# Engine Evaluation Benchmark Results (C#/.NET) ## Test Environment - **Platform**: Apple Silicon (M-Series) - **CPU**: 16 cores - **Architecture**: ARM64 (aarch64-apple-darwin) - **.NET Version**: 8.0 - **Benchmark Framework**: Custom time-based benchmarking - **Test Data**: 20,000 inputs per evaluation (distributed across threads) - **Policy**: Complex authorization policy with nested rules - **Warmup Duration**: 3 seconds per configuration - **Evaluation Duration**: 3 seconds per configuration ## Benchmark Overview The C# engine evaluation benchmark tests Regorus policy evaluation performance across multiple thread configurations (1-32 threads). It measures throughput (thousands of evaluations per second) for different combinations of engine reuse strategies. ## Configuration Combinations 1. **Cloned Engines**: Each thread uses its own cloned engine instance - optimal for performance 2. **Fresh Engines**: Each thread creates a new engine for each evaluation iteration *Note: The C# implementation uses a simpler configuration model compared to Rust, which also varies input data handling (cloned vs fresh inputs). The C# benchmarks focus on engine reuse strategies with consistent input handling.* ## Performance Results ### Cloned Engines (Best Performance) | Threads | Total Evaluation Time (ms) | Throughput (Kelem/s) | |--------:|---------------------------:|---------------------:| | 1 | 2930.56 | 219 | | 2 | 5868.46 | 177 | | 4 | 11771.01 | 146 | | 6 | 17682.52 | 129 | | 8 | 23633.65 | 78 | | 10 | 29489.12 | 67 | | 12 | 35455.23 | 57 | | 14 | 41353.65 | 47 | | 16 | 47378.91 | 42 | | 18 | 52750.68 | 36 | | 20 | 58131.31 | 35 | | 22 | 62964.88 | 31 | | 24 | 64337.75 | 34 | | 26 | 70044.96 | 29 | | 28 | 72553.98 | 28 | | 30 | 79323.25 | 26 | | 32 | 78624.33 | 26 | ### Fresh Engines | Threads | Total Evaluation Time (ms) | Throughput (Kelem/s) | |--------:|---------------------------:|---------------------:| | 1 | 2985.49 | 41 | | 2 | 5968.13 | 38 | | 4 | 11942.10 | 34 | | 6 | 17918.75 | 32 | | 8 | 23873.57 | 25 | | 10 | 29863.85 | 20 | | 12 | 35823.98 | 19 | | 14 | 41811.53 | 16 | | 16 | 47819.89 | 14 | | 18 | 53478.32 | 13 | | 20 | 59191.93 | 12 | | 22 | 64630.71 | 11 | | 24 | 70215.54 | 10 | | 26 | 75732.06 | 9 | | 28 | 80897.59 | 9 | | 30 | 949904.84 | 8 | | 32 | 92592.64 | 8 | ## Analysis The C# benchmark results demonstrate important performance characteristics: 1. **Engine Reuse Impact**: Cloned engines significantly outperform fresh engines (~5.3x at 1 thread) 2. **Scaling Patterns**: - Best throughput achieved at 1 thread for both configurations - Performance degrades with increased thread count due to contention - Cloned engines show better relative scaling characteristics 3. **Performance Hierarchy**: - Cloned engines: Best performance (optimal configuration) - Fresh engines: ~81% reduction from optimal 4. **Thread Contention**: Significant performance drop beyond 8 threads, especially for fresh engines 5. **C# vs Rust Performance**: C# shows ~67% of Rust performance for equivalent cloned engine configuration ## Comparison with Rust Engine Evaluation | Configuration | C# Performance (1 thread) | Rust Performance (1 thread) | Relative Performance | |:---------------|:---------------------------|:-----------------------------|---------------------:| | Cloned Engines | Best performance | Higher throughput | 0.67x-0.92x | | Fresh Engines | ~81% reduction from optimal| ~87% reduction from optimal | 0.75x-0.95x | *Note: Rust benchmarks include additional input data variations (cloned vs fresh inputs) that are not present in the C# implementation.* ## Performance Insights 1. **Engine Creation Overhead**: Fresh engine creation has massive performance impact in C# (~5.3x slower) 2. **Thread Scaling**: C# shows more significant thread contention than Rust implementation 3. **Memory Management**: .NET garbage collection may contribute to performance variations 4. **Interop Overhead**: C# bindings add measurable overhead compared to native Rust