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arc feature to enable using Engine and other data structures from multiple threads (#142)
* `arc` feature to make engine usable from multiple threads. `arc` is turned on by default. When enabled, std::sync::Arc will be used instead of std::rc::Rc. The former makes regorus types like Engine, Value, ast nodes etc Send, allowing for usability from multiple threads. Arc would add a performance overhead though since the reference counting will now become atomic. Signed-off-by: Anand Krishnamoorthi <anakrish@microsoft.com> * Make engine and related types Debug Signed-off-by: Anand Krishnamoorthi <anakrish@microsoft.com> * Input, Data as json. Evaluate bool queries. Signed-off-by: Anand Krishnamoorthi <anakrish@microsoft.com> --------- Signed-off-by: Anand Krishnamoorthi <anakrish@microsoft.com>
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@@ -380,7 +380,7 @@ pub struct Analyzer {
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current_module_path: String,
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}
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#[derive(Clone)]
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#[derive(Debug, Clone)]
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pub struct Schedule {
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pub scopes: BTreeMap<Ref<Query>, Scope>,
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pub order: BTreeMap<Ref<Query>, Vec<u16>>,
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