mirror of
https://github.com/microsoft/regorus.git
synced 2026-08-05 02:16:11 +00:00
This change integrates mimalloc as the default memory allocator for Regorus, delivering significant performance improvements across all evaluation modes and language bindings. Technical Implementation: - Build mimalloc in vendored mode from C sources (following QSharp approach) - Implement GlobalAlloc trait for seamless Rust integration - Add optional 'mimalloc' feature flag for conditional compilation - Add comprehensive ACI benchmarks to measure evaluation performance Performance Impact: Rust Engine Evaluation: - Single-threaded: ~29% improvement (423 vs 328 Kelem/s) - Multi-threaded: Better scaling with reduced thread contention - Fresh engines: ~24% improvement (56 vs 45 Kelem/s) Rust Compiled Policy Evaluation: - Single-threaded: ~41% improvement (426 vs 303 Kelem/s) - Multi-threaded: Improved allocation efficiency under contention - Fresh compilation: ~26% improvement (53 vs 42 Kelem/s) C# FFI Bindings: - Engine evaluation: ~27% improvement (279 vs 219 Kelem/s) - Compiled policies: ~29% improvement (273 vs 211 Kelem/s) - Better threading characteristics through improved underlying allocation Key Benefits: - Reduced allocation-related contention in multi-threaded scenarios - More consistent performance across different thread counts - Improved memory allocation efficiency for both native Rust and FFI workloads - Better scaling characteristics for production deployments The mimalloc integration provides substantial performance gains while maintaining full compatibility with existing code through feature flags. Reference: QSharp allocator implementation (https://github.com/microsoft/qsharp/tree/main/source/allocator) Fixes #297 Signed-off-by: Anand Krishnamoorthi <anakrish@microsoft.com>
119 lines
6.9 KiB
Markdown
119 lines
6.9 KiB
Markdown
# Engine Evaluation Benchmark Results (C#/.NET)
|
|
|
|
## Test Environment
|
|
- **Platform**: Apple Silicon (M-Series)
|
|
- **CPU**: 16 cores
|
|
- **Architecture**: ARM64 (aarch64-apple-darwin)
|
|
- **.NET Version**: 8.0
|
|
- **Allocator**: mimalloc (default allocator for Rust FFI)
|
|
- **Benchmark Framework**: Custom time-based benchmarking
|
|
- **Test Data**: 20,000 inputs per evaluation (distributed across threads)
|
|
- **Policy**: Complex authorization policy with nested rules
|
|
- **Warmup Duration**: 3 seconds per configuration
|
|
- **Evaluation Duration**: 3 seconds per configuration
|
|
|
|
## Benchmark Overview
|
|
|
|
The C# engine evaluation benchmark tests Regorus policy evaluation performance across multiple thread configurations (1-32 threads). It measures throughput (thousands of evaluations per second) for different combinations of engine reuse strategies.
|
|
|
|
## Configuration Combinations
|
|
|
|
1. **Cloned Engines**: Each thread uses its own cloned engine instance - optimal for performance
|
|
2. **Fresh Engines**: Each thread creates a new engine for each evaluation iteration
|
|
|
|
*Note: The C# implementation uses a simpler configuration model compared to Rust, which also varies input data handling (cloned vs fresh inputs). The C# benchmarks focus on engine reuse strategies with consistent input handling.*
|
|
|
|
## Performance Results
|
|
|
|
### Cloned Engines (Best Performance)
|
|
| Threads | Total Evaluation Time (ms) | Throughput (Kelem/s) |
|
|
|--------:|---------------------------:|---------------------:|
|
|
| 1 | 2903.43 | 279 |
|
|
| 2 | 5808.35 | 227 |
|
|
| 4 | 11645.08 | 217 |
|
|
| 6 | 17469.69 | 207 |
|
|
| 8 | 23268.07 | 114 |
|
|
| 10 | 28996.14 | 104 |
|
|
| 12 | 34808.60 | 98 |
|
|
| 14 | 40703.21 | 72 |
|
|
| 16 | 46488.23 | 63 |
|
|
| 18 | 52078.52 | 56 |
|
|
| 20 | 57014.31 | 51 |
|
|
| 22 | 60482.22 | 47 |
|
|
| 24 | 62445.67 | 46 |
|
|
| 26 | 65128.74 | 45 |
|
|
| 28 | 58001.92 | 50 |
|
|
| 30 | 66154.78 | 42 |
|
|
| 32 | 64999.03 | 45 |
|
|
|
|
### Fresh Engines
|
|
| Threads | Total Evaluation Time (ms) | Throughput (Kelem/s) |
|
|
|--------:|---------------------------:|---------------------:|
|
|
| 1 | 2982.28 | 50 |
|
|
| 2 | 5962.62 | 48 |
|
|
| 4 | 11917.94 | 47 |
|
|
| 6 | 17874.77 | 46 |
|
|
| 8 | 23729.94 | 45 |
|
|
| 10 | 29635.17 | 42 |
|
|
| 12 | 35574.71 | 38 |
|
|
| 14 | 41482.61 | 34 |
|
|
| 16 | 47425.16 | 32 |
|
|
| 18 | 53248.87 | 29 |
|
|
| 20 | 58424.34 | 27 |
|
|
| 22 | 61302.24 | 26 |
|
|
| 24 | 67430.08 | 23 |
|
|
| 26 | 65226.79 | 24 |
|
|
| 28 | 73118.48 | 22 |
|
|
| 30 | 326472.94 | 23 |
|
|
| 32 | 63805.03 | 24 |
|
|
|
|
## Analysis
|
|
|
|
The C# benchmark results demonstrate important performance characteristics with mimalloc as the default allocator:
|
|
|
|
1. **Engine Reuse Impact**: Cloned engines significantly outperform fresh engines (~5.6x at 1 thread)
|
|
2. **Scaling Patterns with mimalloc**:
|
|
- Best throughput achieved at 1 thread for both configurations
|
|
- Performance degrades with increased thread count due to contention, but mimalloc provides better allocation efficiency
|
|
- Cloned engines show better relative scaling characteristics
|
|
3. **Performance Hierarchy**:
|
|
- Cloned engines: Best performance (optimal configuration)
|
|
- Fresh engines: ~82% reduction from optimal
|
|
4. **Thread Contention**: Significant performance drop beyond 8 threads, especially for fresh engines, though mimalloc helps mitigate some allocation-related issues
|
|
5. **C# vs Rust Performance**: C# shows ~66% of Rust performance for equivalent cloned engine configuration
|
|
|
|
## Comparison with Rust Engine Evaluation
|
|
|
|
### Multi-Thread Performance Comparison
|
|
|
|
| Configuration | 1 Thread (Kelem/s) | 4 Threads (Kelem/s) | 8 Threads (Kelem/s) |
|
|
|:---------------|:-------------------|:--------------------|:--------------------|
|
|
| | C# / Rust | C# / Rust | C# / Rust |
|
|
| Cloned Engines | 279 / 423 | 217 / 406 | 114 / 341 |
|
|
| Fresh Engines | 50 / 56 | 47 / 54 | 45 / 53 |
|
|
|
|
### Threading Efficiency Analysis
|
|
|
|
| Configuration | Low Contention (1-4t) | Medium Contention (6-12t) | High Contention (16+t) |
|
|
|:---------------|:----------------------|:--------------------------|:-----------------------|
|
|
| | Avg C# / Rust | Avg C# / Rust | Avg C# / Rust |
|
|
| Cloned Engines | 253 / 414 | 128 / 329 | 54 / 250 |
|
|
| Fresh Engines | 48 / 55 | 39 / 52 | 27 / 42 |
|
|
|
|
**Key Observations:**
|
|
- **Single-threaded performance**: C# achieves 66% of Rust performance for cloned engines, 89% for fresh engines
|
|
- **Threading scaling**: Both platforms show similar degradation patterns, but Rust maintains better absolute performance
|
|
- **Contention resistance**: Fresh engines show more consistent relative performance across thread counts
|
|
- **Platform differences**: C# shows more pronounced performance drops at higher thread counts, particularly for cloned engines
|
|
|
|
*Note: Rust benchmarks include additional input data variations (cloned vs fresh inputs) that are not present in the C# implementation.*
|
|
|
|
## Performance Insights
|
|
|
|
1. **Engine Creation Overhead**: Fresh engine creation has significant performance impact in C# (~5.6x slower than cloned engines)
|
|
2. **Thread Scaling**: C# shows moderate thread contention with better characteristics when using mimalloc
|
|
3. **Memory Management**: .NET garbage collection patterns combined with mimalloc allocation efficiency
|
|
4. **Interop Performance**: C# bindings achieve 66% of Rust performance for cloned engines, demonstrating effective FFI implementation
|
|
5. **mimalloc Benefits**: The use of mimalloc as the default allocator in the underlying Rust FFI provides improved memory allocation efficiency and better threading characteristics
|
|
|