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https://github.com/ibm-s390-linux/s390-tools.git
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Fix a valgrind finding. Fix an invalid read/write of one byte after the
actual struct to clear. Not fixing this may result in a illegal write or
memory corruption of the program. Fortunately, for the actual only user,
pvsecret this is not the case.
Fixes: c6f621d0 ("rust: Add library for pv tools")
Signed-off-by: Steffen Eiden <seiden@linux.ibm.com>
118 lines
3.3 KiB
Rust
118 lines
3.3 KiB
Rust
// SPDX-License-Identifier: MIT
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//
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// Copyright IBM Corp. 2023
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use std::fmt::Debug;
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/// Trait for securely zeroizing memory.
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///
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/// To be used with [`Secret`]
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pub trait Zeroize {
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/// Reliably overwrites the given buffer with zeros,
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fn zeroize(&mut self);
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}
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/* Automatically impl Zeroize for u8 arrays */
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impl<const COUNT: usize> Zeroize for [u8; COUNT] {
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/// Reliably overwrites the given buffer with zeros,
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/// by performing a volatile write followed by a memory barrier
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fn zeroize(&mut self) {
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// SAFETY: given buffer(self) has the correct (compile time) size
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unsafe { std::ptr::write_volatile(self, [0u8; COUNT]) };
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std::sync::atomic::compiler_fence(std::sync::atomic::Ordering::SeqCst);
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}
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}
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impl Zeroize for Vec<u8> {
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/// Reliably overwrites the given buffer with zeros,
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/// by overwriting the whole vector's capacity with zeros.
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fn zeroize(&mut self) {
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//TODO use `volatile_set_memory` when stabilized
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let mut dst = self.as_mut_ptr();
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for _ in 0..self.capacity() {
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// SAFETY:
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// * Vec allocated at least capacity elements continuously
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// * dst points always to a valid location
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unsafe {
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std::ptr::write_volatile(dst, 0);
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dst = dst.add(1);
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}
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}
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std::sync::atomic::compiler_fence(std::sync::atomic::Ordering::SeqCst);
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}
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}
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/// Thin wrapper around an type implementing Zeroize.
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///
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/// A `Secret` represents a confidential value that must be securely overwritten during drop.
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/// Will never leak its wrapped value during [`Debug`]
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///
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/// ```rust
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/// use pv::request::Secret;
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/// fn foo(value: Secret<[u8; 2]>) {
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/// println!("value: {value:?}");
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/// }
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/// # fn main() {
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/// foo([1,2].into());
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/// // prints:
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/// // in debug builds:
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/// // value: Secret([1, 2])
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/// // in release builds:
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/// // value: Secret(***)
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/// # }
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/// ```
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#[derive(Clone, PartialEq, Eq, Default)]
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pub struct Secret<C: Zeroize>(C);
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impl<C: Zeroize> Secret<C> {
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/// Convert a type into a self overwriting one.
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///
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/// Prefer using [`Into`]
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pub fn new(v: C) -> Self {
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Secret(v)
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}
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/// Get a reference to the contained value
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pub fn value(&self) -> &C {
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&self.0
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}
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/// Get a imutable reference to the contained value
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///
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/// NOTE that modifications to a mutable reference can trigger reallocation.
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/// e.g. a [`Vec`] might expand if more space needed. -> preallocate enough space
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/// or operate on slices. The old locations can and will **NOT** be zeroized.
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pub fn value_mut(&mut self) -> &mut C {
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&mut self.0
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}
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}
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impl<C: Zeroize + Debug> Debug for Secret<C> {
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#[allow(unreachable_code)]
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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// do NOT leak secrets in production builds
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#[cfg(not(debug_assertions))]
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return write!(f, "Secret(***)");
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let mut b = f.debug_tuple("Secret");
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b.field(&self.0);
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b.finish()
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}
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}
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impl<C: Zeroize> From<C> for Secret<C> {
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fn from(v: C) -> Secret<C> {
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Secret(v)
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}
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}
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impl<C: Zeroize> Zeroize for Secret<C> {
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fn zeroize(&mut self) {
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self.0.zeroize();
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}
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}
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impl<C: Zeroize> Drop for Secret<C> {
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fn drop(&mut self) {
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self.0.zeroize();
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}
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}
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