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feat!: add cooperative execution-time limits across engine, VM, and binding (#539)
- Introduce ExecutionTimer/ExecutionTimerConfig to allow limiting evaluating time. - To amortize time checking costs, checking interval can be configured via the notion of work units - A global fallback time limit can be set to universally limit all evaluation in addition to engine level limit setting. - Implement limnits in interpreter and RVM. In RVM, also handle suspend/resume so that time during pause is not counted. - Add engine-level APIs to set/clear per-engine timer configuration and apply global fallback defaults. - Surface execution-time limits through FFI and C# bindings - Add C# tests and example usage to validate engine overrides, global fallback behavior, and compiled policy enforcement. - Expand docs for execution-time limit - Add interpreter YAML cases and VM unit tests for time-limit behavior and deterministic time sources. Signed-off-by: Anand Krishnamoorthi <anakrish@microsoft.com>
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@@ -203,5 +203,14 @@ namespace Regorus
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private void UseHandle(Action<IntPtr> action)
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{
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UseHandle<object?>(handlePtr =>
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action(handlePtr);
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return null;
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