Commit Graph

20 Commits

Author SHA1 Message Date
PiotrProkop
75bb437a6b Improved multi-numa alignment in Topology Manager: implement closest numa policy
Signed-off-by: PiotrProkop <pprokop@nvidia.com>
2022-11-03 10:45:25 +01:00
Oscar Utbult
e4f776f230 grammar: replace all occurrences of "the the" with "the" 2022-10-14 09:03:14 +02:00
Davanum Srinivas
a9593d634c
Generate and format files
- Run hack/update-codegen.sh
- Run hack/update-generated-device-plugin.sh
- Run hack/update-generated-protobuf.sh
- Run hack/update-generated-runtime.sh
- Run hack/update-generated-swagger-docs.sh
- Run hack/update-openapi-spec.sh
- Run hack/update-gofmt.sh

Signed-off-by: Davanum Srinivas <davanum@gmail.com>
2022-07-26 13:14:05 -04:00
Kevin Klues
99c57828ce Update TopologyManager algorithm for selecting "best" non-preferred hint
For the 'single-numa' and 'restricted' TopologyManager policies, pods are only
admitted if all of their containers have perfect alignment across the set of
resources they are requesting. The best-effort policy, on the other hand, will
prefer allocations that have perfect alignment, but fall back to a non-preferred
alignment if perfect alignment can't be achieved.

The existing algorithm of how to choose the best hint from the set of
"non-preferred" hints is fairly naive and often results in choosing a
sub-optimal hint. It works fine in cases where all resources would end up
coming from a single NUMA node (even if its not the same NUMA nodes), but
breaks down as soon as multiple NUMA nodes are required for the "best"
alignment.  We will never be able to achieve perfect alignment with these
non-preferred hints, but we should try and do something more intelligent than
simply choosing the hint with the narrowest mask.

In an ideal world, we would have the TopologyManager return a set of
"resources-relative" hints (as opposed to a common hint for all resources as is
done today). Each resource-relative hint would indicate how many other
resources could be aligned to it on a given NUMA node, and a  hint provider
would use this information to allocate its resources in the most aligned way
possible. There are likely some edge cases to consider here, but such an
algorithm would allow us to do partial-perfect-alignment of "some" resources,
even if all resources could not be perfectly aligned.

Unfortunately, supporting something like this would require a major redesign to
how the TopologyManager interacts with its hint providers (as well as how those
hint providers make decisions based on the hints they get back).

That said, we can still do better than the naive algorithm we have today, and
this patch provides a mechanism to do so.

We start by looking at the set of hints passed into the TopologyManager for
each resource and generate a list of the minimum number of NUMA nodes required
to satisfy an allocation for a given resource. Each entry in this list then
contains the 'minNUMAAffinity.Count()' for a given resources. Once we have this
list, we find the *maximum* 'minNUMAAffinity.Count()' from the list and mark
that as the 'bestNonPreferredAffinityCount' that we would like to have
associated with whatever "bestHint" we ultimately generate. The intuition being
that we would like to (at the very least) get alignment for those resources
that *require* multiple NUMA nodes to satisfy their allocation. If we can't
quite get there, then we should try to come as close to it as possible.

Once we have this 'bestNonPreferredAffinityCount', the algorithm proceeds as
follows:

If the mergedHint and bestHint are both non-preferred, then try and find a hint
whose affinity count is as close to (but not higher than) the
bestNonPreferredAffinityCount as possible. To do this we need to consider the
following cases and react accordingly:

  1. bestHint.NUMANodeAffinity.Count() >  bestNonPreferredAffinityCount
  2. bestHint.NUMANodeAffinity.Count() == bestNonPreferredAffinityCount
  3. bestHint.NUMANodeAffinity.Count() <  bestNonPreferredAffinityCount

For case (1), the current bestHint is larger than the
bestNonPreferredAffinityCount, so updating to any narrower mergeHint is
preferred over staying where we are.

For case (2), the current bestHint is equal to the
bestNonPreferredAffinityCount, so we would like to stick with what we have
*unless* the current mergedHint is also equal to bestNonPreferredAffinityCount
and it is narrower.

For case (3), the current bestHint is less than bestNonPreferredAffinityCount,
so we would like to creep back up to bestNonPreferredAffinityCount as close as
we can. There are three cases to consider here:

  3a. mergedHint.NUMANodeAffinity.Count() >  bestNonPreferredAffinityCount
  3b. mergedHint.NUMANodeAffinity.Count() == bestNonPreferredAffinityCount
  3c. mergedHint.NUMANodeAffinity.Count() <  bestNonPreferredAffinityCount

For case (3a), we just want to stick with the current bestHint because choosing
a new hint that is greater than bestNonPreferredAffinityCount would be
counter-productive.

For case (3b), we want to immediately update bestHint to the current
mergedHint, making it now equal to bestNonPreferredAffinityCount.

For case (3c), we know that *both* the current bestHint and the current
mergedHint are less than bestNonPreferredAffinityCount, so we want to choose
one that brings us back up as close to bestNonPreferredAffinityCount as
possible. There are three cases to consider here:

  3ca. mergedHint.NUMANodeAffinity.Count() >  bestHint.NUMANodeAffinity.Count()
  3cb. mergedHint.NUMANodeAffinity.Count() <  bestHint.NUMANodeAffinity.Count()
  3cc. mergedHint.NUMANodeAffinity.Count() == bestHint.NUMANodeAffinity.Count()

For case (3ca), we want to immediately update bestHint to mergedHint because
that will bring us closer to the (higher) value of
bestNonPreferredAffinityCount.

For case (3cb), we want to stick with the current bestHint because choosing the
current mergedHint would strictly move us further away from the
bestNonPreferredAffinityCount.

Finally, for case (3cc), we know that the current bestHint and the current
mergedHint are equal, so we simply choose the narrower of the 2.

This patch implements this algorithm for the case where we must choose from a
set of non-preferred hints and provides a set of unit-tests to verify its
correctness.

Signed-off-by: Kevin Klues <kklues@nvidia.com>
2022-03-01 14:38:26 +00:00
Kevin Klues
f8601cb5a3 Refactor TopologyManager to be more explicit about bestHint calculation
Signed-off-by: Kevin Klues <kklues@nvidia.com>
2022-02-28 20:30:01 +00:00
Kevin Klues
155562dd2e Fix bug in TopologyManager with merging hints when NUM_NUMA > 2
Before this fix, hint permutations such as:

	permutation: [{11 true} {0101 true}]

Could result in merged hints of:

	mergedHint: {01 true}

This was possible because both hints in the permutation container a "preferred"
allocation (i.e. the full set of NUMA nodes set in the affinity bitmask are
*required* to satisfy the allocation). With this in place, the simplified logic
we had simply kept the merged hint as preferred as well.

However, what we really want is to ensure that the merged hint is only
preferred if *true* alignment of all resources is possible (i.e. if all hints
in the permutation are preferred AND their affinities are exactly equal).

The only exception to this is if *no* topology information is provided by a
given hint provider. In this case, we assume alignment doesn't matter and only
consider the resources that actually have hints provided for them.

This changes the semantics of permutations of the form:

	permutation: [{111 true} {011 true}]

To now result in the merged hint of:

	mergedHint: {011 false}

Instead of:

	mergedHint: {011 true}

This is arguably how it should always have been though (because a hint should
not be preferred if true alignment isn't possible), and two tests have had to
change to accomodate these new semantics.

This commit changes the merge function to implement the updated logic, adds a
test to verify it is functioning correctly, and updates the two tests mentioned
above to adjust to the new semantics.

Signed-off-by: Kevin Klues <kklues@nvidia.com>
2022-02-10 22:07:51 +00:00
Amim Knabben
95db61e37b Structured log for topologymanager 2021-03-11 20:50:14 -05:00
Davanum Srinivas
442a69c3bd
switch over k/k to use klog v2
Signed-off-by: Davanum Srinivas <davanum@gmail.com>
2020-05-16 07:54:27 -04:00
Kevin Klues
adaa58b6cb Update TopologyManager.Policy.Merge() to return a simple bool
Previously, the verious Merge() policies of the TopologyManager all
eturned their own lifecycle.PodAdmitResult result. However, for
consistency in any failed admits, this is better handled in the
top-level Topology manager, with each policy only returning a boolean
about whether or not they would like to admit the pod or not. This
commit changes the semantics to match this logic.
2020-02-03 17:13:28 +00:00
nolancon
4d76b1c8de Add mergeFilteredHints:
- Move remaining logic from mergeProvidersHints to generic top level
mergeFilteredHints function.
- Add numaNodes as parameter in order to make generic.
- Move single NUMA node specific check to single-numa-node Merge
function.
2020-01-22 09:07:41 +00:00
nolancon
45660fd3a2 Add filterProvidersHints function:
- Move initial 'filtering' functionality to generic function
filterProvidersHints level policy.go.
- Call new function from top level Merge function.
- Rename some variables/parameters to reflect changes.
2020-01-22 08:35:28 +00:00
Kevin Klues
94489c137c Cleanup use of defaultAffinity in mergePermutation of TopologyManager 2020-01-16 08:50:12 +00:00
nolancon
2d1a535a35 Make mergePermutation generic:
- Remove policy parameters to make function generic
- Move function into top level policy.go
2020-01-16 08:13:06 +00:00
nolancon
adfd11f38f Make iterateAllProviderTopologyHints generic:
- Remove policy parameters to make this function generic.
- Move function out of individual policies and into policy.go
2020-01-16 08:13:06 +00:00
Adrian Chiris
dee22d1fbc Fix comments in TopologyManager 2019-11-04 18:43:07 +01:00
Adrian Chiris
d95464645c Add Merge() API to TopologyManager Policy abstraction
This abstraction moves the responsibility of merging topology hints to
the individual policies themselves. As part of this, it removes the
CanAdmitPodResult() API from the policy abstraction, and rolls it into a
second return value from Merge()
2019-11-04 18:43:07 +01:00
Kevin Klues
5ed80dadcf Update CanAdmitPodResult() in TopologyManager to take a TopologyHint
Previously it only took a bool, which limited the logic it could perform
to determine if a pod should be admitted or not based on the merged hint
from the policy.
2019-08-30 07:17:17 +01:00
Conor Nolan
d99bac12e6 Update Remove/AddPod to Container (#26)
More intuitive TopologyHints
2019-05-29 02:11:15 +01:00
lmdaly
e64c558a11 Added BUILD files and updates to Boilerplates 2019-05-29 02:11:15 +01:00
lmdaly
71bbc6d538 Add Topology Manager Interfaces
*Topology Manager
*Policy
2019-05-29 02:10:46 +01:00