// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using System.Runtime.InteropServices;
#nullable enable
namespace Regorus
{
///
/// Base class for native handle wrappers that coordinates handle usage and disposal.
///
/// Behavior summary:
/// - UseHandle: blocks Dispose while running; throws ObjectDisposedException if disposal has started or the handle is invalid.
/// - Dispose: marks disposing and blocks new calls; waits briefly for in-flight calls to finish, then defers native release to the last exiting call if needed.
/// - Handles are never exposed directly; derived classes can only work through UseHandle helpers.
///
/// Concurrency model:
/// - _state tracks lifecycle transitions (Active -> DisposeRequested -> Released).
/// - HandleGate tracks in-flight operations and enforces the "no new calls after Dispose" rule.
/// - SafeHandle is pinned per call via DangerousAddRef to prevent use-after-free while native work runs.
/// - If Dispose times out, the last in-flight caller performs the release to avoid leaks.
///
public abstract class SafeHandleWrapper : IDisposable
{
private static readonly TimeSpan DefaultDisposeTimeout = TimeSpan.FromMilliseconds(50);
private const int StateActive = 0;
private const int StateDisposeRequested = 1;
private const int StateReleased = 2;
private readonly HandleGate _gate;
private readonly string _ownerName;
private int _state;
private SafeHandle? _handle;
protected SafeHandleWrapper(SafeHandle handle, string ownerName)
{
// Cache ownership info and initialize the gate before any use to avoid racing disposal.
_handle = handle ?? throw new ArgumentNullException(nameof(handle));
_ownerName = ownerName ?? throw new ArgumentNullException(nameof(ownerName));
_gate = new HandleGate(ownerName);
// Default to a very short wait when in-flight calls exist; release is deferred to the last caller if needed.
}
protected void UseHandle(Action action)
{
// Reuse the generic path to keep add/ref/release in one place.
UseHandle