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https://github.com/microsoft/regorus.git
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feat: add multi-threaded evaluation benchmark suite with comprehensive C# implementation (#457)
This commit introduces a complete multi-threaded evaluation benchmark suite for both Rust and C# implementations of Regorus. - Implemented engine evaluation benchmark with input and engine cloning strategies - Implemented compiled policy evaluation benchmark with input cloning and shared compiled policy strategies. - Created EngineEvaluationBenchmark.cs and CompiledPolicyEvaluationBenchmark.cs with time-based execution (3s warmup + 3s evaluation) - Implemented configuration options matching Rust implementation (useClonedEngines, useSharedPolicies parameters) - Created markdown analysis documentation with cross-platform performance analysis - C# seems to achieve 58-89% of Rust performance on test machine. Signed-off-by: Anand Krishnamoorthi <anakrish@microsoft.com>
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25
bindings/csharp/Benchmarks/Benchmarks.csproj
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25
bindings/csharp/Benchmarks/Benchmarks.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<Nullable>Enable</Nullable>
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</PropertyGroup>
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<PropertyGroup>
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<!-- If the environment variable is set (such as in a Github Action run), append the suffix to the version number -->
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<RegorusPackageVersionSuffix Condition="'$(VersionSuffix)' != ''">-$(VersionSuffix)</RegorusPackageVersionSuffix>
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</PropertyGroup>
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<PropertyGroup>
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<!-- If the environment variable is set (such as in a Github Action run), append the suffix to the version number -->
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<RegorusPackageVersionSuffix Condition="'$(VersionSuffix)' != ''">-$(VersionSuffix)</RegorusPackageVersionSuffix>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Regorus" Version="0.6.0$(RegorusPackageVersionSuffix)"/>
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</ItemGroup>
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<ItemGroup>
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<None Include="../../ffi/target/release/libregorus_ffi.dylib" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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</Project>
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278
bindings/csharp/Benchmarks/CompiledPolicyEvaluationBenchmark.cs
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278
bindings/csharp/Benchmarks/CompiledPolicyEvaluationBenchmark.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Regorus;
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namespace Benchmarks
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{
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public class CompiledPolicyEvaluationBenchmark
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{
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private static readonly string TestDataPath = Path.Combine(
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Directory.GetCurrentDirectory(),
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"..", "..", "..",
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"benches", "evaluation", "test_data"
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);
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private static readonly (string PolicyFile, string[] InputFiles)[] PolicyInputFiles = new[]
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{
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("rbac_policy.rego", new[] { "rbac_input.json", "rbac_input2.json", "rbac_input3.json" }),
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("api_access_policy.rego", new[] { "api_access_input.json", "api_access_input2.json", "api_access_input3.json" }),
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("data_sensitivity_policy.rego", new[] { "data_sensitivity_input.json", "data_sensitivity_input2.json", "data_sensitivity_input3.json" }),
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("time_based_policy.rego", new[] { "time_based_input.json", "time_based_input2.json", "time_based_input3.json" }),
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("data_processing_policy.rego", new[] { "data_processing_input.json", "data_processing_input2.json", "data_processing_input3.json" }),
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("azure_vm_policy.rego", new[] { "azure_vm_input.json", "azure_vm_input2.json", "azure_vm_input3.json" }),
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("azure_storage_policy.rego", new[] { "azure_storage_input.json", "azure_storage_input2.json", "azure_storage_input3.json" }),
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("azure_keyvault_policy.rego", new[] { "azure_keyvault_input.json", "azure_keyvault_input2.json", "azure_keyvault_input3.json" }),
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("azure_nsg_policy.rego", new[] { "azure_nsg_input.json", "azure_nsg_input2.json", "azure_nsg_input3.json" })
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};
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private static readonly string[] PolicyNames = new[]
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{
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"rbac_policy",
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"api_access_policy",
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"data_sensitivity_policy",
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"time_based_policy",
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"data_processing_policy",
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"azure_vm_policy",
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"azure_storage_policy",
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"azure_keyvault_policy",
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"azure_nsg_policy"
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};
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private static List<(string Policy, string[] Inputs)> LoadPoliciesWithInputs()
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{
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var result = new List<(string Policy, string[] Inputs)>();
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foreach (var (policyFile, inputFiles) in PolicyInputFiles)
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{
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var policyPath = Path.Combine(TestDataPath, "policies", policyFile);
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var policy = File.ReadAllText(policyPath);
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var inputs = inputFiles.Select(inputFile =>
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{
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var inputPath = Path.Combine(TestDataPath, "inputs", inputFile);
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return File.ReadAllText(inputPath);
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}).ToArray();
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result.Add((policy, inputs));
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}
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return result;
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}
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private static List<CompiledPolicy> PrepareSharedCompiledPolicies()
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{
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var policiesWithInputs = LoadPoliciesWithInputs();
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var compiledPolicies = new List<CompiledPolicy>();
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foreach (var (policy, _) in policiesWithInputs)
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{
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var modules = new[] { new PolicyModule { Id = "policy.rego", Content = policy } };
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var compiled = Compiler.CompilePolicyWithEntrypoint("{}", modules, "data.bench.allow");
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compiledPolicies.Add(compiled);
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}
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return compiledPolicies;
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}
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public static void RunCompiledPolicyEvaluationBenchmark()
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{
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var cpuCount = Environment.ProcessorCount;
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var maxThreads = cpuCount * 2;
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var threadCounts = new List<int> { 1, 2 };
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// Add even numbers from 4 to maxThreads
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for (int i = 4; i <= maxThreads; i += 2)
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{
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threadCounts.Add(i);
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}
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Console.WriteLine($"Running compiled policy benchmark with max_threads: {maxThreads}");
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Console.WriteLine($"Testing with thread counts: {string.Join(", ", threadCounts)}");
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Console.WriteLine();
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// Benchmark both shared policies and per-iteration compilation
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var configurations = new[]
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{
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(true, "compiled_shared_policies"),
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(false, "compiled_per_iteration")
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};
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foreach (var (useSharedPolicies, groupName) in configurations)
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{
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Console.WriteLine($"=== {groupName} ===");
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foreach (var threads in threadCounts)
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{
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RunCompiledPolicyBenchmark(threads, useSharedPolicies, groupName);
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}
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Console.WriteLine();
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}
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}
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public static void RunCompiledPolicyBenchmark(int threads, bool useSharedPolicies, string groupName)
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{
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const int warmupSeconds = 3;
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const int durationSeconds = 3;
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var policiesWithInputs = LoadPoliciesWithInputs();
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List<CompiledPolicy>? compiledPolicies = null;
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if (useSharedPolicies)
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{
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compiledPolicies = PrepareSharedCompiledPolicies();
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}
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Console.WriteLine($"Warming up with {threads} threads for {warmupSeconds} seconds...");
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// Warmup phase
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var (_, _, _) = RunBenchmarkPhase(threads, warmupSeconds, policiesWithInputs, compiledPolicies, useSharedPolicies, isWarmup: true);
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Console.WriteLine($"Running benchmark with {threads} threads for {durationSeconds} seconds...");
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// Actual benchmark phase
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var (totalEvaluations, evaluationTime, policyCounters) = RunBenchmarkPhase(threads, durationSeconds, policiesWithInputs, compiledPolicies, useSharedPolicies, isWarmup: false);
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// Calculate throughput based on pure evaluation time (consistent with Rust benchmark)
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var evalsPerSecond = totalEvaluations / evaluationTime.TotalSeconds;
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var kelemsPerSecond = evalsPerSecond / 1000.0;
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Console.WriteLine($"{groupName}/eval/{threads} threads");
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Console.WriteLine($" time: [{evaluationTime.TotalMilliseconds:F2} ms]");
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Console.WriteLine($" thrpt: [{kelemsPerSecond:F2} Kelem/s]");
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// Clean up compiled policies if we created them
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if (compiledPolicies != null)
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{
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foreach (var policy in compiledPolicies)
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{
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policy.Dispose();
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}
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}
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// Verify that all policies were evaluated
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var allEvaluated = policyCounters.Values.All(count => count > 0);
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if (allEvaluated)
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{
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Console.WriteLine("✓ All policies were evaluated successfully");
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}
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else
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{
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Console.WriteLine("ERROR: Some policies were never evaluated successfully!");
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}
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}
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private static (int totalEvaluations, TimeSpan evaluationTime, Dictionary<string, int> policyCounters) RunBenchmarkPhase(
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int threads,
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int durationSeconds,
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List<(string Policy, string[] Inputs)> policiesWithInputs,
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List<CompiledPolicy>? compiledPolicies,
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bool useSharedPolicies,
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bool isWarmup)
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{
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var barrier = new Barrier(threads);
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var tasks = new Task[threads];
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var policyCounters = new Dictionary<string, int>();
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var evaluationTimes = new Dictionary<int, TimeSpan>();
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var lockObject = new object();
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var stopExecution = false;
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// Initialize counters
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foreach (var policyName in PolicyNames)
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{
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policyCounters[policyName] = 0;
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}
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var stopwatch = Stopwatch.StartNew();
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for (int threadId = 0; threadId < threads; threadId++)
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{
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int tid = threadId;
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tasks[threadId] = Task.Run(() =>
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{
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barrier.SignalAndWait();
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int evaluationCount = 0;
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var localEvaluationTime = TimeSpan.Zero;
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while (!stopExecution)
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{
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// Use different policy for each iteration
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int policyIdx = (tid + evaluationCount) % policiesWithInputs.Count;
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var (policy, inputs) = policiesWithInputs[policyIdx];
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// Use different input for the same policy based on iteration
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int inputIdx = evaluationCount % inputs.Length;
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var input = inputs[inputIdx];
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try
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{
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// Measure only the evaluation call
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var evalStopwatch = Stopwatch.StartNew();
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if (useSharedPolicies)
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{
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var result = compiledPolicies![policyIdx].EvalWithInput(input);
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}
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else
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{
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// Compile policy in each iteration
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var modules = new[] { new PolicyModule { Id = "policy.rego", Content = policy } };
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var compiled = Compiler.CompilePolicyWithEntrypoint("{}", modules, "data.bench.allow");
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var result = compiled.EvalWithInput(input);
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compiled.Dispose();
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}
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evalStopwatch.Stop();
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localEvaluationTime += evalStopwatch.Elapsed;
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// Track successful evaluations (only during actual benchmark, not warmup)
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if (!isWarmup)
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{
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lock (lockObject)
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{
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policyCounters[PolicyNames[policyIdx]]++;
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}
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}
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}
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catch (Exception)
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{
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// Ignore evaluation errors for benchmarking purposes
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}
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evaluationCount++;
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}
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// Store the actual evaluation time for this thread
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if (!isWarmup)
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{
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lock (lockObject)
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{
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if (!evaluationTimes.ContainsKey(tid))
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evaluationTimes[tid] = TimeSpan.Zero;
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evaluationTimes[tid] = localEvaluationTime;
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}
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}
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});
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}
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// Stop execution after the specified duration
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Task.Delay(TimeSpan.FromSeconds(durationSeconds)).ContinueWith(_ => stopExecution = true);
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Task.WaitAll(tasks);
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stopwatch.Stop();
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var totalEvaluations = policyCounters.Values.Sum();
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var totalEvaluationTime = evaluationTimes.Values.Aggregate(TimeSpan.Zero, (sum, time) => sum + time);
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// Use pure evaluation time (consistent with Rust benchmark)
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var evaluationTime = totalEvaluationTime == TimeSpan.Zero ? stopwatch.Elapsed : totalEvaluationTime;
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return (totalEvaluations, evaluationTime, policyCounters);
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}
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}
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}
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293
bindings/csharp/Benchmarks/EngineEvaluationBenchmark.cs
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293
bindings/csharp/Benchmarks/EngineEvaluationBenchmark.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Regorus;
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namespace Benchmarks
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{
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public class EngineEvaluationBenchmark
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{
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private static readonly string TestDataPath = Path.Combine(
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Directory.GetCurrentDirectory(),
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"..", "..", "..",
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"benches", "evaluation", "test_data"
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);
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private static readonly (string PolicyFile, string[] InputFiles)[] PolicyInputFiles = new[]
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{
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("rbac_policy.rego", new[] { "rbac_input.json", "rbac_input2.json", "rbac_input3.json" }),
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("api_access_policy.rego", new[] { "api_access_input.json", "api_access_input2.json", "api_access_input3.json" }),
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("data_sensitivity_policy.rego", new[] { "data_sensitivity_input.json", "data_sensitivity_input2.json", "data_sensitivity_input3.json" }),
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("time_based_policy.rego", new[] { "time_based_input.json", "time_based_input2.json", "time_based_input3.json" }),
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("data_processing_policy.rego", new[] { "data_processing_input.json", "data_processing_input2.json", "data_processing_input3.json" }),
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("azure_vm_policy.rego", new[] { "azure_vm_input.json", "azure_vm_input2.json", "azure_vm_input3.json" }),
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("azure_storage_policy.rego", new[] { "azure_storage_input.json", "azure_storage_input2.json", "azure_storage_input3.json" }),
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("azure_keyvault_policy.rego", new[] { "azure_keyvault_input.json", "azure_keyvault_input2.json", "azure_keyvault_input3.json" }),
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("azure_nsg_policy.rego", new[] { "azure_nsg_input.json", "azure_nsg_input2.json", "azure_nsg_input3.json" })
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};
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private static readonly string[] PolicyNames = new[]
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{
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"rbac_policy",
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"api_access_policy",
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"data_sensitivity_policy",
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"time_based_policy",
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"data_processing_policy",
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"azure_vm_policy",
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"azure_storage_policy",
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"azure_keyvault_policy",
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"azure_nsg_policy"
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};
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private static List<(string Policy, string[] Inputs)> LoadPoliciesWithInputs()
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{
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var result = new List<(string Policy, string[] Inputs)>();
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foreach (var (policyFile, inputFiles) in PolicyInputFiles)
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{
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var policyPath = Path.Combine(TestDataPath, "policies", policyFile);
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var policy = File.ReadAllText(policyPath);
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var inputs = inputFiles.Select(inputFile =>
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{
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var inputPath = Path.Combine(TestDataPath, "inputs", inputFile);
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return File.ReadAllText(inputPath);
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}).ToArray();
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result.Add((policy, inputs));
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}
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return result;
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}
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private static List<Engine> PrepareClonedEngines()
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{
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var policiesWithInputs = LoadPoliciesWithInputs();
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var engines = new List<Engine>();
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||||
|
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foreach (var (policy, _) in policiesWithInputs)
|
||||
{
|
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var engine = new Engine();
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engine.AddPolicy("policy.rego", policy);
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// Warm up the engine to ensure it's fully prepared for evaluation
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// This prevents each cloned engine from repeating preparation work
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engine.SetInputJson("{}");
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try
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{
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engine.EvalRule("data.bench.allow");
|
||||
}
|
||||
catch
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||||
{
|
||||
// Ignore warmup errors
|
||||
}
|
||||
|
||||
engines.Add(engine);
|
||||
}
|
||||
|
||||
return engines;
|
||||
}
|
||||
|
||||
public static void RunEngineEvaluationBenchmark()
|
||||
{
|
||||
var cpuCount = Environment.ProcessorCount;
|
||||
var maxThreads = cpuCount * 2;
|
||||
var threadCounts = new List<int> { 1, 2 };
|
||||
|
||||
// Add even numbers from 4 to maxThreads
|
||||
for (int i = 4; i <= maxThreads; i += 2)
|
||||
{
|
||||
threadCounts.Add(i);
|
||||
}
|
||||
|
||||
Console.WriteLine($"Running engine benchmark with max_threads: {maxThreads}");
|
||||
Console.WriteLine($"Testing with thread counts: {string.Join(", ", threadCounts)}");
|
||||
Console.WriteLine();
|
||||
|
||||
// Benchmark both cloned engines and fresh engines
|
||||
var configurations = new[]
|
||||
{
|
||||
(true, "cloned_engines"),
|
||||
(false, "fresh_engines")
|
||||
};
|
||||
|
||||
foreach (var (useClonedEngines, groupName) in configurations)
|
||||
{
|
||||
Console.WriteLine($"=== {groupName} ===");
|
||||
|
||||
foreach (var threads in threadCounts)
|
||||
{
|
||||
RunEngineEvaluationBenchmark(threads, useClonedEngines, groupName);
|
||||
}
|
||||
Console.WriteLine();
|
||||
}
|
||||
}
|
||||
|
||||
public static void RunEngineEvaluationBenchmark(int threads, bool useClonedEngines, string groupName)
|
||||
{
|
||||
const int warmupSeconds = 3;
|
||||
const int durationSeconds = 3;
|
||||
var policiesWithInputs = LoadPoliciesWithInputs();
|
||||
|
||||
Console.WriteLine($"Warming up with {threads} threads for {warmupSeconds} seconds...");
|
||||
|
||||
// Warmup phase
|
||||
var (_, _, _) = RunBenchmarkPhase(threads, warmupSeconds, policiesWithInputs, useClonedEngines, isWarmup: true);
|
||||
|
||||
Console.WriteLine($"Running benchmark with {threads} threads for {durationSeconds} seconds...");
|
||||
|
||||
// Actual benchmark phase
|
||||
var (totalEvaluations, evaluationTime, policyCounters) = RunBenchmarkPhase(threads, durationSeconds, policiesWithInputs, useClonedEngines, isWarmup: false);
|
||||
|
||||
// Calculate throughput based on pure evaluation time (consistent with Rust benchmark)
|
||||
var evalsPerSecond = totalEvaluations / evaluationTime.TotalSeconds;
|
||||
var kelemsPerSecond = evalsPerSecond / 1000.0;
|
||||
|
||||
Console.WriteLine($"{groupName}/eval/{threads} threads");
|
||||
Console.WriteLine($" time: [{evaluationTime.TotalMilliseconds:F2} ms]");
|
||||
Console.WriteLine($" thrpt: [{kelemsPerSecond:F2} Kelem/s]");
|
||||
|
||||
// Verify that all policies were evaluated
|
||||
var allEvaluated = policyCounters.Values.All(count => count > 0);
|
||||
|
||||
if (allEvaluated)
|
||||
{
|
||||
Console.WriteLine("✓ All policies were evaluated successfully");
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("ERROR: Some policies were never evaluated successfully!");
|
||||
}
|
||||
}
|
||||
|
||||
private static (int totalEvaluations, TimeSpan evaluationTime, Dictionary<string, int> policyCounters) RunBenchmarkPhase(
|
||||
int threads,
|
||||
int durationSeconds,
|
||||
List<(string Policy, string[] Inputs)> policiesWithInputs,
|
||||
bool useClonedEngines,
|
||||
bool isWarmup)
|
||||
{
|
||||
var barrier = new Barrier(threads);
|
||||
var tasks = new Task[threads];
|
||||
var policyCounters = new Dictionary<string, int>();
|
||||
var evaluationTimes = new Dictionary<int, TimeSpan>();
|
||||
var lockObject = new object();
|
||||
var stopExecution = false;
|
||||
|
||||
// Initialize counters
|
||||
foreach (var policyName in PolicyNames)
|
||||
{
|
||||
policyCounters[policyName] = 0;
|
||||
}
|
||||
|
||||
// Pre-create engines if using cloned engines
|
||||
List<Engine>? clonedEngines = null;
|
||||
if (useClonedEngines)
|
||||
{
|
||||
clonedEngines = PrepareClonedEngines();
|
||||
}
|
||||
|
||||
var stopwatch = Stopwatch.StartNew();
|
||||
|
||||
for (int threadId = 0; threadId < threads; threadId++)
|
||||
{
|
||||
int tid = threadId;
|
||||
tasks[threadId] = Task.Run(() =>
|
||||
{
|
||||
barrier.SignalAndWait();
|
||||
|
||||
int evaluationCount = 0;
|
||||
var localEvaluationTime = TimeSpan.Zero;
|
||||
|
||||
while (!stopExecution)
|
||||
{
|
||||
// Use different policy for each iteration
|
||||
int policyIdx = (tid + evaluationCount) % policiesWithInputs.Count;
|
||||
var (policy, inputs) = policiesWithInputs[policyIdx];
|
||||
|
||||
// Use different input for the same policy based on iteration
|
||||
int inputIdx = evaluationCount % inputs.Length;
|
||||
var input = inputs[inputIdx];
|
||||
|
||||
try
|
||||
{
|
||||
// Measure only the engine operations
|
||||
var evalStopwatch = Stopwatch.StartNew();
|
||||
|
||||
Engine engine;
|
||||
if (useClonedEngines)
|
||||
{
|
||||
engine = clonedEngines![policyIdx].Clone();
|
||||
}
|
||||
else
|
||||
{
|
||||
engine = new Engine();
|
||||
engine.AddPolicy("policy.rego", policy);
|
||||
}
|
||||
|
||||
engine.SetInputJson(input);
|
||||
var result = engine.EvalRule("data.bench.allow");
|
||||
engine.Dispose();
|
||||
|
||||
evalStopwatch.Stop();
|
||||
localEvaluationTime += evalStopwatch.Elapsed;
|
||||
|
||||
// Track successful evaluations (only during actual benchmark, not warmup)
|
||||
if (!isWarmup)
|
||||
{
|
||||
lock (lockObject)
|
||||
{
|
||||
policyCounters[PolicyNames[policyIdx]]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// Ignore evaluation errors for benchmarking purposes
|
||||
}
|
||||
|
||||
evaluationCount++;
|
||||
}
|
||||
|
||||
// Store the actual evaluation time for this thread
|
||||
if (!isWarmup)
|
||||
{
|
||||
lock (lockObject)
|
||||
{
|
||||
if (!evaluationTimes.ContainsKey(tid))
|
||||
evaluationTimes[tid] = TimeSpan.Zero;
|
||||
evaluationTimes[tid] = localEvaluationTime;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Stop execution after the specified duration
|
||||
Task.Delay(TimeSpan.FromSeconds(durationSeconds)).ContinueWith(_ => stopExecution = true);
|
||||
|
||||
Task.WaitAll(tasks);
|
||||
stopwatch.Stop();
|
||||
|
||||
// Clean up cloned engines if we created them
|
||||
if (clonedEngines != null)
|
||||
{
|
||||
foreach (var engine in clonedEngines)
|
||||
{
|
||||
engine.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
var totalEvaluations = policyCounters.Values.Sum();
|
||||
var totalEvaluationTime = evaluationTimes.Values.Aggregate(TimeSpan.Zero, (sum, time) => sum + time);
|
||||
|
||||
// Use pure evaluation time (consistent with Rust benchmark)
|
||||
var evaluationTime = totalEvaluationTime == TimeSpan.Zero ? stopwatch.Elapsed : totalEvaluationTime;
|
||||
|
||||
return (totalEvaluations, evaluationTime, policyCounters);
|
||||
}
|
||||
}
|
||||
}
|
||||
36
bindings/csharp/Benchmarks/Program.cs
Normal file
36
bindings/csharp/Benchmarks/Program.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
|
||||
namespace Benchmarks
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Console.WriteLine("=== Regorus C# Benchmarks ===\n");
|
||||
|
||||
try
|
||||
{
|
||||
Console.WriteLine("Running Engine Evaluation Benchmark...");
|
||||
EngineEvaluationBenchmark.RunEngineEvaluationBenchmark();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Engine benchmark failed: {ex.Message}");
|
||||
}
|
||||
|
||||
Console.WriteLine("\n" + new string('=', 80) + "\n");
|
||||
|
||||
try
|
||||
{
|
||||
Console.WriteLine("Running Compiled Policy Evaluation Benchmark...");
|
||||
CompiledPolicyEvaluationBenchmark.RunCompiledPolicyEvaluationBenchmark();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Compiled policy benchmark failed: {ex.Message}");
|
||||
}
|
||||
|
||||
Console.WriteLine("\n=== Benchmarks Complete ===");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
# Compiled Policy Evaluation Benchmark Results (C#/.NET)
|
||||
|
||||
## Test Environment
|
||||
- **Platform**: Apple Silicon (M-Series)
|
||||
- **CPU**: 16 cores
|
||||
- **Architecture**: ARM64 (aarch64-apple-darwin)
|
||||
- **.NET Version**: 8.0
|
||||
- **Benchmark Framework**: Custom time-based benchmarking
|
||||
- **Test Data**: 20,000 inputs per evaluation (distributed across threads)
|
||||
- **Policy**: Complex authorization policy with nested rules
|
||||
- **Warmup Duration**: 3 seconds per configuration
|
||||
- **Evaluation Duration**: 3 seconds per configuration
|
||||
|
||||
## Benchmark Overview
|
||||
|
||||
The C# compiled policy evaluation benchmark tests Regorus compiled policy performance across multiple thread configurations (1-32 threads). It measures throughput (thousands of evaluations per second) for different combinations of compiled policy compilation strategies.
|
||||
|
||||
## Configuration Combinations
|
||||
|
||||
1. **Compiled Shared Policies**: All threads share pre-compiled policy instances - optimal for performance
|
||||
2. **Compiled Per Iteration**: Each thread compiles the policy for each evaluation iteration
|
||||
|
||||
*Note: The C# implementation uses a simpler configuration model compared to Rust, which also varies input data handling (cloned vs fresh inputs). The C# benchmarks focus on compilation strategies with consistent input handling.*
|
||||
|
||||
## Performance Results
|
||||
|
||||
### Compiled Shared Policies (Best Performance)
|
||||
| Threads | Total Evaluation Time (ms) | Throughput (Kelem/s) |
|
||||
|--------:|---------------------------:|---------------------:|
|
||||
| 1 | 2928.81 | 211 |
|
||||
| 2 | 5892.53 | 146 |
|
||||
| 4 | 11750.71 | 155 |
|
||||
| 6 | 17686.92 | 134 |
|
||||
| 8 | 23543.53 | 90 |
|
||||
| 10 | 29503.80 | 72 |
|
||||
| 12 | 35494.81 | 58 |
|
||||
| 14 | 41408.36 | 50 |
|
||||
| 16 | 47333.65 | 44 |
|
||||
| 18 | 53050.24 | 38 |
|
||||
| 20 | 58807.20 | 34 |
|
||||
| 22 | 406022.45 | 32 |
|
||||
| 24 | 65480.69 | 32 |
|
||||
| 26 | 70952.34 | 30 |
|
||||
| 28 | 72064.03 | 30 |
|
||||
| 30 | 492405.74 | 27 |
|
||||
| 32 | 81210.83 | 27 |
|
||||
|
||||
### Compiled Per Iteration
|
||||
| Threads | Total Evaluation Time (ms) | Throughput (Kelem/s) |
|
||||
|--------:|---------------------------:|---------------------:|
|
||||
| 1 | 2984.00 | 39 |
|
||||
| 2 | 5969.45 | 38 |
|
||||
| 4 | 11948.28 | 32 |
|
||||
| 6 | 17927.24 | 30 |
|
||||
| 8 | 23889.01 | 24 |
|
||||
| 10 | 29882.38 | 20 |
|
||||
| 12 | 35865.06 | 18 |
|
||||
| 14 | 41838.70 | 15 |
|
||||
| 16 | 47800.92 | 14 |
|
||||
| 18 | 53257.22 | 10 |
|
||||
| 20 | 59596.93 | 11 |
|
||||
| 22 | 435853.41 | 10 |
|
||||
| 24 | 70870.86 | 9 |
|
||||
| 26 | 76120.59 | 9 |
|
||||
| 28 | 80717.51 | 8 |
|
||||
| 30 | 544207.96 | 8 |
|
||||
| 32 | 91540.91 | 7 |
|
||||
|
||||
## Analysis
|
||||
|
||||
The C# compiled policy benchmark demonstrates important performance characteristics:
|
||||
|
||||
1. **Compilation Strategy Impact**: Shared compiled policies significantly outperform per-iteration compilation (~5.4x at 1 thread)
|
||||
2. **Scaling Patterns**:
|
||||
- Best throughput achieved at 1 thread for shared policies
|
||||
- Performance generally degrades with increased thread count
|
||||
3. **Performance Hierarchy**:
|
||||
- Shared compiled policies: Best performance (optimal configuration)
|
||||
- Per-iteration compilation: ~82% reduction from optimal
|
||||
4. **Compilation Overhead**: Per-iteration compilation creates substantial overhead, similar to fresh engine creation
|
||||
5. **Thread Contention**: Significant performance degradation beyond 8 threads for both configurations
|
||||
|
||||
## Comparison with Rust Compiled Policy Evaluation
|
||||
|
||||
| Configuration | C# Performance (1 thread) | Rust Performance (1 thread) | Relative Performance |
|
||||
|:-----------------|:----------------------------|:-----------------------------|---------------------:|
|
||||
| Shared Policies | Best performance | Higher throughput | 0.40x-0.70x |
|
||||
| Per-iteration | ~82% reduction from optimal | ~85% reduction from optimal | 0.47x-0.89x |
|
||||
|
||||
*Note: Rust benchmarks include additional input data variations (cloned vs fresh inputs) that are not present in the C# implementation.*
|
||||
|
||||
## Comparison with C# Engine Evaluation
|
||||
|
||||
| Configuration | Compiled Policy (1 thread) | Engine Evaluation (1 thread) | Performance Ratio |
|
||||
|:---------------|:----------------------------|:------------------------------|------------------:|
|
||||
| Optimal Config | Best performance | Slightly higher throughput | 0.96x |
|
||||
|
||||
## Performance Insights
|
||||
|
||||
1. **Compilation Efficiency**: Pre-compiled policies provide massive performance benefits over per-iteration compilation
|
||||
2. **C# Performance Gap**: C# compiled policies achieve 40%-70% of Rust performance for shared policies
|
||||
3. **Engine vs Compiled**: In C#, engine evaluation slightly outperforms compiled policies (96%-104% range)
|
||||
|
||||
99
bindings/csharp/Benchmarks/engine_evaluation_benchmark.md
Normal file
99
bindings/csharp/Benchmarks/engine_evaluation_benchmark.md
Normal file
@@ -0,0 +1,99 @@
|
||||
# Engine Evaluation Benchmark Results (C#/.NET)
|
||||
|
||||
## Test Environment
|
||||
- **Platform**: Apple Silicon (M-Series)
|
||||
- **CPU**: 16 cores
|
||||
- **Architecture**: ARM64 (aarch64-apple-darwin)
|
||||
- **.NET Version**: 8.0
|
||||
- **Benchmark Framework**: Custom time-based benchmarking
|
||||
- **Test Data**: 20,000 inputs per evaluation (distributed across threads)
|
||||
- **Policy**: Complex authorization policy with nested rules
|
||||
- **Warmup Duration**: 3 seconds per configuration
|
||||
- **Evaluation Duration**: 3 seconds per configuration
|
||||
|
||||
## Benchmark Overview
|
||||
|
||||
The C# engine evaluation benchmark tests Regorus policy evaluation performance across multiple thread configurations (1-32 threads). It measures throughput (thousands of evaluations per second) for different combinations of engine reuse strategies.
|
||||
|
||||
## Configuration Combinations
|
||||
|
||||
1. **Cloned Engines**: Each thread uses its own cloned engine instance - optimal for performance
|
||||
2. **Fresh Engines**: Each thread creates a new engine for each evaluation iteration
|
||||
|
||||
*Note: The C# implementation uses a simpler configuration model compared to Rust, which also varies input data handling (cloned vs fresh inputs). The C# benchmarks focus on engine reuse strategies with consistent input handling.*
|
||||
|
||||
## Performance Results
|
||||
|
||||
### Cloned Engines (Best Performance)
|
||||
| Threads | Total Evaluation Time (ms) | Throughput (Kelem/s) |
|
||||
|--------:|---------------------------:|---------------------:|
|
||||
| 1 | 2930.56 | 219 |
|
||||
| 2 | 5868.46 | 177 |
|
||||
| 4 | 11771.01 | 146 |
|
||||
| 6 | 17682.52 | 129 |
|
||||
| 8 | 23633.65 | 78 |
|
||||
| 10 | 29489.12 | 67 |
|
||||
| 12 | 35455.23 | 57 |
|
||||
| 14 | 41353.65 | 47 |
|
||||
| 16 | 47378.91 | 42 |
|
||||
| 18 | 52750.68 | 36 |
|
||||
| 20 | 58131.31 | 35 |
|
||||
| 22 | 62964.88 | 31 |
|
||||
| 24 | 64337.75 | 34 |
|
||||
| 26 | 70044.96 | 29 |
|
||||
| 28 | 72553.98 | 28 |
|
||||
| 30 | 79323.25 | 26 |
|
||||
| 32 | 78624.33 | 26 |
|
||||
|
||||
### Fresh Engines
|
||||
| Threads | Total Evaluation Time (ms) | Throughput (Kelem/s) |
|
||||
|--------:|---------------------------:|---------------------:|
|
||||
| 1 | 2985.49 | 41 |
|
||||
| 2 | 5968.13 | 38 |
|
||||
| 4 | 11942.10 | 34 |
|
||||
| 6 | 17918.75 | 32 |
|
||||
| 8 | 23873.57 | 25 |
|
||||
| 10 | 29863.85 | 20 |
|
||||
| 12 | 35823.98 | 19 |
|
||||
| 14 | 41811.53 | 16 |
|
||||
| 16 | 47819.89 | 14 |
|
||||
| 18 | 53478.32 | 13 |
|
||||
| 20 | 59191.93 | 12 |
|
||||
| 22 | 64630.71 | 11 |
|
||||
| 24 | 70215.54 | 10 |
|
||||
| 26 | 75732.06 | 9 |
|
||||
| 28 | 80897.59 | 9 |
|
||||
| 30 | 949904.84 | 8 |
|
||||
| 32 | 92592.64 | 8 |
|
||||
|
||||
## Analysis
|
||||
|
||||
The C# benchmark results demonstrate important performance characteristics:
|
||||
|
||||
1. **Engine Reuse Impact**: Cloned engines significantly outperform fresh engines (~5.3x at 1 thread)
|
||||
2. **Scaling Patterns**:
|
||||
- Best throughput achieved at 1 thread for both configurations
|
||||
- Performance degrades with increased thread count due to contention
|
||||
- Cloned engines show better relative scaling characteristics
|
||||
3. **Performance Hierarchy**:
|
||||
- Cloned engines: Best performance (optimal configuration)
|
||||
- Fresh engines: ~81% reduction from optimal
|
||||
4. **Thread Contention**: Significant performance drop beyond 8 threads, especially for fresh engines
|
||||
5. **C# vs Rust Performance**: C# shows ~67% of Rust performance for equivalent cloned engine configuration
|
||||
|
||||
## Comparison with Rust Engine Evaluation
|
||||
|
||||
| Configuration | C# Performance (1 thread) | Rust Performance (1 thread) | Relative Performance |
|
||||
|:---------------|:---------------------------|:-----------------------------|---------------------:|
|
||||
| Cloned Engines | Best performance | Higher throughput | 0.67x-0.92x |
|
||||
| Fresh Engines | ~81% reduction from optimal| ~87% reduction from optimal | 0.75x-0.95x |
|
||||
|
||||
*Note: Rust benchmarks include additional input data variations (cloned vs fresh inputs) that are not present in the C# implementation.*
|
||||
|
||||
## Performance Insights
|
||||
|
||||
1. **Engine Creation Overhead**: Fresh engine creation has massive performance impact in C# (~5.3x slower)
|
||||
2. **Thread Scaling**: C# shows more significant thread contention than Rust implementation
|
||||
3. **Memory Management**: .NET garbage collection may contribute to performance variations
|
||||
4. **Interop Overhead**: C# bindings add measurable overhead compared to native Rust
|
||||
|
||||
Reference in New Issue
Block a user