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feat: add multi-threaded evaluation benchmark suite with comprehensive C# implementation (#457)
This commit introduces a complete multi-threaded evaluation benchmark suite for both Rust and C# implementations of Regorus. - Implemented engine evaluation benchmark with input and engine cloning strategies - Implemented compiled policy evaluation benchmark with input cloning and shared compiled policy strategies. - Created EngineEvaluationBenchmark.cs and CompiledPolicyEvaluationBenchmark.cs with time-based execution (3s warmup + 3s evaluation) - Implemented configuration options matching Rust implementation (useClonedEngines, useSharedPolicies parameters) - Created markdown analysis documentation with cross-platform performance analysis - C# seems to achieve 58-89% of Rust performance on test machine. Signed-off-by: Anand Krishnamoorthi <anakrish@microsoft.com>
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bindings/csharp/Benchmarks/EngineEvaluationBenchmark.cs
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293
bindings/csharp/Benchmarks/EngineEvaluationBenchmark.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Regorus;
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namespace Benchmarks
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{
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public class EngineEvaluationBenchmark
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{
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private static readonly string TestDataPath = Path.Combine(
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Directory.GetCurrentDirectory(),
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"..", "..", "..",
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"benches", "evaluation", "test_data"
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);
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private static readonly (string PolicyFile, string[] InputFiles)[] PolicyInputFiles = new[]
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{
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("rbac_policy.rego", new[] { "rbac_input.json", "rbac_input2.json", "rbac_input3.json" }),
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("api_access_policy.rego", new[] { "api_access_input.json", "api_access_input2.json", "api_access_input3.json" }),
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("data_sensitivity_policy.rego", new[] { "data_sensitivity_input.json", "data_sensitivity_input2.json", "data_sensitivity_input3.json" }),
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("time_based_policy.rego", new[] { "time_based_input.json", "time_based_input2.json", "time_based_input3.json" }),
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("data_processing_policy.rego", new[] { "data_processing_input.json", "data_processing_input2.json", "data_processing_input3.json" }),
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("azure_vm_policy.rego", new[] { "azure_vm_input.json", "azure_vm_input2.json", "azure_vm_input3.json" }),
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("azure_storage_policy.rego", new[] { "azure_storage_input.json", "azure_storage_input2.json", "azure_storage_input3.json" }),
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("azure_keyvault_policy.rego", new[] { "azure_keyvault_input.json", "azure_keyvault_input2.json", "azure_keyvault_input3.json" }),
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("azure_nsg_policy.rego", new[] { "azure_nsg_input.json", "azure_nsg_input2.json", "azure_nsg_input3.json" })
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};
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private static readonly string[] PolicyNames = new[]
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{
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"rbac_policy",
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"api_access_policy",
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"data_sensitivity_policy",
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"time_based_policy",
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"data_processing_policy",
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"azure_vm_policy",
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"azure_storage_policy",
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"azure_keyvault_policy",
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"azure_nsg_policy"
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};
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private static List<(string Policy, string[] Inputs)> LoadPoliciesWithInputs()
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{
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var result = new List<(string Policy, string[] Inputs)>();
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foreach (var (policyFile, inputFiles) in PolicyInputFiles)
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{
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var policyPath = Path.Combine(TestDataPath, "policies", policyFile);
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var policy = File.ReadAllText(policyPath);
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var inputs = inputFiles.Select(inputFile =>
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{
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var inputPath = Path.Combine(TestDataPath, "inputs", inputFile);
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return File.ReadAllText(inputPath);
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}).ToArray();
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result.Add((policy, inputs));
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}
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return result;
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}
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private static List<Engine> PrepareClonedEngines()
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{
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var policiesWithInputs = LoadPoliciesWithInputs();
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var engines = new List<Engine>();
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foreach (var (policy, _) in policiesWithInputs)
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{
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var engine = new Engine();
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engine.AddPolicy("policy.rego", policy);
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// Warm up the engine to ensure it's fully prepared for evaluation
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// This prevents each cloned engine from repeating preparation work
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engine.SetInputJson("{}");
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try
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{
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engine.EvalRule("data.bench.allow");
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}
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catch
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{
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// Ignore warmup errors
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}
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engines.Add(engine);
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}
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return engines;
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}
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public static void RunEngineEvaluationBenchmark()
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{
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var cpuCount = Environment.ProcessorCount;
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var maxThreads = cpuCount * 2;
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var threadCounts = new List<int> { 1, 2 };
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// Add even numbers from 4 to maxThreads
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for (int i = 4; i <= maxThreads; i += 2)
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{
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threadCounts.Add(i);
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}
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Console.WriteLine($"Running engine benchmark with max_threads: {maxThreads}");
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Console.WriteLine($"Testing with thread counts: {string.Join(", ", threadCounts)}");
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Console.WriteLine();
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// Benchmark both cloned engines and fresh engines
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var configurations = new[]
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{
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(true, "cloned_engines"),
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(false, "fresh_engines")
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};
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foreach (var (useClonedEngines, groupName) in configurations)
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{
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Console.WriteLine($"=== {groupName} ===");
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foreach (var threads in threadCounts)
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{
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RunEngineEvaluationBenchmark(threads, useClonedEngines, groupName);
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}
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Console.WriteLine();
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}
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}
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public static void RunEngineEvaluationBenchmark(int threads, bool useClonedEngines, string groupName)
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{
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const int warmupSeconds = 3;
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const int durationSeconds = 3;
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var policiesWithInputs = LoadPoliciesWithInputs();
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Console.WriteLine($"Warming up with {threads} threads for {warmupSeconds} seconds...");
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// Warmup phase
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var (_, _, _) = RunBenchmarkPhase(threads, warmupSeconds, policiesWithInputs, useClonedEngines, isWarmup: true);
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Console.WriteLine($"Running benchmark with {threads} threads for {durationSeconds} seconds...");
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// Actual benchmark phase
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var (totalEvaluations, evaluationTime, policyCounters) = RunBenchmarkPhase(threads, durationSeconds, policiesWithInputs, useClonedEngines, isWarmup: false);
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// Calculate throughput based on pure evaluation time (consistent with Rust benchmark)
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var evalsPerSecond = totalEvaluations / evaluationTime.TotalSeconds;
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var kelemsPerSecond = evalsPerSecond / 1000.0;
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Console.WriteLine($"{groupName}/eval/{threads} threads");
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Console.WriteLine($" time: [{evaluationTime.TotalMilliseconds:F2} ms]");
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Console.WriteLine($" thrpt: [{kelemsPerSecond:F2} Kelem/s]");
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// Verify that all policies were evaluated
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var allEvaluated = policyCounters.Values.All(count => count > 0);
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if (allEvaluated)
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{
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Console.WriteLine("✓ All policies were evaluated successfully");
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}
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else
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{
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Console.WriteLine("ERROR: Some policies were never evaluated successfully!");
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}
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}
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private static (int totalEvaluations, TimeSpan evaluationTime, Dictionary<string, int> policyCounters) RunBenchmarkPhase(
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int threads,
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int durationSeconds,
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List<(string Policy, string[] Inputs)> policiesWithInputs,
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bool useClonedEngines,
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bool isWarmup)
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{
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var barrier = new Barrier(threads);
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var tasks = new Task[threads];
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var policyCounters = new Dictionary<string, int>();
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var evaluationTimes = new Dictionary<int, TimeSpan>();
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var lockObject = new object();
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var stopExecution = false;
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// Initialize counters
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foreach (var policyName in PolicyNames)
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{
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policyCounters[policyName] = 0;
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}
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// Pre-create engines if using cloned engines
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List<Engine>? clonedEngines = null;
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if (useClonedEngines)
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{
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clonedEngines = PrepareClonedEngines();
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}
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var stopwatch = Stopwatch.StartNew();
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for (int threadId = 0; threadId < threads; threadId++)
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{
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int tid = threadId;
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tasks[threadId] = Task.Run(() =>
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{
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barrier.SignalAndWait();
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int evaluationCount = 0;
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var localEvaluationTime = TimeSpan.Zero;
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while (!stopExecution)
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{
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// Use different policy for each iteration
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int policyIdx = (tid + evaluationCount) % policiesWithInputs.Count;
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var (policy, inputs) = policiesWithInputs[policyIdx];
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// Use different input for the same policy based on iteration
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int inputIdx = evaluationCount % inputs.Length;
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var input = inputs[inputIdx];
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try
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{
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// Measure only the engine operations
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var evalStopwatch = Stopwatch.StartNew();
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Engine engine;
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if (useClonedEngines)
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{
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engine = clonedEngines![policyIdx].Clone();
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}
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else
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{
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engine = new Engine();
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engine.AddPolicy("policy.rego", policy);
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}
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engine.SetInputJson(input);
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var result = engine.EvalRule("data.bench.allow");
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engine.Dispose();
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evalStopwatch.Stop();
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localEvaluationTime += evalStopwatch.Elapsed;
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// Track successful evaluations (only during actual benchmark, not warmup)
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if (!isWarmup)
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{
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lock (lockObject)
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{
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policyCounters[PolicyNames[policyIdx]]++;
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}
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}
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}
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catch (Exception)
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{
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// Ignore evaluation errors for benchmarking purposes
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}
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evaluationCount++;
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}
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// Store the actual evaluation time for this thread
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if (!isWarmup)
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{
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lock (lockObject)
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{
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if (!evaluationTimes.ContainsKey(tid))
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evaluationTimes[tid] = TimeSpan.Zero;
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evaluationTimes[tid] = localEvaluationTime;
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}
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}
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});
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}
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// Stop execution after the specified duration
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Task.Delay(TimeSpan.FromSeconds(durationSeconds)).ContinueWith(_ => stopExecution = true);
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Task.WaitAll(tasks);
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stopwatch.Stop();
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// Clean up cloned engines if we created them
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if (clonedEngines != null)
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{
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foreach (var engine in clonedEngines)
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{
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engine.Dispose();
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}
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}
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var totalEvaluations = policyCounters.Values.Sum();
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var totalEvaluationTime = evaluationTimes.Values.Aggregate(TimeSpan.Zero, (sum, time) => sum + time);
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// Use pure evaluation time (consistent with Rust benchmark)
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var evaluationTime = totalEvaluationTime == TimeSpan.Zero ? stopwatch.Elapsed : totalEvaluationTime;
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return (totalEvaluations, evaluationTime, policyCounters);
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}
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}
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}
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