Introduce a compiler pass that analyzes and pre-computes loop hoisting information
during policy compilation. This hoisted metadata is stored in lookup tables and made
available to downstream consumers:
- interpreter: use HoistedLoop entries during evaluation (replaces runtime scanning)
- type inference: can leverage pre-computed loop structure for type propagation
- RVM compiler: will consume hoisting metadata for optimized bytecode generation
Changes:
- populate loop hoisting tables during engine preparation and query snippet execution
- refactor eval_stmts_in_loop and eval_output_expr_in_loop to consume HoistedLoop directly
- add helper methods for accessing loop expressions, collections, and indices from HoistedLoop
- extend Lookup with get_checked and into_slots for safe query context access and merging
Signed-off-by: Anand Krishnamoorthi <anakrish@microsoft.com>
This commit introduces a complete multi-threaded evaluation benchmark suite for both Rust and C# implementations of Regorus.
- Implemented engine evaluation benchmark with input and engine cloning strategies
- Implemented compiled policy evaluation benchmark with input cloning and shared compiled policy strategies.
- Created EngineEvaluationBenchmark.cs and CompiledPolicyEvaluationBenchmark.cs with time-based execution (3s warmup + 3s evaluation)
- Implemented configuration options matching Rust implementation (useClonedEngines, useSharedPolicies parameters)
- Created markdown analysis documentation with cross-platform performance analysis
- C# seems to achieve 58-89% of Rust performance on test machine.
Signed-off-by: Anand Krishnamoorthi <anakrish@microsoft.com>
Introduce the notion of CompiledPolicy to hold stuff that
remains immutable during evaluation - e.g. rules, function,
schedules etc
Cloning takes about 60 nano seconds for an engine loaded with
ACI policies. Earlier it used to take 40 microseconds.
Thus there is easily more than 100x speedup.
Signed-off-by: Anand Krishnamoorthi <anakrish@microsoft.com>