
Prepatory work fpr removing cloud provider dependency from node controller running in Kube Controller Manager. Splitting the node controller into its two major pieces life-cycle and CIDR/IP management. Both pieces currently need the the cloud system to do their work. Removing lifecycles dependency on cloud will be fixed ina followup PR. Moved node scheduler code to live with node lifecycle controller. Got the IPAM/Lifecycle split completed. Still need to rename pieces. Made changes to the utils and tests so they would be in the appropriate package. Moved the node based ipam code to nodeipam. Made the relevant tests pass. Moved common node controller util code to nodeutil. Removed unneeded pod informer sync from node ipam controller. Fixed linter issues. Factored in feedback from @gmarek. Factored in feedback from @mtaufen. Undoing unneeded change.
146 lines
4.1 KiB
Go
146 lines
4.1 KiB
Go
/*
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Copyright 2015 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package scheduler
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import (
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"sync"
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"time"
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"k8s.io/apimachinery/pkg/types"
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"github.com/golang/glog"
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)
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// WorkArgs keeps arguments that will be passed to the function executed by the worker.
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type WorkArgs struct {
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NamespacedName types.NamespacedName
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}
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// KeyFromWorkArgs creates a key for the given `WorkArgs`
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func (w *WorkArgs) KeyFromWorkArgs() string {
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return w.NamespacedName.String()
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}
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// NewWorkArgs is a helper function to create new `WorkArgs`
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func NewWorkArgs(name, namespace string) *WorkArgs {
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return &WorkArgs{types.NamespacedName{Namespace: namespace, Name: name}}
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}
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// TimedWorker is a responsible for executing a function no earlier than at FireAt time.
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type TimedWorker struct {
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WorkItem *WorkArgs
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CreatedAt time.Time
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FireAt time.Time
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Timer *time.Timer
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}
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// CreateWorker creates a TimedWorker that will execute `f` not earlier than `fireAt`.
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func CreateWorker(args *WorkArgs, createdAt time.Time, fireAt time.Time, f func(args *WorkArgs) error) *TimedWorker {
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delay := fireAt.Sub(createdAt)
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if delay <= 0 {
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go f(args)
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return nil
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}
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timer := time.AfterFunc(delay, func() { f(args) })
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return &TimedWorker{
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WorkItem: args,
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CreatedAt: createdAt,
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FireAt: fireAt,
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Timer: timer,
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}
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}
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// Cancel cancels the execution of function by the `TimedWorker`
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func (w *TimedWorker) Cancel() {
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if w != nil {
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w.Timer.Stop()
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}
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}
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// TimedWorkerQueue keeps a set of TimedWorkers that are still wait for execution.
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type TimedWorkerQueue struct {
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sync.Mutex
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// map of workers keyed by string returned by 'KeyFromWorkArgs' from the given worker.
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workers map[string]*TimedWorker
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workFunc func(args *WorkArgs) error
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}
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// CreateWorkerQueue creates a new TimedWorkerQueue for workers that will execute
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// given function `f`.
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func CreateWorkerQueue(f func(args *WorkArgs) error) *TimedWorkerQueue {
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return &TimedWorkerQueue{
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workers: make(map[string]*TimedWorker),
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workFunc: f,
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}
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}
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func (q *TimedWorkerQueue) getWrappedWorkerFunc(key string) func(args *WorkArgs) error {
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return func(args *WorkArgs) error {
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err := q.workFunc(args)
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q.Lock()
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defer q.Unlock()
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if err == nil {
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// To avoid duplicated calls we keep the key in the queue, to prevent
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// subsequent additions.
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q.workers[key] = nil
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} else {
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delete(q.workers, key)
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}
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return err
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}
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}
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// AddWork adds a work to the WorkerQueue which will be executed not earlier than `fireAt`.
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func (q *TimedWorkerQueue) AddWork(args *WorkArgs, createdAt time.Time, fireAt time.Time) {
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key := args.KeyFromWorkArgs()
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glog.V(4).Infof("Adding TimedWorkerQueue item %v at %v to be fired at %v", key, createdAt, fireAt)
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q.Lock()
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defer q.Unlock()
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if _, exists := q.workers[key]; exists {
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glog.Warningf("Trying to add already existing work for %+v. Skipping.", args)
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return
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}
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worker := CreateWorker(args, createdAt, fireAt, q.getWrappedWorkerFunc(key))
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q.workers[key] = worker
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}
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// CancelWork removes scheduled function execution from the queue. Returns true if work was cancelled.
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func (q *TimedWorkerQueue) CancelWork(key string) bool {
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q.Lock()
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defer q.Unlock()
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worker, found := q.workers[key]
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result := false
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if found {
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glog.V(4).Infof("Cancelling TimedWorkerQueue item %v at %v", key, time.Now())
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if worker != nil {
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result = true
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worker.Cancel()
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}
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delete(q.workers, key)
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}
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return result
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}
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// GetWorkerUnsafe returns a TimedWorker corresponding to the given key.
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// Unsafe method - workers have attached goroutines which can fire afater this function is called.
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func (q *TimedWorkerQueue) GetWorkerUnsafe(key string) *TimedWorker {
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q.Lock()
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defer q.Unlock()
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return q.workers[key]
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}
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