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- Fix EvalRule to call EvalRule instead of EvalQuery - Also fix clippy errors Signed-off-by: Anand Krishnamoorthi <anakrish@microsoft.com>
83 lines
1.9 KiB
C#
83 lines
1.9 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using System.Diagnostics;
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long nanosecPerTick = (1000L * 1000L * 1000L) / Stopwatch.Frequency;
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var w = new Stopwatch();
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// Force load of modules.
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{
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var _e = new Regorus.Engine();
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#if NET8_0_OR_GREATER
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var _j = System.Text.Json.JsonDocument.Parse("{}");
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#endif
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}
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w.Restart();
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var engine = new Regorus.Engine();
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engine.SetRegoV0(true);
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w.Stop();
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var newEngineTicks = w.ElapsedTicks;
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w.Restart();
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// Load policies and data.
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engine.AddPolicyFromFile("../../../tests/aci/framework.rego");
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engine.AddPolicyFromFile("../../../tests/aci/api.rego");
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engine.AddPolicyFromFile("../../../tests/aci/policy.rego");
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engine.AddDataFromJsonFile("../../../tests/aci/data.json");
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w.Stop();
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var loadPoliciesTicks = w.ElapsedTicks;
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w.Restart();
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// Set input and eval rule.
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engine.SetInputFromJsonFile("../../../tests/aci/input.json");
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var value = engine.EvalRule("data.framework.mount_overlay");
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#if NET8_0_OR_GREATER
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var valueDoc = System.Text.Json.JsonDocument.Parse(value);
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w.Stop();
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var evalTicks = w.ElapsedTicks;
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Console.WriteLine("{0}", valueDoc);
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#else
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w.Stop();
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var evalTicks = w.ElapsedTicks;
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#endif
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Console.WriteLine("Engine creation took {0} msecs", (newEngineTicks * nanosecPerTick) / (1000.0 * 1000.0));
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Console.WriteLine("Load policies and data took {0} msecs", (loadPoliciesTicks * nanosecPerTick) / (1000.0 * 1000.0));
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Console.WriteLine("EvalRule took {0} msecs", (evalTicks * nanosecPerTick) / (1000.0 * 1000.0));
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engine = new Regorus.Engine();
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engine.AddPolicy(
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"test.rego",
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"package test\nx = 1\nmessage = `Hello`");
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engine.SetEnableCoverage(true);
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Console.WriteLine("data.test.message: {0}", engine.EvalRule("data.test.message"));
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Console.WriteLine("Coverage Report:\n{0}", engine.GetCoverageReportPretty());
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if (engine.EvalRule("data.test.message") != "\"Hello\"")
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{
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Console.WriteLine("Failure.");
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System.Environment.Exit(1);
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}
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else
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{
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Console.WriteLine("Success.");
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}
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