.Duration) {
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if d < 0 {
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panic("cannot add negative duration")
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}
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c.mu.Lock()
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defer c.mu.Unlock()
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sort.Slice(c.waiters, func(i, j int) bool {
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return c.waiters[i].until.Before(c.waiters[j].until)
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})
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newTime := c.now.Add(d)
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// newTime won't be recorded until the end of this method.
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// This ensures that any waiters that are resolved
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// are resolved at the time they were expecting.
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for len(c.waiters) > 0 {
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w := c.waiters[0]
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if w.until.After(newTime) {
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break
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}
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c.waiters[0] = waiter{} // avoid memory leak
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c.waiters = c.waiters[1:]
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// The waiter is within range.
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// Travel to the time of the waiter and resolve it.
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c.now = w.until
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// The waiter may schedule more work
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// so we must release the lock.
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c.mu.Unlock()
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w.fn()
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// Sleeping here is necessary to let the side effects of waiters
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// take effect before we continue.
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time.Sleep(1 * time.Millisecond)
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c.mu.Lock()
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}
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c.now = newTime
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}
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