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https://github.com/apache/skywalking-booster-ui.git
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feat: update layout
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parent
37a3eebfcc
commit
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1
src/types/topology.d.ts
vendored
1
src/types/topology.d.ts
vendored
@ -46,6 +46,7 @@ export interface Node {
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layer?: string;
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serviceName?: string;
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height?: number;
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width?: number;
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x?: number;
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y?: number;
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level?: number;
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@ -37,7 +37,7 @@ limitations under the License. -->
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<text
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class="node-text"
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:x="n.x - (Math.min(n.name.length, 20) * 6) / 2 + 6"
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:y="n.y + n.height + 8"
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:y="n.y + n.width + 8"
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style="pointer-events: none"
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>
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{{ n.name.length > 20 ? `${n.name.substring(0, 20)}...` : n.name }}
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@ -78,7 +78,7 @@ limitations under the License. -->
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import type { Node, Call } from "@/types/topology";
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import { useDashboardStore } from "@/store/modules/dashboard";
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import icons from "@/assets/img/icons";
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import { layout, changeNode, computeLevels } from "./utils/layout";
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import { changeNode, computeLevels, hierarchy } from "./utils/layout";
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import zoom from "@/views/dashboard/related/components/utils/zoom";
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/*global Nullable, defineProps */
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@ -110,7 +110,7 @@ limitations under the License. -->
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const graphWidth = ref<number>(100);
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const currentNode = ref<Nullable<Node>>(null);
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const diff = computed(() => [(width.value - graphWidth.value - 120) / 2, 0]);
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const radius = 8;
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const radius = 4;
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async function init() {
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const dom = document.querySelector(".hierarchy-related")?.getBoundingClientRect() || {
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@ -129,7 +129,7 @@ limitations under the License. -->
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function draw() {
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const levels = computeLevels(props.calls, props.nodes, []);
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topologyLayout.value = layout(levels, props.calls, radius);
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topologyLayout.value = hierarchy(levels, props.calls, radius);
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graphWidth.value = topologyLayout.value.layout.width;
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const drag: any = d3.drag().on("drag", (d: { x: number; y: number }) => {
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topologyLayout.value.calls = changeNode(d, currentNode.value, topologyLayout.value, radius);
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@ -227,3 +227,46 @@ export function changeNode(d: { x: number; y: number }, currentNode: Nullable<No
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}
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return computeCallPos(layout.calls, radius);
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}
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export function hierarchy(levels: Node[][], calls: Call[], radius: number) {
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// precompute level depth
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console.log(levels);
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levels.forEach((l: Node[], i: number) => l.forEach((n: any) => n && (n.level = i)));
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const nodes: Node[] = levels.reduce((a, x) => a.concat(x), []);
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// layout
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const padding = 30;
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const node_height = 120;
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const node_width = 100;
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const bundle_width = 14;
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const metro_d = 4;
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for (const n of nodes) {
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n.width = 5 * metro_d;
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}
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let y_offset = padding;
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let x_offset = 0;
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for (const level of levels) {
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x_offset = 0;
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y_offset += 5 * bundle_width;
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for (const l of level) {
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const n: any = l;
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for (const call of calls) {
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if (call.source === n.id) {
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call.sourceObj = n;
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}
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if (call.target === n.id) {
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call.targetObj = n;
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}
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}
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n.x = node_width + x_offset + n.width / 2;
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n.y = n.level * node_height + y_offset;
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x_offset += node_height + n.width;
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}
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}
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const layout = {
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width: d3.max(nodes as any, (n: { x: number }) => n.x) || 0 + node_width + 2 * padding,
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height: d3.max(nodes as any, (n: { y: number }) => n.y) || 0 + node_height / 2 + 2 * padding,
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};
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return { nodes, layout, calls: computeCallPos(calls, radius) };
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}
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