Files
s390-tools/rust/pv/src/secret.rs
Steffen Eiden 71b93d55ef rust/pv: fix Invalid write of size 1
Fix a valgrind finding. Fix an invalid read/write of one byte after the
actual struct to clear. Not fixing this may result in a illegal write or
memory corruption of the program. Fortunately, for the actual only user,
pvsecret this is not the case.

Fixes: c6f621d0 ("rust: Add library for pv tools")
Signed-off-by: Steffen Eiden <seiden@linux.ibm.com>
2023-12-01 10:24:40 +01:00

118 lines
3.3 KiB
Rust

// SPDX-License-Identifier: MIT
//
// Copyright IBM Corp. 2023
use std::fmt::Debug;
/// Trait for securely zeroizing memory.
///
/// To be used with [`Secret`]
pub trait Zeroize {
/// Reliably overwrites the given buffer with zeros,
fn zeroize(&mut self);
}
/* Automatically impl Zeroize for u8 arrays */
impl<const COUNT: usize> Zeroize for [u8; COUNT] {
/// Reliably overwrites the given buffer with zeros,
/// by performing a volatile write followed by a memory barrier
fn zeroize(&mut self) {
// SAFETY: given buffer(self) has the correct (compile time) size
unsafe { std::ptr::write_volatile(self, [0u8; COUNT]) };
std::sync::atomic::compiler_fence(std::sync::atomic::Ordering::SeqCst);
}
}
impl Zeroize for Vec<u8> {
/// Reliably overwrites the given buffer with zeros,
/// by overwriting the whole vector's capacity with zeros.
fn zeroize(&mut self) {
//TODO use `volatile_set_memory` when stabilized
let mut dst = self.as_mut_ptr();
for _ in 0..self.capacity() {
// SAFETY:
// * Vec allocated at least capacity elements continuously
// * dst points always to a valid location
unsafe {
std::ptr::write_volatile(dst, 0);
dst = dst.add(1);
}
}
std::sync::atomic::compiler_fence(std::sync::atomic::Ordering::SeqCst);
}
}
/// Thin wrapper around an type implementing Zeroize.
///
/// A `Secret` represents a confidential value that must be securely overwritten during drop.
/// Will never leak its wrapped value during [`Debug`]
///
/// ```rust
/// use pv::request::Secret;
/// fn foo(value: Secret<[u8; 2]>) {
/// println!("value: {value:?}");
/// }
/// # fn main() {
/// foo([1,2].into());
/// // prints:
/// // in debug builds:
/// // value: Secret([1, 2])
/// // in release builds:
/// // value: Secret(***)
/// # }
/// ```
#[derive(Clone, PartialEq, Eq, Default)]
pub struct Secret<C: Zeroize>(C);
impl<C: Zeroize> Secret<C> {
/// Convert a type into a self overwriting one.
///
/// Prefer using [`Into`]
pub fn new(v: C) -> Self {
Secret(v)
}
/// Get a reference to the contained value
pub fn value(&self) -> &C {
&self.0
}
/// Get a imutable reference to the contained value
///
/// NOTE that modifications to a mutable reference can trigger reallocation.
/// e.g. a [`Vec`] might expand if more space needed. -> preallocate enough space
/// or operate on slices. The old locations can and will **NOT** be zeroized.
pub fn value_mut(&mut self) -> &mut C {
&mut self.0
}
}
impl<C: Zeroize + Debug> Debug for Secret<C> {
#[allow(unreachable_code)]
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
// do NOT leak secrets in production builds
#[cfg(not(debug_assertions))]
return write!(f, "Secret(***)");
let mut b = f.debug_tuple("Secret");
b.field(&self.0);
b.finish()
}
}
impl<C: Zeroize> From<C> for Secret<C> {
fn from(v: C) -> Secret<C> {
Secret(v)
}
}
impl<C: Zeroize> Zeroize for Secret<C> {
fn zeroize(&mut self) {
self.0.zeroize();
}
}
impl<C: Zeroize> Drop for Secret<C> {
fn drop(&mut self) {
self.0.zeroize();
}
}